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https://github.com/Relintai/godot_voxel.git
synced 2024-11-19 02:47:18 +01:00
Added function to compute gradients from isolevels
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@ -272,6 +272,77 @@ void VoxelBuffer::delete_channel(int i) {
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channel.data = NULL;
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}
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void VoxelBuffer::compute_gradients(unsigned int isolevel_channel, unsigned int first_gradient_channel) {
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ERR_FAIL_COND(isolevel_channel >= MAX_CHANNELS);
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ERR_FAIL_COND(first_gradient_channel + 2 >= MAX_CHANNELS);
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int gradient_x_channel = first_gradient_channel;
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int gradient_y_channel = first_gradient_channel + 1;
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int gradient_z_channel = first_gradient_channel + 2;
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ERR_FAIL_COND(gradient_x_channel == isolevel_channel);
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ERR_FAIL_COND(gradient_y_channel == isolevel_channel);
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ERR_FAIL_COND(gradient_z_channel == isolevel_channel);
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const Channel &iso_channel = _channels[isolevel_channel];
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if (iso_channel.data == nullptr) {
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// The channel is uniform, gradient will be zero
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fill(0, gradient_x_channel);
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fill(0, gradient_y_channel);
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fill(0, gradient_z_channel);
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} else {
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if (_channels[gradient_x_channel].data == nullptr) {
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create_channel_noinit(gradient_x_channel, _size);
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}
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if (_channels[gradient_y_channel].data == nullptr) {
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create_channel_noinit(gradient_y_channel, _size);
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}
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if (_channels[gradient_z_channel].data == nullptr) {
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create_channel_noinit(gradient_z_channel, _size);
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}
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Channel &gx_channel = _channels[gradient_x_channel];
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Channel &gy_channel = _channels[gradient_y_channel];
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Channel &gz_channel = _channels[gradient_z_channel];
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int max_z = _size.z - 1;
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int max_x = _size.x - 1;
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int max_y = _size.y - 1;
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int lookup_left = -_size.x;
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int lookup_right = -lookup_left;
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int lookup_back = -_size.z * _size.x;
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int lookup_front = -lookup_back;
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int lookup_down = -1;
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int lookup_up = -lookup_down;
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for (int z = 1; z < max_z; ++z) {
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for (int x = 1; x < max_x; ++x) {
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for (int y = 1; y < max_y; ++y) {
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int i = index(x, y, z);
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Vector3 v(
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byte_to_iso(iso_channel.data[i + lookup_right]) - byte_to_iso(iso_channel.data[i + lookup_left]),
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byte_to_iso(iso_channel.data[i + lookup_up]) - byte_to_iso(iso_channel.data[i + lookup_down]),
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byte_to_iso(iso_channel.data[i + lookup_front]) - byte_to_iso(iso_channel.data[i + lookup_back]));
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v.normalize();
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gx_channel.data[i] = iso_to_byte(v.x);
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gy_channel.data[i] = iso_to_byte(v.y);
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gz_channel.data[i] = iso_to_byte(v.z);
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}
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}
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}
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}
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}
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void VoxelBuffer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create", "sx", "sy", "sz"), &VoxelBuffer::create);
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@ -294,6 +365,7 @@ void VoxelBuffer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::optimize);
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ClassDB::bind_method(D_METHOD("compute_gradients", "isolevel_channel", "first_gradient_channel"), &VoxelBuffer::compute_gradients);
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}
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void VoxelBuffer::_copy_from_binding(Ref<VoxelBuffer> other, unsigned int channel) {
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@ -82,6 +82,8 @@ public:
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uint8_t *get_channel_raw(unsigned int channel_index) const;
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void compute_gradients(unsigned int isolevel_index, unsigned int first_gradient_channel);
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private:
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void create_channel_noinit(int i, Vector3i size);
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void create_channel(int i, Vector3i size, uint8_t defval = 0);
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