Commit Graph

201 Commits

Author SHA1 Message Date
lawnjelly
c7888ff2da Mesh merging - refactor to be backward compatible for CPU / GPU storage
Allows the old `merge_meshes()` function to work from the editor.
2024-07-14 08:16:10 +02:00
kleonc
e5ec234b16 Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-14 07:52:01 +02:00
f09ab537e0 Clang-format everything. 2024-04-21 15:27:36 +02:00
6faa98c32a Backported from godot4: Save PackedByteArrays as base64 encoded.
- groud
de5073519e
2024-04-14 17:32:05 +02:00
Haoyu Qiu
441bb29fd3 Add is_zero_approx methods to Vector{2,3} 2024-04-14 16:44:38 +02:00
f6d9ca069f Fix build. 2024-04-06 13:46:57 +02:00
4f93164401 Backported ORMSpatialMaterial from Godot 3.x without any breaking changes. 2024-04-06 12:57:23 +02:00
A Thousand Ships
240585c58b Fix building with disable_3d 2024-04-06 12:25:17 +02:00
lawnjelly
909acac329 Discrete Level of Detail
Add scene side discrete level of detail.

New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-04-06 12:06:01 +02:00
lawnjelly
da78ed110a Fix Mesh::get_face_count()
This fixes a minor bug whereby facecount was actually returning the facecount * 3.
There were no major problems from this, but it did mean the optional threshold poly count used when merging was out by a factor of 3.
2024-04-06 10:42:03 +02:00
c0805afa6c Rework the vertex light 3d module to actually be 3d. 2024-03-27 16:02:08 +01:00
cd8f79865e Added a property to World2D for the vertex light 2d map. 2024-03-27 08:16:48 +01:00
d7a54d702d Free vertex_lights_2d_map in World2D's destructor. 2024-03-25 09:17:44 +01:00
3fc75ad15f Set up VertexLight2D maps. 2024-03-24 22:14:26 +01:00
60eb59ab19 Backpoered from Godot 4: Add is_built_in() method to Resource.
- KoBeWi
e393c2a734
2024-03-08 21:16:16 +01:00
cf7b59b6c8 Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
a5d8696021 Ported: Vertex cache optimizer
Optimizes indices to make good use of vertex cache on GPU.
- lawnjelly
0aa22b8f13
2024-02-08 21:35:01 +01:00
c3c6d64a50 Portred: Add MergeGroup node to simplify merging Meshes at runtime.
- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
Micky
4e68cd0251 Remove unused struct in GradientTexture1D 2024-02-08 13:25:47 +01:00
5133ef182d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
11945d7f1d Split material.h. 2023-12-10 21:26:28 +01:00
ee245511fd Removed unnecessary include. 2023-12-10 20:29:39 +01:00
63c895747a Moved Curve and Gradient to core. 2023-12-10 20:23:51 +01:00
e32155717c Moved 2d shapes to core. 2023-12-10 20:03:16 +01:00
9d2309bfe1 Moved shapes to core. 2023-12-10 19:58:44 +01:00
053f083e17 Moved the Physics 2d server to core. 2023-12-10 19:42:57 +01:00
dbcc6e33da Moved the physics server to core. 2023-12-10 19:36:00 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
049440aaf1 Moved BitMap to core. 2023-12-10 18:07:25 +01:00
3902cf1924 Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
191e9e152e Added quote_style argument to get_argument_options(). 2023-12-10 16:02:08 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
0dfba6c552 Moved AudioStreamSample. 2023-12-10 15:26:43 +01:00
763f662263 Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
deccaed2cc Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
08160fd63f Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
4cbc387c53 Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
2cc42b045a Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
e50ab7fa84 Moved 2d shapes under a new shapes_2d folder. 2023-12-10 13:55:20 +01:00
11b8f50a82 Moved SyntaxHighlighter. 2023-12-10 13:44:52 +01:00
b34258606b Moved Animation from scene/resources to scene/animation. 2023-12-10 13:30:23 +01:00
2e7709185a Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property. 2023-10-20 15:06:23 +02:00
b4692f1763 Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
8880722565 Removed cell height getters and setters from the Navigation2DServer. 2023-09-05 11:57:34 +02:00
43c11fcdf5 Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
2f036edcc5 Backported from godot4: Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
8485b37515 Ported from godot4: Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
935ed3c807 Backported from godot4: Tweak NavigationAgent2D defaults
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
- smix8
594ffd2200
2023-09-03 09:14:50 +02:00
e6e30d2f27 Backported from godot4: Disable NavigationMesh edge_max_length property by default
Disables NavigationMesh edge_max_length property by default.
- smix8
c63125c317
2023-09-02 13:46:13 +02:00