Fix CPUParticles emission updating using physics interpolation

When switching emission on and off, processing was always being switched on and off using internal_process, which was incorrect for using physics interpolation (where physics_process is the relevant one).

This PR correctly updates the process mode according to whether physics interpolation is being used.
This commit is contained in:
lawnjelly 2022-04-18 15:18:43 +01:00 committed by Relintai
parent 7190c806ec
commit 4d6dda4df0
2 changed files with 19 additions and 4 deletions

View File

@ -46,6 +46,14 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
void CPUParticles::_set_particles_processing(bool p_enable) {
if (_interpolated) {
set_physics_process_internal(p_enable);
} else {
set_process_internal(p_enable);
}
}
void CPUParticles::set_emitting(bool p_emitting) {
if (emitting == p_emitting) {
return;
@ -53,7 +61,7 @@ void CPUParticles::set_emitting(bool p_emitting) {
emitting = p_emitting;
if (emitting) {
set_process_internal(true);
_set_particles_processing(true);
// first update before rendering to avoid one frame delay after emitting starts
if ((time == 0) && !_interpolated) {
@ -537,7 +545,7 @@ void CPUParticles::_update_internal(bool p_on_physics_tick) {
} else {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
_set_particles_processing(false);
_set_redraw(false);
//reset variables
@ -1209,8 +1217,14 @@ void CPUParticles::_refresh_interpolation_state() {
_set_redraw(false);
_interpolated = interpolated;
set_process_internal(!_interpolated);
set_physics_process_internal(_interpolated);
if (_interpolated) {
set_process_internal(false);
set_physics_process_internal(emitting);
} else {
set_physics_process_internal(false);
set_process_internal(emitting);
}
// re-establish all connections
_set_redraw(curr_redraw);

View File

@ -215,6 +215,7 @@ private:
void _update_render_thread();
void _set_redraw(bool p_redraw);
void _set_particles_processing(bool p_enable);
void _refresh_interpolation_state();
void _fill_particle_data(const ParticleBase &p_source, float *r_dest, bool p_active) const {