pandemonium_engine/scene
Rémi Verschelde 92561386ec ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.

(cherry picked from commit b389ce5ccd664c993772a0b71ba99a875106b523)
2022-07-25 17:42:23 +02:00
..
2d Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
3d Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
animation Backported: Fix inversed ADD_GROUP parameters in AnimationNodeOneShot - timothyqiu - e822145be2 2022-03-24 10:48:01 +01:00
audio Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
debugger Clang format all files. 2022-03-18 19:00:13 +01:00
gui Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
main Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747). 2022-03-22 19:35:57 +01:00
resources ResourceImporterWAV: Allow configuring loop mode on import 2022-07-25 17:42:23 +02:00
property_utils.cpp
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
scene_string_names.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00