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Fix building with disable_3d
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@ -356,9 +356,11 @@ void World3D::move_cameras_into(Ref<World3D> target) {
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}
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void World::notify_saving(bool p_active) {
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#ifndef _3D_DISABLED
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if (lod_manager) {
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lod_manager->notify_saving(p_active);
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}
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#endif
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}
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void World3D::_bind_methods() {
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