Voxel module for Godot Engine
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2019-04-22 20:15:19 +01:00
dmc Fix border dual cells not generating due to octree offset, implement alternative bottom-up octree 2019-04-22 01:28:53 +01:00
screenshots Added screenshot and feature list 2016-05-04 14:52:41 +02:00
transvoxel Rename VoxelMesherSmooth => VoxelMesherTransvoxel 2019-04-21 14:47:50 +01:00
.gitignore Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00
config.py Compilation fixes 2018-09-02 18:48:08 +01:00
cube_tables.cpp Fix UVs, change tables to use OpenGL convention... 2018-10-05 23:51:55 +01:00
cube_tables.h Fix UVs, change tables to use OpenGL convention... 2018-10-05 23:51:55 +01:00
LICENSE.md Added license 2016-07-28 00:21:21 +02:00
README.md Detail 2018-09-28 14:09:06 +01:00
rect3i.h Added try_set_voxel and fix fill_area in cases where the box is out of range 2018-10-04 23:13:03 +01:00
register_types.cpp Rename VoxelMesherSmooth => VoxelMesherTransvoxel 2019-04-21 14:47:50 +01:00
register_types.h Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00
SCsub Dual marching cubes WIP (only octree and dual grid extraction, untested) 2019-04-20 17:32:10 +01:00
utility.h A bit of reorganization and tweaks: 2019-04-21 19:31:35 +01:00
vector3i.h Added try_set_voxel and fix fill_area in cases where the box is out of range 2018-10-04 23:13:03 +01:00
voxel_block.cpp Count updates per block for debug purpose 2018-09-29 17:08:05 +01:00
voxel_block.h Count updates per block for debug purpose 2018-09-29 17:08:05 +01:00
voxel_box_mover.cpp Fix misplaced semicolon 2019-01-01 16:43:14 +00:00
voxel_box_mover.h Added box mover utility for quick move and slide physics 2018-10-01 00:11:33 +01:00
voxel_buffer.cpp Fix VoxelBuffer channel initialized with wrong value when allocated 2019-04-22 20:15:19 +01:00
voxel_buffer.h Fix VoxelBuffer channel initialized with wrong value when allocated 2019-04-22 20:15:19 +01:00
voxel_library.cpp Removed useless variable 2017-08-15 21:37:08 +02:00
voxel_library.h Fix includes 2018-09-19 20:25:04 +01:00
voxel_map.cpp Fix potential issue, the block state being checked was always the same 2018-09-30 23:32:01 +01:00
voxel_map.h Rename VoxelMesherSmooth => VoxelMesherTransvoxel 2019-04-21 14:47:50 +01:00
voxel_mesh_updater.cpp Sort thread updates only when necessary 2018-09-29 17:52:38 +01:00
voxel_mesh_updater.h Rename VoxelMesherSmooth => VoxelMesherTransvoxel 2019-04-21 14:47:50 +01:00
voxel_mesher.cpp Add an italian pointy hand where there should have been an italian pointy hand 2018-12-14 00:22:03 +00:00
voxel_mesher.h Moved loading and meshing to 2 threads, will need a few bugfixes 2018-09-25 00:54:07 +01:00
voxel_provider_image.cpp Added an image-based terrain generator for testing (ported from the GDScript demo) 2018-09-28 01:11:28 +01:00
voxel_provider_image.h Added an image-based terrain generator for testing (ported from the GDScript demo) 2018-09-28 01:11:28 +01:00
voxel_provider_test.cpp Stop using ADD_PROPERTYNZ 2018-12-14 00:21:28 +00:00
voxel_provider_test.h VoxelProvider now receives an offset in voxels instead of blocks 2017-08-28 15:42:54 +02:00
voxel_provider_thread.cpp Fix thread loops missing blocks 2018-09-27 00:31:09 +01:00
voxel_provider_thread.h Moved loading and meshing to 2 threads, will need a few bugfixes 2018-09-25 00:54:07 +01:00
voxel_provider.cpp Added an image-based terrain generator for testing (ported from the GDScript demo) 2018-09-28 01:11:28 +01:00
voxel_provider.h Fix includes 2018-09-19 20:25:04 +01:00
voxel_raycast.cpp Fix includes 2018-09-19 20:25:04 +01:00
voxel_raycast.h Fix includes 2018-09-19 20:25:04 +01:00
voxel_terrain.cpp Added function to make an area dirty 2018-10-01 20:48:47 +01:00
voxel_terrain.h Added function to make an area dirty 2018-10-01 20:48:47 +01:00
voxel.cpp Fix UVs, change tables to use OpenGL convention... 2018-10-05 23:51:55 +01:00
voxel.h Moved side, edge and corner enums to cube tables, and renamed CubeTables to Cube 2018-09-30 19:38:02 +01:00
zprofiling.cpp Fix includes 2018-09-19 20:25:04 +01:00
zprofiling.h Fix includes 2018-09-19 20:25:04 +01:00

Voxel Tools for Godot

C++ module for creating volumetric worlds in Godot Engine.

Example screenshot

Setup

Install the contents of the repo in a folder under "modules/", named "voxel".

IMPORTANT: if you clone the repo, Git will create the folder as the repo name, "godot_voxel". But because Godot SCons scripts consider the folder name as the module's name, it will generate wrong function calls, so you must rename the folder "voxel".

What this module provides

  • Fully editable terrain as long as you call the right functions (see demo: https://github.com/Zylann/voxelgame)
  • Voxel storage using 8-bit channels like images for any general purpose
  • Data segmentation using blocks of 16x16x16 voxels (so the world can be theoretically infinite)
  • Main development oriented for minecraft-style terrain by using voxels as types
  • Experimental support for smooth terrain using Transvoxel http://transvoxel.org/, by using voxels as isolevels
  • Vertex-based ambient occlusion on voxel edges
  • Simple interface for deferred terrain generators (block by block using threads)
  • Uses threads to stream terrain as the camera moves
  • Optional performance statistics

What this module doesn't provides

  • Level of detail (not a priority for my project)
  • Game specific features such as cave generation or procedural trees (though it might include tools to help doing them)
  • Editor tools (only a few things are exposed)
  • Import and export of voxel formats
  • For reasons why I don't work on X or Y, see https://github.com/Zylann/godot_voxel/issues/17