Commit Graph

1293 Commits

Author SHA1 Message Date
b0dbbe94dd Make the zone transition a bit smoother. 2022-03-09 19:09:06 +01:00
c5f1ec4384 Now the forest is generated by the test zone. 2022-03-09 19:03:37 +01:00
3fc2096b27 Fix typo. 2022-03-09 18:50:44 +01:00
ec0ab8fe02 Added a h separator to the test continent's properties. 2022-03-09 18:50:11 +01:00
99b786e5a5 add_slot in ResourcePropertyList.gd will now return the expected index. 2022-03-09 18:31:54 +01:00
2923ee154a The test continent won't set surface types anymore. 2022-03-09 18:17:20 +01:00
67addb8e9d Now the default surface's id is customizable in the ocean base world. 2022-03-09 18:16:05 +01:00
c6fbc8cf9b The int properties for the world editor's ui now also use a HBoxContainer. 2022-03-09 18:10:03 +01:00
d7e133e446 Managed to figure out a way to make the new continent code work. Also made it the default. 2022-03-09 18:08:23 +01:00
953be13a66 Now the world generator addon's float properties use a hbox container, and their label is set to expand fill. 2022-03-09 18:06:21 +01:00
c8d6747e8c Added a new editor chunk spawn range property to the world. 2022-03-09 17:28:24 +01:00
1c8b0cf5ed Removed unneeded parameter. 2022-03-09 17:26:36 +01:00
45f5631763 Restored the old world generation algorithm. Also committing some experiments. 2022-03-09 10:36:11 +01:00
62990d5c9c Fix the ocean appearing even when the terrain height is greater than the water level. 2022-03-09 10:35:39 +01:00
5e907a9267 Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around. 2022-03-08 21:00:11 +01:00
d252a2e977 Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
a3f4ddd852 Increase raycast height more, just in case. 2022-03-08 18:19:14 +01:00
3d7c70041f Raycast from higher up when placing entities. 2022-03-08 18:18:45 +01:00
ecdfb65aa7 Implement selecting the edited resource on clicking it's button in the world generator addon's EditorResourceWidget. 2022-03-08 18:12:11 +01:00
b9fefd5c12 Created a new water tile. 2022-03-08 12:33:17 +01:00
45bb1ae8fa Also added undo redo support for the gradient editor when adding and removing colors. 2022-03-08 12:28:07 +01:00
7157df772c Also fixed the gradient editor popup thing. 2022-03-08 12:20:49 +01:00
48f5fbfcbb Also added undo redo support fro the gradient editor's interpolation type dropdown. 2022-03-08 12:12:14 +01:00
b17b7bb583 Added undo redo support form mat maker gd's gradient editor. This also fixes seamless color editing with it. 2022-03-08 12:08:30 +01:00
e6413c01f1 Reworked the in editor world generation logic. Now when the generate in editor property is set, the world generate chunks around the editor's camera. 2022-02-19 12:34:30 +01:00
6d4f0fe089 Added tool keyword to the dungeon teleporters, so they can be spawned in to the editor without errors. 2022-02-19 10:51:59 +01:00
64c39c4444 Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
230baeda0e Set up a liquid material. 2022-02-19 09:16:33 +01:00
bf695a310b Also set the liquid mesher. 2022-02-19 00:24:48 +01:00
99064a639a Updated terraman. I renamed voxel_surface methods/properties to terra_surface. 2022-02-18 21:31:15 +01:00
250f37c53d Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend. 2022-02-16 21:09:30 +01:00
e341267bb7 Fix material cache initialization logic for the CharacterSkeletonMeshJob. 2022-02-16 20:52:50 +01:00
96ff1b6d5d Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
3b0c2d3d23 Connect to the deserialized signal in SpellBookWindow. 2022-02-15 00:26:59 +01:00
da3ed4df70 Added the world node to the save group. This fixes saving the character on exiting. 2022-02-15 00:26:26 +01:00
efd7168c94 Re-generate the normals for the teleporter. 2022-02-14 14:50:54 +01:00
0fc1da3def Added warning message when a normal ends up being zero to mdr ed's generate normal. Also set a proper default in this case. 2022-02-14 14:50:33 +01:00
ea1bf7020c Also re generate normals for the dungeon teleporter. 2022-02-14 14:21:12 +01:00
f10ade5b57 re-generate normals for the character meshes. 2022-02-14 14:20:12 +01:00
05ff25e41a Fix normal generation for mdr ed. 2022-02-14 14:19:37 +01:00
b9a67218cd Increase the size of the floating particles a bit. 2022-02-13 18:22:29 +01:00
f4c05de692 Increase the minimum size of the smoothed terrain below the teleporter by one. 2022-02-13 18:20:33 +01:00
e773393ce9 Added a new floating magic particle effect to the dungeon teleporters. 2022-02-13 18:16:45 +01:00
04ec4d2ad9 Moved the current textures under a world folder in the textures folder. 2022-02-13 17:57:29 +01:00
3e88eaaa11 Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them. 2022-02-13 17:52:33 +01:00
11912f0a85 The dungeon teleporter is now a super simple obelisk. 2022-02-13 17:05:17 +01:00
c2b76ea2f4 Re-enable the changed event before returning early in uv_unwrap(). 2022-02-13 16:42:53 +01:00
cf5dcf4512 Fix the undo redo action's name for unmark seam. 2022-02-13 16:39:42 +01:00
fa1a945319 Fix face deletion in mdr'es when more that one face is selected. 2022-02-13 16:14:34 +01:00
df071af39c Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
4a907a37c5 Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
e39afd1ebd Make the dungeon teleporters inherited fomr a newly added scene. They are still the same for now. 2022-02-13 15:30:22 +01:00
7aee50c2ea Also moved the vman dungeon script. 2022-02-13 15:12:27 +01:00
eeff6412d9 Moved the dungeon teleporter scripts. 2022-02-13 15:12:00 +01:00
94f322cbd2 Moved the dungeon script from under world to scripts. 2022-02-13 15:11:22 +01:00
b131b94211 Rename the dungeon script in scripts. 2022-02-13 15:10:46 +01:00
8602e29571 Moved the textures from under world to the root of the project. 2022-02-13 15:08:32 +01:00
baf7f9f2ca Moved the low poly rpg item collections under models. 2022-02-13 15:07:17 +01:00
24d0e671ef Implemented rotation for the uv editor. 2022-02-13 13:45:33 +01:00
1ff20f8238 Fixed the character's head's uv mapping. 2022-02-13 12:57:37 +01:00
05f1c2c365 Implemented horizontal and vertical mirroring for the uv editor. 2022-02-13 12:57:18 +01:00
8ae0b5b236 Set up events for the new buttons. 2022-02-13 00:34:45 +01:00
a0a090ace9 Implement uv rect selection for mdr ed. 2022-02-12 23:37:19 +01:00
e729a31803 Added mirror and rotation buttons to the uv editor. They are not yet implemented. 2022-02-12 22:59:36 +01:00
e44e4c1366 Fixed godoxel's save file dialog. 2022-02-12 22:22:40 +01:00
8b3d15d69c Fix paths for the world generator. 2022-02-12 20:32:20 +01:00
23f25572d8 Rename the default bus layout. 2022-02-12 20:31:57 +01:00
1594425e98 Moved the input map editor scene. 2022-02-12 20:26:38 +01:00
a6ca21be99 Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
fbbb5cf410 Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
df781c9d2f Moved the debug camera. 2022-02-12 20:19:00 +01:00
f9ef137d17 Moved the texture tools under a new tools directory. 2022-02-12 20:18:02 +01:00
82f012dd22 Also moved the menu folder under scenes. 2022-02-12 20:09:30 +01:00
926922572f Moved the world_generator folder under scripts. 2022-02-12 20:06:13 +01:00
e93dbcaeb0 Moved the world scene and it's dependencies under scenes/world. 2022-02-12 20:03:17 +01:00
afb1ad62d4 Moved the ingame menu and interface settings to a different folder. 2022-02-12 19:59:26 +01:00
f98be58531 Moved the login and register menu. 2022-02-12 19:57:54 +01:00
4d304f61c3 Moved the about, keybind, and options window to a new folder. 2022-02-12 19:56:40 +01:00
a35d3152ba Move the nameplates and world numbers. 2022-02-12 19:53:45 +01:00
17b0381bf5 Move the ImageButton for the player ui. 2022-02-12 19:52:07 +01:00
be23612409 Move the keyboard tab container script. 2022-02-12 19:50:30 +01:00
1f89520312 Move it to a better folder. 2022-02-12 19:49:56 +01:00
cb57dafa07 Also move the window script. 2022-02-12 19:49:14 +01:00
04b43919bb Moved the ingame basic player ui elements into a new subfolder. 2022-02-12 19:45:36 +01:00
ae3558d270 Moved the entity classes folder. 2022-02-12 19:26:05 +01:00
287ce1e3d6 Moved the planets folder. 2022-02-12 19:15:36 +01:00
8d36457310 Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
2a56e51324 Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
0e5e1e2c0f Moved the icons. 2022-02-12 18:52:10 +01:00
02cc46c350 Moved the human model. 2022-02-12 18:50:03 +01:00
a5cd083be4 Moved the test things. 2022-02-12 18:47:23 +01:00
73e37907e6 Moved the materials to a new folder. 2022-02-12 18:46:03 +01:00
e9b0e5629c Moved the crypt entrace test assets. 2022-02-12 18:43:01 +01:00
4a4f1ea3db Also moved the core models folder. 2022-02-12 18:38:01 +01:00
9fd777a546 Moved the test weapons folder into a new models/weapon s folder, and renamed it properly. 2022-02-12 18:36:58 +01:00
309027d440 Reorganized the test weapons folder. Also turned the meshes to native mesh data resources. 2022-02-12 17:52:14 +01:00
39d97244e4 Fix typo. 2022-02-12 16:52:19 +01:00
c31098cad8 Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes. 2022-02-12 14:35:56 +01:00
5f23fbef45 Removed the original armature source files. 2022-02-12 00:10:43 +01:00
62391b0178 Move the character's armature into a new native godot scene, and switched to inheriting from that. 2022-02-12 00:07:12 +01:00