Backported from godot4: Disable NavigationMesh edge_max_length property by default

Disables NavigationMesh edge_max_length property by default.
- smix8
c63125c317
This commit is contained in:
Relintai 2023-09-02 13:46:13 +02:00
parent 71fef953da
commit e6e30d2f27
2 changed files with 3 additions and 3 deletions

View File

@ -117,8 +117,8 @@
<member name="edge_max_error" type="float" setter="set_edge_max_error" getter="get_edge_max_error" default="1.3">
The maximum distance a simplfied contour's border edges should deviate the original raw contour.
</member>
<member name="edge_max_length" type="float" setter="set_edge_max_length" getter="get_edge_max_length" default="12.0">
The maximum allowed length for contour edges along the border of the mesh.
<member name="edge_max_length" type="float" setter="set_edge_max_length" getter="get_edge_max_length" default="0.0">
The maximum allowed length for contour edges along the border of the mesh. A value of [code]0.0[/code] disables this feature.
[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell_size].
</member>
<member name="filter_baking_aabb" type="AABB" setter="set_filter_baking_aabb" getter="get_filter_baking_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">

View File

@ -649,7 +649,7 @@ NavigationMesh::NavigationMesh() {
agent_max_slope = 45.0f;
region_min_size = 2.0f;
region_merge_size = 20.0f;
edge_max_length = 12.0f;
edge_max_length = 0.0f;
edge_max_error = 1.3f;
verts_per_poly = 6.0f;
detail_sample_distance = 6.0f;