df2859b9d0
Added a way to unregister connections and get out their raw connection data from the http server.
2023-12-22 12:38:38 +01:00
cf76e6debf
Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them.
2023-12-21 00:48:25 +01:00
kleonc
ae3b43f6ca
Improve TileMap editor visible names and tooltips
2023-12-20 23:03:33 +01:00
Rémi Verschelde
d8968ccef9
GDNative: Fix Linux arm64 warning about ignored sysv_abi
attribute
...
Fixes #41160 .
2023-12-20 23:02:11 +01:00
Rémi Verschelde
1c70f86950
Fix various GCC 13 warnings
...
Fixes occurrences of `-Wtype-limits`, `-Wmaybe-uninitialized`,
`-Wduplicated-branches`.
2023-12-20 22:57:54 +01:00
6b6536ffe8
Also backported the previous change for cscript.
2023-12-20 22:49:11 +01:00
Jason Knight
929ad6b766
Far faster and more efficient method of checking if an identifer refers an autoload.
2023-12-20 22:45:03 +01:00
BlueCube3310
7633bb4d89
Fix grayscale dds loading
2023-12-20 22:41:09 +01:00
15bac2d514
Fix syntax error.
2023-12-18 00:46:28 +01:00
5133ef182d
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
429575fab6
File copyright header updates pt8.
2023-12-18 00:18:53 +01:00
ae854d4e55
File copyright header updates pt7.
2023-12-18 00:02:58 +01:00
3afe20bdc7
More old copyright header cleanups.
2023-12-17 23:24:10 +01:00
347168197c
File copyright header updates pt6.
2023-12-17 23:21:54 +01:00
443140a9e8
File copyright header updates pt5.
2023-12-17 23:07:28 +01:00
5088d32fa0
Removed my old copyright headers.
2023-12-17 22:59:50 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
11945d7f1d
Split material.h.
2023-12-10 21:26:28 +01:00
63c895747a
Moved Curve and Gradient to core.
2023-12-10 20:23:51 +01:00
e32155717c
Moved 2d shapes to core.
2023-12-10 20:03:16 +01:00
9d2309bfe1
Moved shapes to core.
2023-12-10 19:58:44 +01:00
053f083e17
Moved the Physics 2d server to core.
2023-12-10 19:42:57 +01:00
dbcc6e33da
Moved the physics server to core.
2023-12-10 19:36:00 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
049440aaf1
Moved BitMap to core.
2023-12-10 18:07:25 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
191e9e152e
Added quote_style argument to get_argument_options().
2023-12-10 16:02:08 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
763f662263
Moved meshes to a new subfolder.
2023-12-10 15:22:09 +01:00
deccaed2cc
Moved materials into a new subfolder.
2023-12-10 14:59:22 +01:00
4cbc387c53
Moved the navigation relatred resources into subfolders.
2023-12-10 14:23:24 +01:00
2cc42b045a
Moved shapes under a new shapes folder.
2023-12-10 14:10:10 +01:00
e50ab7fa84
Moved 2d shapes under a new shapes_2d folder.
2023-12-10 13:55:20 +01:00
de91cf5873
Mark NativeScripts as having delayed metadata.
2023-10-24 00:40:54 +02:00
3b8f836a41
Re-extracted class docs.
2023-10-20 15:06:38 +02:00
1ff5cdf911
Fix positioning the colliders from PropDataStaticBody in TerrainPropJob and VoxelPropJob.
2023-10-14 08:10:06 +02:00
9142600d70
Implemented PropDataStaticBody handling for TerrainPropJob and VoxelPropJob.
2023-10-13 21:00:25 +02:00
6ff8ae122c
Codestyle fixes.
2023-10-13 20:59:57 +02:00
3f8ca3136e
Codestyle fixes.
2023-10-13 20:41:22 +02:00
0fa7faf43a
Added support for PropDataStaticBody in PropInstance and PropInstanceMerger.
2023-10-13 20:35:10 +02:00
2aa3fbf381
Codestyle.
2023-10-13 20:27:08 +02:00
c5ec0b8a33
Codestyle.
2023-10-13 20:26:59 +02:00
ac39ffb96b
Fix typo.
2023-10-13 19:36:17 +02:00
73bdeb40c6
Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child.
2023-10-13 19:28:56 +02:00
da2daebbb8
Fixed processing collision shapes in PropDataCollisionObject.
2023-10-13 19:27:40 +02:00
f7ecfb412a
Initial StaticBody support for the prop system.
2023-10-13 15:58:42 +02:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
2cd304097a
Fix JSONRPC's class docs.
2023-10-12 01:58:43 +02:00
b4692f1763
Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
...
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
13f981c684
Initialize variable.
2023-10-02 19:38:51 +02:00
d4b82d2724
Added setting to enable / disable gdscript's language server.
2023-10-02 19:37:38 +02:00
84768b8f0c
GDScript LSP compile fix pt2.
2023-10-02 19:22:04 +02:00
f10681e2be
GDScript LSP compile fix pt1.
2023-10-02 19:06:13 +02:00
01d1d1aa24
Fix compiling the jsonrpc module.
2023-10-02 18:51:44 +02:00
96702b39c8
Added back the jsonrpc module.
2023-10-02 18:38:39 +02:00
4047443e5d
Added back the language server for gdscript.
2023-10-02 18:32:24 +02:00
88e7cc8776
Fix compile errors.
2023-10-02 17:11:37 +02:00
lawnjelly
994ae99f62
Physics Interpolation - automatic resets for Camera2D and TileMap.
...
Extra reset required for Camera2D. TileMaps require resetting by quadrant.
2023-10-02 16:50:50 +02:00
4faeb67438
Implemented getting users using their email from the UserDB.
2023-09-22 16:33:21 +02:00
56ae9e3734
Fix typos.
2023-09-22 16:21:37 +02:00
70db9caf20
Re-extracted class docs. Also fixed smaller issues.
2023-09-10 08:42:24 +02:00
e31c09d1f4
Small fixes to the docs.
2023-09-10 08:26:35 +02:00
ccb6074ca9
Backported the editor constrol changes for the new shortcut system from godot4.
2023-09-07 13:41:05 +02:00
bd9abfc160
Fix clang format warnings.
2023-09-07 12:00:31 +02:00
9a2bf73280
Backported _shortcut_input() virtual from godot4.
2023-09-07 09:56:16 +02:00
4fe2f00133
The CScript module is now disabled by default. It will get re-enabled once it gets finished.
2023-09-06 21:52:30 +02:00
7fab5e4c25
Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong.
2023-09-06 20:45:01 +02:00
56b812f22f
Fix build.
2023-09-06 09:47:06 +02:00
b506468b53
Revert "Backport implement loading DDS textures at run-time"
...
This reverts commit 4b76c7e89c
.
Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
0a9c9ca15e
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
...
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5
by Atlinx
2023-09-06 01:45:29 +02:00
5331ac9b85
MeshLibrary's SceneConverter will also processes the navigation layers for the items.
2023-09-05 12:25:26 +02:00
dfb5323cc1
Backported from godot4: Change GridMap navigation_layers to be per mesh_library item
...
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
- smix8
61f33e205c
2023-09-05 12:23:09 +02:00
c055e8aeed
Use get_navigation_map() in GridMap.
2023-09-05 12:08:25 +02:00
176a0e129c
Fix querying paths.
2023-09-05 11:57:53 +02:00
8880722565
Removed cell height getters and setters from the Navigation2DServer.
2023-09-05 11:57:34 +02:00
268c27458a
TileMaps now support navigation map overrides.
2023-09-05 10:46:22 +02:00
43c11fcdf5
Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
...
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
73c1f1f673
Fix logic in NavMap::sync().
2023-09-04 22:00:26 +02:00
a222159442
Backported from godot4: Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e
Backported from godot4: Update navigation obstacle API
...
Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2
Backported from godot4: Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5
Backported from godot4: Fix cell_height for navigation meshes
...
Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
dcd93ef8ba
Backported from godot4: Fix NavMesh map_update_id returning 0 results in errors
...
- zorbathut
d0564f2466
2023-09-04 17:56:34 +02:00
e3f2ee62ca
Backported from godot4: Fix pathfinding funnel adding unwanted point
...
Fixes pathfinding funnel adding unwanted point due to precision issues.
- smix8
c51e264446
2023-09-04 17:40:28 +02:00
8485b37515
Ported from godot4: Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
ebfba6a379
Add back the missing lines to GridMap's class doc.
2023-09-04 16:47:08 +02:00
06efbe1882
Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars.
2023-09-03 13:43:58 +02:00
f30f2b37b8
Small tweak to the tooltip of the quick prop convert buttons.
2023-09-03 13:25:00 +02:00
62840e8517
Use an icon for the quick prop conversion buttons instead of text.
2023-09-03 13:15:23 +02:00
201d6aa8e7
Added a VSeparator to the To Prop editor buttons.
2023-09-03 13:09:56 +02:00
ee8716a7e6
Added a VSeparator to the NavigationPolygonEditor and the NavigationMeshEditor.
2023-09-03 12:44:55 +02:00
2b0a9700b8
Remove the text from the bakle and clear buttons in the editor for the NavigationMeshEditorPlugin and the NavigationPolygonEditorPlugin.
2023-09-03 12:04:53 +02:00
915014b6df
Bake the NavigationMesh on the main thread in the editor.
2023-09-03 10:59:33 +02:00
f84d928aff
Backported from godot4: Improve NavigationServer.free() error msg when RID not found
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Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
- smix8
b51cab3411
2023-09-03 09:23:39 +02:00
71fef953da
Backported from godot4: Add more hints to navigation map cell size errors
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Adds more hints to navigation map cell size errors.
- smix8
90e2d9fa7e
2023-09-02 13:43:37 +02:00
cb45a4b951
Backported from godot4: Fix closest possible navigation path position
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Fixes closest possible navigation path position.
- smix8
e5c24f7118
2023-09-02 13:33:32 +02:00
2f1447dfe5
Backported from godot4: Add NavigationRegion rotation warning
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Adds NavigationRegion rotation warning.
- smix8
4d8553ff63
2023-09-02 13:15:19 +02:00
e3f889a63b
Backported from godot4: Improve navigation map synchronisation error msgs
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Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
- smix8
7f2417135f
2023-09-02 13:07:00 +02:00
6db8d89ab7
Backported from godot4: Add navigation map synchronization warnings.
...
- smix8
fef7b4efdc
2023-09-02 13:05:19 +02:00