Marc Gilleron
12a97cca5a
Reorganize all files and rename a few things
2019-04-28 17:58:29 +01:00
Marc Gilleron
c8fbf19814
Rename get/set_voxel_iso => get/set_voxel_f
2019-04-28 16:28:49 +01:00
Marc Gilleron
ce57c656d5
Remove repetition
2019-04-28 04:27:37 +01:00
Marc Gilleron
00decc3a61
Update README since there is now a more recent marching cubes mesher
2019-04-28 04:25:27 +01:00
Marc Gilleron
766e3d882c
Subtract should actually use inverted signed distance
2019-04-28 03:51:24 +01:00
Marc Gilleron
59c5a43915
Fixed VoxelMap::get/set_voxel_f bound to the wrong function
2019-04-28 02:27:50 +01:00
Marc Gilleron
c837ca4dd0
Code formatting
2019-04-28 01:34:00 +01:00
Marc Gilleron
d6bb354bd9
Added smooth_meshing option to VoxelTerrain and handle padding differences it introduces
2019-04-28 01:32:23 +01:00
Marc Gilleron
fe37ed3674
Fix broken Terrain::raycast when it falls back to isolevel channel
2019-04-28 01:29:52 +01:00
Marc Gilleron
0f378fe218
Remove default channel from is_uniform()
to prevent mistakes
2019-04-28 00:27:17 +01:00
Marc Gilleron
227bf5ad36
Added get/set_voxel_f in VoxelMap
2019-04-28 00:25:33 +01:00
Marc Gilleron
2e419db855
Fix default value for CHANNEL_ISOLEVEL, it should be the integer raw value, not the quantified one
2019-04-28 00:23:10 +01:00
Marc Gilleron
a67ea390d5
Smooth VoxelProviderImage a little in isolevel mode, also properly repeat the heightmap if it's not power of two
2019-04-27 02:08:12 +01:00
Marc Gilleron
6d872160ab
Added get_size() as Vector3 to VoxelBuffer
2019-04-27 02:06:09 +01:00
Marc Gilleron
10c2e69a0c
Default values for CHANNEL_ISOLEVEL should be 1.0 (i.e maximum distance)
2019-04-27 02:05:40 +01:00
Marc Gilleron
c86a5c53e1
Fixed VoxelMap.get_buffer_copy() introducing voxels in channel 0 even if they don't exist
2019-04-27 02:03:08 +01:00
Marc Gilleron
8c6defee09
Fixed bad VoxelBuffer indexing for non-cubic volumes
2019-04-26 03:35:00 +01:00
Marc Gilleron
b85e696b7b
Fixed bad position validation in VoxelBuffer
2019-04-26 02:52:32 +01:00
Marc Gilleron
beace8709b
Update DMC mesher to the API required to integrate to VoxelTerrain
2019-04-25 01:00:58 +01:00
Marc Gilleron
101f83234a
Don't logspam if terrain library is not set
2019-04-25 00:58:23 +01:00
Marc Gilleron
9f0845759f
Fix binding of VoxelIsoSurfaceTool::do_heightmap()
2019-04-25 00:57:18 +01:00
Marc Gilleron
9e13c68da7
Return empty mesh if blocky mesher doesnt find a type channel
2019-04-25 00:56:51 +01:00
Marc Gilleron
fdb40ef3f4
Add quick support for isolevel in VoxelProviderImage
2019-04-25 00:54:14 +01:00
Marc Gilleron
b3dd85bd36
Added VoxelIsoSurfaceTool::do_heightmap(), untested
2019-04-24 02:08:45 +01:00
Marc Gilleron
1a4c6ec33d
Fixed compilation
2019-04-24 02:07:06 +01:00
Marc Gilleron
1b9e7257df
Clang-format did things
2019-04-24 01:31:42 +01:00
Marc Gilleron
70881ce255
Use Godot Map, std::map doesnt appear to have any advantage
2019-04-23 23:38:15 +01:00
Marc Gilleron
9c3eb0e4b7
Added OCTREE_NODE mode to disable adaptivity, effectively providing classic marching cubes
2019-04-23 23:37:26 +01:00
Marc Gilleron
19329efaa6
Initialize stats before each meshing
2019-04-23 23:35:43 +01:00
Marc Gilleron
b627a5736d
Expose octree mode, mesh mode and geometric error as properties; initialize stats
2019-04-23 01:30:15 +01:00
Marc Gilleron
a80ddc450b
Make OP_ADD the default in VoxelIsoSurfaceTool
2019-04-23 01:28:51 +01:00
Marc Gilleron
cead529f11
Use object pool to speed up octree construction
2019-04-23 00:47:52 +01:00
Marc Gilleron
bfbe382a7d
Snake case
2019-04-23 00:26:41 +01:00
Marc Gilleron
1070acf0be
Count re-used vertices
2019-04-23 00:14:20 +01:00
Marc Gilleron
0e569df945
Re-use dualgrid memory
2019-04-22 23:36:42 +01:00
Marc Gilleron
3c366b1f09
Add stats
2019-04-22 23:03:57 +01:00
Marc Gilleron
bed8ac8cb9
Drop gradient channels, fix misconception about what gradient is
2019-04-22 21:17:19 +01:00
Marc Gilleron
572dcbf680
Move this code closer to what uses it
2019-04-22 21:15:45 +01:00
Marc Gilleron
1defe3bdbd
Added VoxelIsoSurfaceTool
2019-04-22 20:15:46 +01:00
Marc Gilleron
9108bfe0f6
Fix VoxelBuffer channel initialized with wrong value when allocated
2019-04-22 20:15:19 +01:00
Marc Gilleron
869b921ce8
Add VoxelBuffer::fill_iso()
2019-04-22 20:14:25 +01:00
Marc Gilleron
0808bf2691
Fix border dual cells not generating due to octree offset, implement alternative bottom-up octree
2019-04-22 01:28:53 +01:00
Marc Gilleron
91a5c7ffa8
A bit of reorganization and tweaks:
...
- Moved HermiteValue in its own file
- VoxelBuffer channels are now predefined
- Create DualGridGenerator for easier passing of data
- Chunk size is no longer hardcoded
- Respect padding when polygonizing voxels
- BUG: due to the above, the way we build the octree is now breaking the result as mentionned in the TODO
2019-04-21 19:31:35 +01:00
Marc Gilleron
35ff5fd546
Rename VoxelMesherSmooth => VoxelMesherTransvoxel
2019-04-21 14:47:50 +01:00
Marc Gilleron
d53e43f115
Added function to compute gradients from isolevels
2019-04-21 02:54:35 +01:00
Marc Gilleron
9bb81f9bb7
Fix dependency in utility.h, move MeshBuilder to its own file, re-use vertex arrays
2019-04-21 01:14:28 +01:00
Marc Gilleron
35e03f7e77
Fix a few mistakes in dual grid derivation
2019-04-20 23:34:22 +01:00
Marc Gilleron
d52fecaa79
Fix offset between contour and source shape
2019-04-20 22:38:09 +01:00
Marc Gilleron
d74201c93f
Added marching cubes polygonization, almost works but sometimes holes appear
2019-04-20 21:21:45 +01:00
Marc Gilleron
a12435266f
Fix dual grid debug mesh not making cubes properly; check for emptyness
2019-04-20 18:08:00 +01:00