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https://github.com/Relintai/godot_voxel.git
synced 2024-11-19 02:47:18 +01:00
Add quick support for isolevel in VoxelProviderImage
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@ -1,6 +1,7 @@
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#include "voxel_provider_image.h"
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VoxelProviderImage::VoxelProviderImage(): _channel(0) {
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VoxelProviderImage::VoxelProviderImage() :
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_channel(0) {
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}
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void VoxelProviderImage::set_image(Ref<Image> im) {
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@ -11,7 +12,7 @@ Ref<Image> VoxelProviderImage::get_image() const {
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return _image;
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}
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void VoxelProviderImage::set_channel(int channel) {
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void VoxelProviderImage::set_channel(VoxelBuffer::ChannelId channel) {
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_channel = channel;
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}
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@ -46,13 +47,23 @@ void VoxelProviderImage::emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i or
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while (x < bs) {
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Color c = image.get_pixel((ox + x) & im_wm, (oz + z) & im_hm);
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int h = int(c.r * 200.0) - 50;
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h -= oy;
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if (h > 0) {
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if (h > bs) {
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h = bs;
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float h = c.r * 200.0 - 50;
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if (_channel == VoxelBuffer::CHANNEL_ISOLEVEL) {
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for (int y = 0; y < bs; ++y) {
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out_buffer.set_voxel_iso((oy + y) - h, x, y, z, _channel);
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}
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} else {
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h -= oy;
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int ih = int(h);
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if (ih > 0) {
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if (ih > bs) {
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ih = bs;
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}
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out_buffer.fill_area(dirt, Vector3(x, 0, z), Vector3(x + 1, ih, z + 1), _channel);
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}
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out_buffer.fill_area(dirt, Vector3(x, 0, z), Vector3(x + 1, h, z + 1), _channel);
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}
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x += 1;
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@ -75,5 +86,3 @@ void VoxelProviderImage::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_image", "get_image");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel");
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}
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@ -14,7 +14,7 @@ public:
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void set_image(Ref<Image> im);
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Ref<Image> get_image() const;
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void set_channel(int channel);
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void set_channel(VoxelBuffer::ChannelId channel);
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int get_channel() const;
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void emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels);
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