pandemonium_engine/scene/resources
2023-12-10 14:59:22 +01:00
..
default_theme Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property. 2023-10-20 15:06:23 +02:00
font Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
material Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
navigation Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
navigation_2d Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
shapes Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
shapes_2d Moved 2d shapes under a new shapes_2d folder. 2023-12-10 13:55:20 +01:00
audio_stream_sample.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_stream_sample.h ResourceImporterWAV: Allow configuring loop mode on import 2022-07-25 17:42:23 +02:00
bit_map.cpp Fix size error in BitMap.opaque_to_polygons 2023-06-10 23:35:51 +02:00
bit_map.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
curve.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
curve.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
environment_3d.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_3d.h Added a new World class and made Viewport inherit from it. 2022-08-29 18:40:38 +02:00
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
immediate_mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
immediate_mesh.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
importer_mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
importer_mesh.h Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
mesh_data_tool.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
mesh_data_tool.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
mesh.cpp Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
mesh.h Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
multimesh.cpp Ported: Bind Physics Interpolation functions in VisualServer 2022-09-17 10:22:26 +02:00
multimesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape_polygon.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
occluder_shape_polygon.h Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
occluder_shape.h Also renamed the files. 2022-08-19 21:24:36 +02:00
packed_scene.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
packed_scene.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
physics_material.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_material.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
polygon_path_finder.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
polygon_path_finder.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
primitive_meshes.cpp Fix typos with codespell. 2022-12-22 19:51:25 +01:00
primitive_meshes.h Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
resource_format_text.cpp Ported: Fix binary internal cache not being filled 2023-08-30 13:00:53 +02:00
resource_format_text.h Use NULLs. 2023-08-30 13:24:46 +02:00
SCsub Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
shader.cpp Ported: Fix custom res caching sub-res even if no-cache 2023-08-30 12:55:37 +02:00
shader.h Use NULLs. 2023-08-30 13:24:46 +02:00
sky.cpp Make acos and asin safe 2023-06-11 08:41:42 +02:00
sky.h Clang format all files. 2022-03-18 19:00:13 +01:00
style_box.cpp Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-02-07 02:50:11 +01:00
style_box.h Also renamed the files. 2022-08-19 21:24:36 +02:00
surface_tool.cpp Ported: SurfaceTool - efficiency improvements 2023-04-20 23:44:12 +02:00
surface_tool.h Ported: SurfaceTool - efficiency improvements 2023-04-20 23:44:12 +02:00
text_file.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
text_file.h Clang format all files. 2022-03-18 19:00:13 +01:00
texture.cpp Ported: Fix custom res caching sub-res even if no-cache 2023-08-30 12:55:37 +02:00
texture.h Use NULLs. 2023-08-30 13:24:46 +02:00
theme.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
theme.h Moved fonts into a new subfolder. 2023-12-10 14:42:30 +01:00
video_stream.h Clang format all files. 2022-03-18 19:00:13 +01:00
world_2d.cpp Removed cell height getters and setters from the Navigation2DServer. 2023-09-05 11:57:34 +02:00
world_2d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
world_3d.cpp Backported from godot4: Rework const on NavigationServer methods 2023-06-09 22:03:42 +02:00
world_3d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00