pandemonium_engine/scene/resources
2023-12-10 18:07:25 +01:00
..
default_theme Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property. 2023-10-20 15:06:23 +02:00
font Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
material Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
mesh Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
navigation Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
navigation_2d Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
shapes Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
shapes_2d Moved 2d shapes under a new shapes_2d folder. 2023-12-10 13:55:20 +01:00
curve.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
curve.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
environment_3d.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_3d.h Added a new World class and made Viewport inherit from it. 2022-08-29 18:40:38 +02:00
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
occluder_shape_polygon.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
occluder_shape_polygon.h Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
occluder_shape.h Also renamed the files. 2022-08-19 21:24:36 +02:00
packed_scene.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
packed_scene.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
physics_material.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_material.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
resource_format_text.cpp Ported: Fix binary internal cache not being filled 2023-08-30 13:00:53 +02:00
resource_format_text.h Use NULLs. 2023-08-30 13:24:46 +02:00
SCsub Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
shader.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
shader.h Use NULLs. 2023-08-30 13:24:46 +02:00
sky.cpp Make acos and asin safe 2023-06-11 08:41:42 +02:00
sky.h Clang format all files. 2022-03-18 19:00:13 +01:00
style_box.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
style_box.h Also renamed the files. 2022-08-19 21:24:36 +02:00
text_file.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
text_file.h Clang format all files. 2022-03-18 19:00:13 +01:00
texture.cpp Moved BitMap to core. 2023-12-10 18:07:25 +01:00
texture.h Use NULLs. 2023-08-30 13:24:46 +02:00
theme.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
theme.h Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
video_stream.h Clang format all files. 2022-03-18 19:00:13 +01:00
world_2d.cpp Removed cell height getters and setters from the Navigation2DServer. 2023-09-05 11:57:34 +02:00
world_2d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
world_3d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
world_3d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00