pandemonium_engine/scene
lawnjelly 3a191189ca Physics interpolation - fix streaking when unhiding nodes
The data flow to the VisualServer of current and previous transforms is essential for allowing correct interpolation. An optimization was present that disabled sending transforms when nodes were hidden, however this meant that when unhidden, nodes would interpolate incorrectly from the last transform received when hiding, rather than the up to date previous transform.

This PR disables the optimization and sends always sends transforms when a node is interpolated.
2022-07-27 13:06:20 +02:00
..
2d Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
3d Physics interpolation - fix streaking when unhiding nodes 2022-07-27 13:06:20 +02:00
animation fixed rotated RootMotionView grid glitch 2022-07-27 09:04:43 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
debugger Clang format all files. 2022-03-18 19:00:13 +01:00
gui Fix Label autowrap for CJK text 2022-07-26 15:03:08 +02:00
main Ported: Implement Scene Unique Nodes - KoBeWi 2022-07-27 00:45:48 +02:00
resources Validate theme type/item names 2022-07-27 00:46:56 +02:00
property_utils.cpp
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
scene_string_names.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00