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https://github.com/Relintai/godot_voxel.git
synced 2024-12-25 16:27:16 +01:00
Update DMC mesher to the API required to integrate to VoxelTerrain
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101f83234a
commit
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@ -2,13 +2,13 @@
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namespace dmc {
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Ref<ArrayMesh> MeshBuilder::commit(bool wireframe) {
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Array MeshBuilder::commit(bool wireframe) {
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if (_positions.size() == 0) {
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return Ref<ArrayMesh>();
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return Array();
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}
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ERR_FAIL_COND_V(_indices.size() % 3 != 0, Ref<ArrayMesh>());
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ERR_FAIL_COND_V(_indices.size() % 3 != 0, Array());
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if (wireframe) {
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@ -46,11 +46,7 @@ Ref<ArrayMesh> MeshBuilder::commit(bool wireframe) {
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surface[Mesh::ARRAY_NORMAL] = normals;
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surface[Mesh::ARRAY_INDEX] = indices;
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Ref<ArrayMesh> mesh;
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mesh.instance();
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mesh->add_surface_from_arrays(wireframe ? Mesh::PRIMITIVE_LINES : Mesh::PRIMITIVE_TRIANGLES, surface);
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return mesh;
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return surface;
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}
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void MeshBuilder::clear() {
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@ -37,7 +37,7 @@ public:
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_indices.push_back(i);
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}
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Ref<ArrayMesh> commit(bool wireframe);
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Array commit(bool wireframe);
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void clear();
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int get_reused_vertex_count() const { return _reused_vertices; }
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@ -287,7 +287,7 @@ void foreach_node(OctreeNode *root, Action_T &a, int depth = 0) {
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}
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}
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Ref<ArrayMesh> generate_debug_octree_mesh(OctreeNode *root) {
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Array generate_debug_octree_mesh(OctreeNode *root) {
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struct GetMaxDepth {
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int max_depth;
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@ -340,7 +340,7 @@ Ref<ArrayMesh> generate_debug_octree_mesh(OctreeNode *root) {
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foreach_node(root, add_cube);
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if (arrays.positions.size() == 0) {
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return Ref<ArrayMesh>();
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return Array();
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}
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Array surface;
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@ -349,14 +349,10 @@ Ref<ArrayMesh> generate_debug_octree_mesh(OctreeNode *root) {
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surface[Mesh::ARRAY_COLOR] = arrays.colors;
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surface[Mesh::ARRAY_INDEX] = arrays.indices;
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Ref<ArrayMesh> mesh;
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mesh.instance();
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, surface);
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return mesh;
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return surface;
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}
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Ref<ArrayMesh> generate_debug_dual_grid_mesh(const DualGrid &grid) {
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Array generate_debug_dual_grid_mesh(const DualGrid &grid) {
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PoolVector3Array positions;
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PoolIntArray indices;
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@ -380,7 +376,7 @@ Ref<ArrayMesh> generate_debug_dual_grid_mesh(const DualGrid &grid) {
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}
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if (positions.size() == 0) {
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return Ref<ArrayMesh>();
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return Array();
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}
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Array surface;
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@ -388,11 +384,7 @@ Ref<ArrayMesh> generate_debug_dual_grid_mesh(const DualGrid &grid) {
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surface[Mesh::ARRAY_VERTEX] = positions;
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surface[Mesh::ARRAY_INDEX] = indices;
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Ref<ArrayMesh> mesh;
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mesh.instance();
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, surface);
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return mesh;
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return surface;
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}
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inline bool is_border_left(const OctreeNode *node) {
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@ -1325,7 +1317,7 @@ float VoxelMesherDMC::get_geometric_error() const {
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return _geometric_error;
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}
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Ref<ArrayMesh> VoxelMesherDMC::build_mesh(const VoxelBuffer &voxels) {
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Array VoxelMesherDMC::build(const VoxelBuffer &voxels) {
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// Requirements:
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// - Voxel data must be padded
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@ -1339,9 +1331,9 @@ Ref<ArrayMesh> VoxelMesherDMC::build_mesh(const VoxelBuffer &voxels) {
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// Taking previous power of two because the algorithm uses an integer cubic octree, and data should be padded
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int chunk_size = previous_power_of_2(MIN(MIN(buffer_size.x, buffer_size.y), buffer_size.z));
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ERR_FAIL_COND_V(voxels.get_size().x < chunk_size + padding * 2, Ref<ArrayMesh>());
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ERR_FAIL_COND_V(voxels.get_size().y < chunk_size + padding * 2, Ref<ArrayMesh>());
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ERR_FAIL_COND_V(voxels.get_size().z < chunk_size + padding * 2, Ref<ArrayMesh>());
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ERR_FAIL_COND_V(voxels.get_size().x < chunk_size + padding * 2, Array());
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ERR_FAIL_COND_V(voxels.get_size().y < chunk_size + padding * 2, Array());
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ERR_FAIL_COND_V(voxels.get_size().z < chunk_size + padding * 2, Array());
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// Construct an intermediate to handle padding transparently
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dmc::VoxelAccess voxels_access(voxels, Vector3i(padding));
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@ -1379,12 +1371,12 @@ Ref<ArrayMesh> VoxelMesherDMC::build_mesh(const VoxelBuffer &voxels) {
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_stats.octree_build_time = OS::get_singleton()->get_ticks_usec() - time_before;
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Ref<ArrayMesh> mesh;
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Array surface;
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if (root != nullptr) {
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if (_mesh_mode == MESH_DEBUG_OCTREE) {
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mesh = dmc::generate_debug_octree_mesh(root);
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surface = dmc::generate_debug_octree_mesh(root);
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} else {
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@ -1397,7 +1389,7 @@ Ref<ArrayMesh> VoxelMesherDMC::build_mesh(const VoxelBuffer &voxels) {
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_stats.dualgrid_derivation_time = OS::get_singleton()->get_ticks_usec() - time_before;
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if (_mesh_mode == MESH_DEBUG_DUAL_GRID) {
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mesh = dmc::generate_debug_dual_grid_mesh(_dual_grid);
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surface = dmc::generate_debug_dual_grid_mesh(_dual_grid);
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} else {
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@ -1421,18 +1413,42 @@ Ref<ArrayMesh> VoxelMesherDMC::build_mesh(const VoxelBuffer &voxels) {
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_stats.meshing_time = OS::get_singleton()->get_ticks_usec() - time_before;
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}
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time_before = OS::get_singleton()->get_ticks_usec();
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mesh = _mesh_builder.commit(_mesh_mode == MESH_WIREFRAME);
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_stats.commit_time = OS::get_singleton()->get_ticks_usec() - time_before;
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if (surface.empty()) {
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time_before = OS::get_singleton()->get_ticks_usec();
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surface = _mesh_builder.commit(_mesh_mode == MESH_WIREFRAME);
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_stats.commit_time = OS::get_singleton()->get_ticks_usec() - time_before;
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}
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// TODO Marching squares skirts
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return mesh;
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// surfaces[material][array_type], for now single material
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Array surfaces;
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surfaces.append(surface);
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return surfaces;
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}
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Ref<ArrayMesh> VoxelMesherDMC::_build_mesh_b(Ref<VoxelBuffer> voxels) {
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Ref<ArrayMesh> VoxelMesherDMC::build_mesh(Ref<VoxelBuffer> voxels) {
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ERR_FAIL_COND_V(voxels.is_null(), Ref<ArrayMesh>());
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return build_mesh(**voxels);
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Array surfaces = build(**voxels);
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if (surfaces.empty()) {
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return Ref<ArrayMesh>();
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}
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Ref<ArrayMesh> mesh;
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mesh.instance();
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for (int i = 0; i < surfaces.size(); ++i) {
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if (_mesh_mode == MESH_NORMAL) {
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surfaces[i]);
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} else {
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, surfaces[i]);
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}
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}
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return mesh;
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}
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Dictionary VoxelMesherDMC::get_stats() const {
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@ -1455,7 +1471,7 @@ void VoxelMesherDMC::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_geometric_error", "error"), &VoxelMesherDMC::set_geometric_error);
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ClassDB::bind_method(D_METHOD("get_geometric_error"), &VoxelMesherDMC::get_geometric_error);
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ClassDB::bind_method(D_METHOD("build_mesh", "voxel_buffer"), &VoxelMesherDMC::_build_mesh_b);
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ClassDB::bind_method(D_METHOD("build_mesh", "voxel_buffer"), &VoxelMesherDMC::build_mesh);
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ClassDB::bind_method(D_METHOD("get_stats"), &VoxelMesherDMC::get_stats);
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BIND_ENUM_CONSTANT(MESH_NORMAL);
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@ -91,12 +91,13 @@ public:
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void set_geometric_error(real_t geometric_error);
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float get_geometric_error() const;
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Ref<ArrayMesh> build_mesh(const VoxelBuffer &voxels);
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Array build(const VoxelBuffer &voxels);
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Ref<ArrayMesh> build_mesh(Ref<VoxelBuffer> voxels);
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Dictionary get_stats() const;
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protected:
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static void _bind_methods();
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Ref<ArrayMesh> _build_mesh_b(Ref<VoxelBuffer> voxels);
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private:
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dmc::MeshBuilder _mesh_builder;
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@ -7,12 +7,14 @@ VoxelMeshUpdater::VoxelMeshUpdater(Ref<VoxelLibrary> library, MeshingParams para
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CRASH_COND(library.is_null());
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//CRASH_COND(params.materials.size() == 0);
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_model_mesher.instance();
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_model_mesher->set_library(library);
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_model_mesher->set_occlusion_enabled(params.baked_ao);
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_model_mesher->set_occlusion_darkness(params.baked_ao_darkness);
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_blocky_mesher.instance();
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_blocky_mesher->set_library(library);
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_blocky_mesher->set_occlusion_enabled(params.baked_ao);
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_blocky_mesher->set_occlusion_darkness(params.baked_ao_darkness);
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_smooth_mesher.instance();
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_dmc_mesher.instance();
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_dmc_mesher->set_geometric_error(0.05);
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_dmc_mesher->set_octree_mode(VoxelMesherDMC::OCTREE_NONE);
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_input_mutex = Mutex::create();
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_output_mutex = Mutex::create();
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@ -176,9 +178,9 @@ void VoxelMeshUpdater::process_block(const InputBlock &block, OutputBlock &outpu
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CRASH_COND(block.voxels.is_null());
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// Build cubic parts of the mesh
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output.model_surfaces = _model_mesher->build(**block.voxels, Voxel::CHANNEL_TYPE, Vector3i(0, 0, 0), block.voxels->get_size() - Vector3(1, 1, 1));
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output.model_surfaces = _blocky_mesher->build(**block.voxels, Voxel::CHANNEL_TYPE, Vector3i(0, 0, 0), block.voxels->get_size() - Vector3(1, 1, 1));
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// Build smooth parts of the mesh
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output.smooth_surfaces = _smooth_mesher->build(**block.voxels, Voxel::CHANNEL_ISOLEVEL);
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output.smooth_surfaces = _dmc_mesher->build(**block.voxels);
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output.position = block.position;
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}
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@ -5,7 +5,7 @@
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#include <core/os/thread.h>
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#include <core/vector.h>
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#include "transvoxel/voxel_mesher_transvoxel.h"
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#include "dmc/voxel_mesher_dmc.h"
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#include "voxel_buffer.h"
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#include "voxel_mesher.h"
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@ -81,8 +81,8 @@ private:
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Output _shared_output;
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Mutex *_output_mutex;
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Ref<VoxelMesher> _model_mesher;
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Ref<VoxelMesherTransvoxel> _smooth_mesher;
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Ref<VoxelMesher> _blocky_mesher;
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Ref<VoxelMesherDMC> _dmc_mesher;
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Input _input;
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Output _output;
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@ -536,6 +536,7 @@ void VoxelTerrain::_process() {
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// TODO Use editor's camera here
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viewer_block_pos = Vector3i();
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} else {
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// TODO Use viewport camera, much easier
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Spatial *viewer = get_viewer(_viewer_path);
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if (viewer)
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viewer_block_pos = _map->voxel_to_block(viewer->get_translation());
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@ -699,7 +700,10 @@ void VoxelTerrain::_process() {
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CRASH_COND(*block_state != BLOCK_UPDATE_NOT_SENT);
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int air_type = 0;
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if (block->voxels->is_uniform(Voxel::CHANNEL_TYPE) && block->voxels->get_voxel(0, 0, 0, Voxel::CHANNEL_TYPE) == air_type) {
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if (
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block->voxels->is_uniform(Voxel::CHANNEL_TYPE) &&
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block->voxels->is_uniform(Voxel::CHANNEL_ISOLEVEL) &&
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block->voxels->get_voxel(0, 0, 0, Voxel::CHANNEL_TYPE) == air_type) {
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// The block contains empty voxels
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block->set_mesh(Ref<Mesh>(), Ref<World>());
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@ -718,7 +722,8 @@ void VoxelTerrain::_process() {
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// TODO Padding set to 3 at the moment because Transvoxel works on 2x2 cells.
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// It should change for a smarter padding (if smooth isn't used for example).
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unsigned int block_size = _map->get_block_size();
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nbuffer->create(block_size + 3, block_size + 3, block_size + 3);
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//nbuffer->create(block_size + 3, block_size + 3, block_size + 3);
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nbuffer->create(block_size + 2, block_size + 2, block_size + 2);
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_map->get_buffer_copy(_map->block_to_voxel(block_pos) - Vector3i(1, 1, 1), **nbuffer, 0x3);
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@ -782,9 +787,11 @@ void VoxelTerrain::_process() {
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for (int i = 0; i < ob.model_surfaces.size(); ++i) {
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Array surface = ob.model_surfaces[i];
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if (surface.empty())
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if (surface.empty()) {
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continue;
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}
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CRASH_COND(surface.size() != Mesh::ARRAY_MAX);
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface);
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mesh->surface_set_material(surface_index, _materials[i]);
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@ -794,16 +801,21 @@ void VoxelTerrain::_process() {
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for (int i = 0; i < ob.smooth_surfaces.size(); ++i) {
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Array surface = ob.smooth_surfaces[i];
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if (surface.empty())
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if (surface.empty()) {
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continue;
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}
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CRASH_COND(surface.size() != Mesh::ARRAY_MAX);
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// TODO Problem here, the mesher could be configured to output wireframe! Need to output some MeshData struct instead
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface);
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mesh->surface_set_material(surface_index, _materials[i]);
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// No material supported yet
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++surface_index;
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}
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if (is_mesh_empty(mesh))
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if (is_mesh_empty(mesh)) {
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mesh = Ref<Mesh>();
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}
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block->set_mesh(mesh, world);
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}
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