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Move this code closer to what uses it
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1defe3bdbd
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@ -206,16 +206,6 @@ void generate_octree_top_down(OctreeNode *node, const VoxelAccess &voxels, float
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}
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}
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template <typename Action_T>
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void foreach_node(OctreeNode *root, Action_T &a, int depth = 0) {
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a(root, depth);
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for (int i = 0; i < 8; ++i) {
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if (root->children[i]) {
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foreach_node(root->children[i], a, depth + 1);
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}
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}
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}
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// Builds the octree bottom-up, to ensure that no detail can be missed by a top-down approach.
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class OctreeBuilderBottomUp {
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public:
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@ -293,6 +283,16 @@ private:
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const float _geometry_error;
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};
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template <typename Action_T>
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void foreach_node(OctreeNode *root, Action_T &a, int depth = 0) {
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a(root, depth);
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for (int i = 0; i < 8; ++i) {
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if (root->children[i]) {
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foreach_node(root->children[i], a, depth + 1);
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}
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}
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}
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Ref<ArrayMesh> generate_debug_octree_mesh(OctreeNode *root) {
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struct GetMaxDepth {
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