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Fix broken Terrain::raycast when it falls back to isolevel channel
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@ -866,8 +866,8 @@ static bool _raycast_binding_predicate(Vector3i pos, void *context_ptr) {
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if (voxel.is_transparent() == false)
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return true;
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int v1 = map->get_voxel(pos, Voxel::CHANNEL_ISOLEVEL);
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return v1 - 128 >= 0;
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float v1 = map->get_voxel_f(pos.x, pos.y, pos.z, Voxel::CHANNEL_ISOLEVEL);
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return v1 < 0;
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}
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void VoxelTerrain::_make_area_dirty_binding(AABB aabb) {
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