.. |
default_theme
|
Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property.
|
2023-10-20 15:06:23 +02:00 |
font
|
Moved fonts into a new subfolder.
|
2023-12-10 14:42:30 +01:00 |
material
|
Moved ScneeStringNames and PropertyUtils into scene/main.
|
2023-12-10 18:01:51 +01:00 |
mesh
|
Moved meshes to a new subfolder.
|
2023-12-10 15:22:09 +01:00 |
navigation
|
Moved meshes to a new subfolder.
|
2023-12-10 15:22:09 +01:00 |
navigation_2d
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
shapes
|
Moved meshes to a new subfolder.
|
2023-12-10 15:22:09 +01:00 |
shapes_2d
|
Moved 2d shapes under a new shapes_2d folder.
|
2023-12-10 13:55:20 +01:00 |
curve.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
curve.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
environment_3d.cpp
|
Renamed the files aswell.
|
2022-08-29 17:33:10 +02:00 |
environment_3d.h
|
Added a new World class and made Viewport inherit from it.
|
2022-08-29 18:40:38 +02:00 |
gradient.cpp
|
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
|
2022-07-27 18:12:14 +02:00 |
gradient.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
occluder_shape_polygon.cpp
|
Ported: Improve error messages and classref for occluders and portals
|
2023-02-07 02:28:29 +01:00 |
occluder_shape_polygon.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
occluder_shape.cpp
|
Ported: Improve error messages and classref for occluders and portals
|
2023-02-07 02:28:29 +01:00 |
occluder_shape.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
packed_scene.cpp
|
Moved ScneeStringNames and PropertyUtils into scene/main.
|
2023-12-10 18:01:51 +01:00 |
packed_scene.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
physics_material.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
physics_material.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
resource_format_text.cpp
|
Ported: Fix binary internal cache not being filled
|
2023-08-30 13:00:53 +02:00 |
resource_format_text.h
|
Use NULLs.
|
2023-08-30 13:24:46 +02:00 |
SCsub
|
Moved meshes to a new subfolder.
|
2023-12-10 15:22:09 +01:00 |
shader.cpp
|
Moved ScneeStringNames and PropertyUtils into scene/main.
|
2023-12-10 18:01:51 +01:00 |
shader.h
|
Use NULLs.
|
2023-08-30 13:24:46 +02:00 |
sky.cpp
|
Make acos and asin safe
|
2023-06-11 08:41:42 +02:00 |
sky.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
style_box.cpp
|
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
|
2023-12-10 15:50:54 +01:00 |
style_box.h
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
text_file.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
text_file.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
texture.cpp
|
Moved BitMap to core.
|
2023-12-10 18:07:25 +01:00 |
texture.h
|
Use NULLs.
|
2023-08-30 13:24:46 +02:00 |
theme.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
theme.h
|
Moved fonts into a new subfolder.
|
2023-12-10 14:42:30 +01:00 |
video_stream.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
world_2d.cpp
|
Removed cell height getters and setters from the Navigation2DServer.
|
2023-09-05 11:57:34 +02:00 |
world_2d.h
|
Now CanvasItems work with World overrides aswell.
|
2022-08-30 01:40:03 +02:00 |
world_3d.cpp
|
Moved ScneeStringNames and PropertyUtils into scene/main.
|
2023-12-10 18:01:51 +01:00 |
world_3d.h
|
Now CanvasItems work with World overrides aswell.
|
2022-08-30 01:40:03 +02:00 |