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Fix dual grid debug mesh not making cubes properly; check for emptyness
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@ -311,6 +311,10 @@ Ref<ArrayMesh> generate_debug_octree_mesh(OctreeNode *root) {
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add_cube.max_depth = get_max_depth.max_depth;
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foreach_node(root, add_cube);
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if (arrays.positions.size() == 0) {
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return Ref<ArrayMesh>();
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}
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Array surface;
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surface.resize(Mesh::ARRAY_MAX);
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surface[Mesh::ARRAY_VERTEX] = arrays.positions;
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@ -373,14 +377,20 @@ Ref<ArrayMesh> generate_debug_dual_grid_mesh(const DualGrid &grid) {
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const DualCell &cell = grid.cells[i];
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int vi = positions.size();
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for (int j = 0; j < 8; ++j) {
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positions.push_back(cell.corners[j]);
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}
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for (int j = 0; j < Cube::EDGE_COUNT; ++j) {
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indices.push_back(vi + Cube::g_edge_corners[j][0]);
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indices.push_back(vi + Cube::g_edge_corners[j][1]);
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}
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}
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for (int i = 0; i < positions.size(); ++i) {
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indices.push_back(i);
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indices.push_back(i + 1);
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if (positions.size() == 0) {
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return Ref<ArrayMesh>();
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}
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Array surface;
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