mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-12-25 16:27:16 +01:00
Use Godot Map, std::map doesnt appear to have any advantage
This commit is contained in:
parent
9c3eb0e4b7
commit
70881ce255
@ -2,8 +2,8 @@
|
||||
#define MESH_BUILDER_H
|
||||
|
||||
#include "../utility.h"
|
||||
#include <core/map.h>
|
||||
#include <scene/resources/mesh.h>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
namespace dmc {
|
||||
@ -18,15 +18,17 @@ public:
|
||||
|
||||
int i = 0;
|
||||
|
||||
if (_position_to_index.find(position) != _position_to_index.end()) {
|
||||
Map<Vector3, int>::Element *e = _position_to_index.find(position);
|
||||
|
||||
i = _position_to_index[position];
|
||||
if (e) {
|
||||
|
||||
i = e->get();
|
||||
++_reused_vertices;
|
||||
|
||||
} else {
|
||||
|
||||
i = _positions.size();
|
||||
_position_to_index[position] = i;
|
||||
_position_to_index.insert(position, i);
|
||||
|
||||
_positions.push_back(position);
|
||||
_normals.push_back(normal);
|
||||
@ -44,7 +46,7 @@ private:
|
||||
std::vector<Vector3> _positions;
|
||||
std::vector<Vector3> _normals;
|
||||
std::vector<int> _indices;
|
||||
std::map<Vector3, int> _position_to_index;
|
||||
Map<Vector3, int> _position_to_index;
|
||||
int _reused_vertices;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user