Commit Graph

245 Commits

Author SHA1 Message Date
Pawel Lampe
106c45519b Add ability to bake_navigation_mesh off thread.
This feature makes it possible to workaround problems such as:
 - long baking time due to heavy synchronization when parsing geometry
   from mesh instances
 - crash when freeing `NavigationMeshInstance` while baking
 - errors when actively baking node tree is being detached from the
   scene tree
2022-07-27 14:14:50 +02:00
lawnjelly
da628411d2 Physics Interpolation - Flush transforms after physics tick
Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation.

This PR flushes the transforms at the end of the physics tick when physics interpolation is active.
2022-07-27 14:14:36 +02:00
Hugo Locurcio
724566309b Print warning in SpatialMaterial when depth and triplanar are active
Using both depth mapping and triplanar mapping isn't supported.
2022-07-27 14:09:11 +02:00
smix8
1317f7000a Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-07-27 13:54:43 +02:00
b9fb0ae733 Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi
153dc4d57e
2022-07-27 13:37:17 +02:00
bruvzg
814f76bf6b Fixed implementation of RTL remove_line()
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-07-27 13:08:20 +02:00
Hugo Locurcio
de8e9fc231 Add a Skew property to StyleBoxFlat
This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-07-27 13:07:30 +02:00
lawnjelly
3a191189ca Physics interpolation - fix streaking when unhiding nodes
The data flow to the VisualServer of current and previous transforms is essential for allowing correct interpolation. An optimization was present that disabled sending transforms when nodes were hidden, however this meant that when unhidden, nodes would interpolate incorrectly from the last transform received when hiding, rather than the up to date previous transform.

This PR disables the optimization and sends always sends transforms when a node is interpolated.
2022-07-27 13:06:20 +02:00
Silc 'Tokage' Renew
3250bdc1e4 fixed rotated RootMotionView grid glitch
(cherry picked from commit df89969865ffe84d36a666716934089afa16c51f)
2022-07-27 09:04:43 +02:00
Haoyu Qiu
84ee52250c Validate theme type/item names 2022-07-27 00:46:56 +02:00
d1108dc8bc Ported: Implement Scene Unique Nodes - KoBeWi
e1c74ae83f
2022-07-27 00:45:48 +02:00
Haoyu Qiu
5d3645c8cf Improve RayCast2D debug shape
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2022-07-26 15:05:00 +02:00
lawnjelly
4d6dda4df0 Fix CPUParticles emission updating using physics interpolation
When switching emission on and off, processing was always being switched on and off using internal_process, which was incorrect for using physics interpolation (where physics_process is the relevant one).

This PR correctly updates the process mode according to whether physics interpolation is being used.
2022-07-26 15:03:37 +02:00
Haoyu Qiu
7190c806ec Fix Label autowrap for CJK text 2022-07-26 15:03:08 +02:00
Hugo Locurcio
4951e23481 Add a property hint for AspectRatioContainer's ratio property
Zero or negative ratios are not valid, so the property hint prevents
choosing such values.

The property hint allows using 4 decimals so that common aspect ratios
like 16/9 can be specified with a good level of precision.
2022-07-26 15:02:39 +02:00
Michael Alexsander
691b99f40c Draw relationship lines for items offscreen 2022-07-26 15:02:12 +02:00
Michael Alexsander
21d66d3a68 Fix GridContainer not ignoring toplevel children
(cherry picked from commit 506d8ba526188bb683eeb4e4389c8bd4a18abab8)
2022-07-26 14:59:18 +02:00
58b8271bf4 Ported: Fixed #59985 leading spaces autowrap boundary problem
Bug problem:
No condition for when the first character of the label is a space character
Fix:
Added an IF condition for when the first character is a space character
The autowrap boundary treat this space character as another dummy word in the WordCache linked list and proceed to function normally, by detecting when line width is 0
- ZheisterCoding
c0513268bd
2022-07-26 12:56:16 +02:00
Haoyu Qiu
56fed34913 Fix undo history for function name autocompletion 2022-07-26 12:46:13 +02:00
Eric McGuirk
55ed3e573e Fix toggling GraphEdit's minimap with minimap_enabled
Fixes #53831.

(cherry picked from commit b1441bbcfce23a2a8dfd95779e3de4f20053e65c)
2022-07-26 12:37:32 +02:00
kobewi
0da6b17950 Fix GraphEdit's valid connections being reversed
(cherry picked from commit b29aff8dac9bf342e45e6b6332b5efa13af9fa26)
2022-07-26 12:37:15 +02:00
Haoyu Qiu
2aefcf5585 Consider chained operation when selecting text in TextEdit::undo()
(cherry picked from commit 8cefbfcf432ef6ed3879ee60bf500b52149f3e01)
2022-07-26 12:35:47 +02:00
kobewi
3bb0c714bb Fix TouchScreenButton error spam
(cherry picked from commit db19cc60fb1aed98c54fb2722f525a624d56b17e)
2022-07-26 12:14:49 +02:00
8275f6b161 Ported: Add missing argument names in bindings - akien-mga
21c3048397
2022-07-25 23:51:34 +02:00
9d9a394af6 Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
f6251724af
2022-07-25 23:46:08 +02:00
35eabcb846 Ported: Fix navmesh baking, fixes #57148
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
- Scony
3035b9c44c
2022-07-25 22:57:51 +02:00
220b7e99be Ported: [3.x] Add deselect() to RichTextLabel - ConteZero
5e714051ea
2022-07-25 22:01:26 +02:00
d1ddbecc54 Ported: [3.x] Expose get_selected_text in RichTextLabel - ConteZero
820728aa52
2022-07-25 21:53:36 +02:00
a43091d427 Ported: Add drag and drop to TextEdit, LineEdit, RichTextLabel - ConteZero
4167e98088
2022-07-25 20:32:14 +02:00
c8adff0f99 Ported:
Fix Right-Click clearing selection - ConteZero
57b616fb21
2022-07-25 19:55:26 +02:00
d85caf2c71 Ported:
[3.x] Add option to make selection unique - ConteZero
0ffacff998
2022-07-25 19:46:09 +02:00
Yuri Roubinsky
54b534c4a4 Add selection getter methods to LineEdit
Co-authored-by: Yuri Roubinsky <chaosus89@gmail.com>
2022-07-25 18:22:15 +02:00
Hugo Locurcio
08f0acd056 Hide Tonemap White property when tonemapper is Linear in Environment
The whitepoint property isn't used when the tonemapper is Linear.
2022-07-25 18:20:45 +02:00
Hugo Locurcio
371b5513d3 Allow size values as low as 0.001 in Camera's orthogonal/frustum mode
This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.

The property hint also allows setting the size with greater precision.
2022-07-25 18:19:48 +02:00
Markus Sauermann
e1a8b0befe Fix event transform in ViewportContainer 2022-07-25 18:13:25 +02:00
Haoyu Qiu
9e0a1c88a0 Add missing CheckBox & CheckButton editor icons
Co-authored-by: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-07-25 18:12:28 +02:00
Ricardo Buring
156fd78792 NavigationObstacle2D: estimate agent radius only when configured to do so 2022-07-25 18:11:52 +02:00
Pawel Lampe
eb8cf74074 Fix debug navmesh errors, fixes #59845 2022-07-25 18:11:28 +02:00
Pedro J. Estébanez
ff5bae8d0e Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
Ellen Poe
94c765d065 instance audio streams before AudioServer::lock call 2022-07-25 17:58:48 +02:00
Haoyu Qiu
18d0362cc0 Fix crash when using Camera2D::set_custom_viewport() 2022-07-25 17:57:41 +02:00
Rémi Verschelde
9197fd8d1e Improve range property hints for various collision shapes
Fixes #36419.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
(cherry picked from commit 0d772c6e6ecf210fa5b38df790b448cb80d4eb8c)
2022-07-25 17:48:29 +02:00
Rémi Verschelde
92561386ec ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.

(cherry picked from commit b389ce5ccd664c993772a0b71ba99a875106b523)
2022-07-25 17:42:23 +02:00
fabriceci
75a882d02e Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
accd8458c8 Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
25cc327659 Backported: Fix inversed ADD_GROUP parameters in AnimationNodeOneShot - timothyqiu - e822145be2 2022-03-24 10:48:01 +01:00
4d1ca02a54 Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d 2022-03-24 10:47:06 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
b74c00ea65 Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747). 2022-03-22 19:35:57 +01:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
5ab825ddf8 Backported: Bind mesh merging functionality in MeshInstance. The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function. - lawnjelly - cf1b3fdd55
2022-03-20 20:50:58 +01:00
a89fa56bea Backported: - Fix children visibility check (cherry picked from commit 280956d) - taigi100 - b33eed23ae 2022-03-20 19:12:43 +01:00
d7f455f36f Backported: - Add item tooltip access to OptionButton - timothyqiu - d537a88299 2022-03-20 19:07:53 +01:00
34c3176c39 Fix skinning by default in MeshInstance even if the mesh is merged. 2022-03-20 14:13:44 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
f8e54698e4 Include cleanups for resources. 2022-03-18 18:48:49 +01:00
8fbdcd18f9 Same change to classes under scene. 2022-03-17 22:57:56 +01:00
678ee45c4f Move back shape's include to the header in collision object. 2022-03-17 21:02:40 +01:00
44bd2e0119 Added destructors to physics bodies to hopefully fix failing compile on some platforms. 2022-03-17 20:00:20 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
c354d4304f Fix an another include error. 2022-03-17 14:30:08 +01:00
e37f5a7fe5 Hopefully fix some of the failing builds. 2022-03-17 14:21:08 +01:00
ad43fd50bd Moved more includes. 2022-03-17 13:58:13 +01:00
3ca78453da Moved more includes. 2022-03-17 12:47:22 +01:00
f55afe20ef More include moves. 2022-03-17 12:12:41 +01:00
85475900e8 More include moves. 2022-03-17 12:06:40 +01:00
866569d22a Moved more includes to cpp files. 2022-03-17 11:52:53 +01:00
2c88c46101 Moved more includes to cpp files. 2022-03-17 11:28:57 +01:00
d34ba0a7f4 Moved more includes from headers to cpp files. 2022-03-17 10:58:07 +01:00
84d139213d Moved more includes to cpp files. 2022-03-17 10:39:38 +01:00
052027dce4 Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
6bae38ca23 Moved more includes to cpp files. 2022-03-17 09:31:00 +01:00
c621049e61 Moved more includes to cpp files. 2022-03-17 09:07:18 +01:00
38fc0c402e Moved more includes from headers to cpp files. 2022-03-17 08:38:34 +01:00
c1ebd9905a Moved more includes. 2022-03-16 21:09:41 +01:00
eeb7c04aaf Moved more includes to cpp files. 2022-03-16 20:53:38 +01:00
d996789533 Moved more includes from headers to cpp files. 2022-03-16 20:46:00 +01:00
f105eba923 Moved more includes from headers to cpp files. 2022-03-16 20:40:41 +01:00
73baa5545a Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
ced4ae75a5 Backported:
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd

From godot.
2022-03-16 18:18:23 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
23c332974a Removed the arvr server. 2022-03-16 02:39:55 +01:00
938f72432e Removed the camera server. 2022-03-16 02:16:15 +01:00
ce953ad1d6 Removed the arvr nodes. 2022-03-16 01:57:33 +01:00
50af60ded6 Removed TileMap, and TileSet. 2022-03-16 01:54:27 +01:00
aaf91df4c1 Also removed the MeshLibrary. 2022-03-16 01:30:44 +01:00
84bd8ad20a Removed VisualShaders. 2022-03-16 00:55:47 +01:00
a9fca142bc Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
c0dfdd77f3 Removed particles editor plugins. 2022-03-15 22:25:33 +01:00
e111edf4f2 Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
07a0ed2c42 Removed the xatlas_unwrap module. 2022-03-15 20:25:05 +01:00
6fac6ba7f7 Removed lightmap captures, and also cleaned up almost all lightmap stuff. 2022-03-15 19:57:34 +01:00
03890f9e38 Removed GIProbes. 2022-03-15 19:03:03 +01:00
9e6d2fa653 Removed the Lightmapper and BakedLightmap classes. 2022-03-15 15:45:56 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00