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https://github.com/Relintai/godot_voxel.git
synced 2024-11-11 20:35:08 +01:00
Rename get/set_voxel_iso => get/set_voxel_f
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@ -30,7 +30,7 @@ inline HermiteValue get_hermite_value(const VoxelBuffer &voxels, unsigned int x,
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HermiteValue v;
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v.value = voxels.get_voxel_iso(x, y, z, VoxelBuffer::CHANNEL_ISOLEVEL);
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v.value = voxels.get_voxel_f(x, y, z, VoxelBuffer::CHANNEL_ISOLEVEL);
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Vector3 gradient;
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@ -58,15 +58,15 @@ bool can_split(Vector3i node_origin, int node_size, const VoxelAccess &voxels, f
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// Fighting with Clang-format here /**/
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float v0 = voxels.buffer.get_voxel_iso(origin.x, /* */ origin.y, /* */ origin.z, /* */ channel); // 0
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float v1 = voxels.buffer.get_voxel_iso(origin.x + step, origin.y, /* */ origin.z, /* */ channel); // 1
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float v2 = voxels.buffer.get_voxel_iso(origin.x + step, origin.y, /* */ origin.z + step, channel); // 2
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float v3 = voxels.buffer.get_voxel_iso(origin.x, /* */ origin.y, /* */ origin.z + step, channel); // 3
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float v0 = voxels.buffer.get_voxel_f(origin.x, /* */ origin.y, /* */ origin.z, /* */ channel); // 0
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float v1 = voxels.buffer.get_voxel_f(origin.x + step, origin.y, /* */ origin.z, /* */ channel); // 1
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float v2 = voxels.buffer.get_voxel_f(origin.x + step, origin.y, /* */ origin.z + step, channel); // 2
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float v3 = voxels.buffer.get_voxel_f(origin.x, /* */ origin.y, /* */ origin.z + step, channel); // 3
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float v4 = voxels.buffer.get_voxel_iso(origin.x, /* */ origin.y + step, origin.z, /* */ channel); // 4
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float v5 = voxels.buffer.get_voxel_iso(origin.x + step, origin.y + step, origin.z, /* */ channel); // 5
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float v6 = voxels.buffer.get_voxel_iso(origin.x + step, origin.y + step, origin.z + step, channel); // 6
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float v7 = voxels.buffer.get_voxel_iso(origin.x, /* */ origin.y + step, origin.z + step, channel); // 7
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float v4 = voxels.buffer.get_voxel_f(origin.x, /* */ origin.y + step, origin.z, /* */ channel); // 4
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float v5 = voxels.buffer.get_voxel_f(origin.x + step, origin.y + step, origin.z, /* */ channel); // 5
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float v6 = voxels.buffer.get_voxel_f(origin.x + step, origin.y + step, origin.z + step, channel); // 6
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float v7 = voxels.buffer.get_voxel_f(origin.x, /* */ origin.y + step, origin.z + step, channel); // 7
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int hstep = step / 2;
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@ -293,13 +293,13 @@ void VoxelBuffer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelBuffer::get_size_z);
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel_iso", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_iso_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel_f", "value", "x", "y", "z", "channel"), &VoxelBuffer::_set_voxel_f_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::set_voxel_v, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_get_voxel_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_voxel_iso", "x", "y", "z", "channel"), &VoxelBuffer::get_voxel_iso, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_voxel_f", "x", "y", "z", "channel"), &VoxelBuffer::get_voxel_f, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("fill_iso", "value", "channel"), &VoxelBuffer::fill_iso, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("fill_f", "value", "channel"), &VoxelBuffer::fill_f, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_fill_area_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("copy_from", "other", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("copy_from_area", "other", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0));
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@ -65,15 +65,14 @@ public:
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void try_set_voxel(int x, int y, int z, int value, unsigned int channel_index = 0);
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// TODO Rename set_voxel_iso to set_voxel_f etc.
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_FORCE_INLINE_ void set_voxel_iso(real_t value, int x, int y, int z, unsigned int channel_index = 0) { set_voxel(iso_to_byte(value), x, y, z, channel_index); }
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_FORCE_INLINE_ real_t get_voxel_iso(int x, int y, int z, unsigned int channel_index = 0) const { return byte_to_iso(get_voxel(x, y, z, channel_index)); }
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_FORCE_INLINE_ void set_voxel_f(real_t value, int x, int y, int z, unsigned int channel_index = 0) { set_voxel(iso_to_byte(value), x, y, z, channel_index); }
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_FORCE_INLINE_ real_t get_voxel_f(int x, int y, int z, unsigned int channel_index = 0) const { return byte_to_iso(get_voxel(x, y, z, channel_index)); }
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_FORCE_INLINE_ int get_voxel(const Vector3i pos, unsigned int channel_index = 0) const { return get_voxel(pos.x, pos.y, pos.z, channel_index); }
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_FORCE_INLINE_ void set_voxel(int value, const Vector3i pos, unsigned int channel_index = 0) { set_voxel(value, pos.x, pos.y, pos.z, channel_index); }
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void fill(int defval, unsigned int channel_index = 0);
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_FORCE_INLINE_ void fill_iso(float value, unsigned int channel = 0) { fill(iso_to_byte(value), channel); }
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_FORCE_INLINE_ void fill_f(float value, unsigned int channel = 0) { fill(iso_to_byte(value), channel); }
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void fill_area(int defval, Vector3i min, Vector3i max, unsigned int channel_index = 0);
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bool is_uniform(unsigned int channel_index) const;
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@ -120,7 +119,7 @@ protected:
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void _copy_from_binding(Ref<VoxelBuffer> other, unsigned int channel);
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void _copy_from_area_binding(Ref<VoxelBuffer> other, Vector3 src_min, Vector3 src_max, Vector3 dst_min, unsigned int channel);
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_FORCE_INLINE_ void _fill_area_binding(int defval, Vector3 min, Vector3 max, unsigned int channel_index) { fill_area(defval, Vector3i(min), Vector3i(max), channel_index); }
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_FORCE_INLINE_ void _set_voxel_iso_binding(real_t value, int x, int y, int z, unsigned int channel) { set_voxel_iso(value, x, y, z, channel); }
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_FORCE_INLINE_ void _set_voxel_f_binding(real_t value, int x, int y, int z, unsigned int channel) { set_voxel_f(value, x, y, z, channel); }
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private:
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struct Channel {
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@ -38,11 +38,11 @@ inline void do_op(VoxelBuffer &buffer, int x, int y, int z, float d1, VoxelIsoSu
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switch (op) {
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case VoxelIsoSurfaceTool::OP_ADD:
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res = MIN(d1, buffer.get_voxel_iso(x, y, z, VoxelBuffer::CHANNEL_ISOLEVEL));
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res = MIN(d1, buffer.get_voxel_f(x, y, z, VoxelBuffer::CHANNEL_ISOLEVEL));
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break;
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case VoxelIsoSurfaceTool::OP_SUBTRACT:
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res = MAX(1.0 - d1, buffer.get_voxel_iso(x, y, z, VoxelBuffer::CHANNEL_ISOLEVEL));
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res = MAX(1.0 - d1, buffer.get_voxel_f(x, y, z, VoxelBuffer::CHANNEL_ISOLEVEL));
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break;
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case VoxelIsoSurfaceTool::OP_SET:
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@ -50,7 +50,7 @@ inline void do_op(VoxelBuffer &buffer, int x, int y, int z, float d1, VoxelIsoSu
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break;
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}
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buffer.set_voxel_iso(res, x, y, z, VoxelBuffer::CHANNEL_ISOLEVEL);
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buffer.set_voxel_f(res, x, y, z, VoxelBuffer::CHANNEL_ISOLEVEL);
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}
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} // namespace
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@ -75,7 +75,7 @@ float VoxelMap::get_voxel_f(int x, int y, int z, unsigned int c) {
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return _default_voxel[c];
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}
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Vector3i lpos = to_local(pos);
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return block->voxels->get_voxel_iso(lpos.x, lpos.y, lpos.z, c);
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return block->voxels->get_voxel_f(lpos.x, lpos.y, lpos.z, c);
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}
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void VoxelMap::set_voxel_f(real_t value, int x, int y, int z, unsigned int c) {
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@ -83,7 +83,7 @@ void VoxelMap::set_voxel_f(real_t value, int x, int y, int z, unsigned int c) {
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Vector3i pos(x, y, z);
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VoxelBlock *block = get_or_create_block_at_voxel_pos(pos);
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Vector3i lpos = to_local(pos);
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block->voxels->set_voxel_iso(value, lpos.x, lpos.y, lpos.z, c);
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block->voxels->set_voxel_f(value, lpos.x, lpos.y, lpos.z, c);
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}
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void VoxelMap::set_default_voxel(int value, unsigned int channel) {
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@ -67,7 +67,7 @@ void VoxelProviderImage::emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i or
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float h = get_height_blurred(image, ox + x, oz + z) * 200.0 - 50;
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for (int y = 0; y < bs; ++y) {
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out_buffer.set_voxel_iso((oy + y) - h, x, y, z, _channel);
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out_buffer.set_voxel_f((oy + y) - h, x, y, z, _channel);
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}
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} else {
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