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Count re-used vertices
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0e569df945
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@ -58,6 +58,7 @@ void MeshBuilder::clear() {
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_normals.clear();
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_indices.clear();
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_position_to_index.clear();
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_reused_vertices = 0;
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}
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} // namespace dmc
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@ -11,14 +11,17 @@ namespace dmc {
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// Faster than SurfaceTool, only does what is needed to build a smooth mesh
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class MeshBuilder {
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public:
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MeshBuilder() :
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_reused_vertices(0) {}
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inline void add_vertex(Vector3 position, Vector3 normal) {
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int i = 0;
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// TODO Debug this to see if it's effectively indexing
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if (_position_to_index.find(position) != _position_to_index.end()) {
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i = _position_to_index[position];
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++_reused_vertices;
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} else {
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@ -35,11 +38,14 @@ public:
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Ref<ArrayMesh> commit(bool wireframe);
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void clear();
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int get_reused_vertex_count() const { return _reused_vertices; }
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private:
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std::vector<Vector3> _positions;
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std::vector<Vector3> _normals;
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std::vector<int> _indices;
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std::map<Vector3, int> _position_to_index;
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int _reused_vertices;
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};
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} // namespace dmc
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