Voxel module for Godot Engine
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2019-04-28 01:29:52 +01:00
dmc Update DMC mesher to the API required to integrate to VoxelTerrain 2019-04-25 01:00:58 +01:00
screenshots Added screenshot and feature list 2016-05-04 14:52:41 +02:00
transvoxel Rename VoxelMesherSmooth => VoxelMesherTransvoxel 2019-04-21 14:47:50 +01:00
.gitignore Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00
config.py Compilation fixes 2018-09-02 18:48:08 +01:00
cube_tables.cpp Fix UVs, change tables to use OpenGL convention... 2018-10-05 23:51:55 +01:00
cube_tables.h Fix UVs, change tables to use OpenGL convention... 2018-10-05 23:51:55 +01:00
LICENSE.md Added license 2016-07-28 00:21:21 +02:00
README.md Detail 2018-09-28 14:09:06 +01:00
rect3i.h Fixed compilation 2019-04-24 02:07:06 +01:00
register_types.cpp Added VoxelIsoSurfaceTool 2019-04-22 20:15:46 +01:00
register_types.h Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00
SCsub Dual marching cubes WIP (only octree and dual grid extraction, untested) 2019-04-20 17:32:10 +01:00
utility.h Added VoxelIsoSurfaceTool 2019-04-22 20:15:46 +01:00
vector3i.h Clang-format did things 2019-04-24 01:31:42 +01:00
voxel_block.cpp Clang-format did things 2019-04-24 01:31:42 +01:00
voxel_block.h Count updates per block for debug purpose 2018-09-29 17:08:05 +01:00
voxel_box_mover.cpp Clang-format did things 2019-04-24 01:31:42 +01:00
voxel_box_mover.h Added box mover utility for quick move and slide physics 2018-10-01 00:11:33 +01:00
voxel_buffer.cpp Remove default channel from is_uniform() to prevent mistakes 2019-04-28 00:27:17 +01:00
voxel_buffer.h Remove default channel from is_uniform() to prevent mistakes 2019-04-28 00:27:17 +01:00
voxel_isosurface_tool.cpp Fix binding of VoxelIsoSurfaceTool::do_heightmap() 2019-04-25 00:57:18 +01:00
voxel_isosurface_tool.h Added VoxelIsoSurfaceTool::do_heightmap(), untested 2019-04-24 02:08:45 +01:00
voxel_library.cpp Clang-format did things 2019-04-24 01:31:42 +01:00
voxel_library.h Fix includes 2018-09-19 20:25:04 +01:00
voxel_map.cpp Added get/set_voxel_f in VoxelMap 2019-04-28 00:25:33 +01:00
voxel_map.h Added get/set_voxel_f in VoxelMap 2019-04-28 00:25:33 +01:00
voxel_mesh_updater.cpp Update DMC mesher to the API required to integrate to VoxelTerrain 2019-04-25 01:00:58 +01:00
voxel_mesh_updater.h Update DMC mesher to the API required to integrate to VoxelTerrain 2019-04-25 01:00:58 +01:00
voxel_mesher.cpp Return empty mesh if blocky mesher doesnt find a type channel 2019-04-25 00:56:51 +01:00
voxel_mesher.h Return empty mesh if blocky mesher doesnt find a type channel 2019-04-25 00:56:51 +01:00
voxel_provider_image.cpp Smooth VoxelProviderImage a little in isolevel mode, also properly repeat the heightmap if it's not power of two 2019-04-27 02:08:12 +01:00
voxel_provider_image.h Add quick support for isolevel in VoxelProviderImage 2019-04-25 00:54:14 +01:00
voxel_provider_test.cpp Clang-format did things 2019-04-24 01:31:42 +01:00
voxel_provider_test.h VoxelProvider now receives an offset in voxels instead of blocks 2017-08-28 15:42:54 +02:00
voxel_provider_thread.cpp Clang-format did things 2019-04-24 01:31:42 +01:00
voxel_provider_thread.h Clang-format did things 2019-04-24 01:31:42 +01:00
voxel_provider.cpp Added an image-based terrain generator for testing (ported from the GDScript demo) 2018-09-28 01:11:28 +01:00
voxel_provider.h Clang-format did things 2019-04-24 01:31:42 +01:00
voxel_raycast.cpp Fix includes 2018-09-19 20:25:04 +01:00
voxel_raycast.h Fix includes 2018-09-19 20:25:04 +01:00
voxel_terrain.cpp Fix broken Terrain::raycast when it falls back to isolevel channel 2019-04-28 01:29:52 +01:00
voxel_terrain.h Clang-format did things 2019-04-24 01:31:42 +01:00
voxel.cpp Clang-format did things 2019-04-24 01:31:42 +01:00
voxel.h Clang-format did things 2019-04-24 01:31:42 +01:00
zprofiling.cpp Fix includes 2018-09-19 20:25:04 +01:00
zprofiling.h Fix includes 2018-09-19 20:25:04 +01:00

Voxel Tools for Godot

C++ module for creating volumetric worlds in Godot Engine.

Example screenshot

Setup

Install the contents of the repo in a folder under "modules/", named "voxel".

IMPORTANT: if you clone the repo, Git will create the folder as the repo name, "godot_voxel". But because Godot SCons scripts consider the folder name as the module's name, it will generate wrong function calls, so you must rename the folder "voxel".

What this module provides

  • Fully editable terrain as long as you call the right functions (see demo: https://github.com/Zylann/voxelgame)
  • Voxel storage using 8-bit channels like images for any general purpose
  • Data segmentation using blocks of 16x16x16 voxels (so the world can be theoretically infinite)
  • Main development oriented for minecraft-style terrain by using voxels as types
  • Experimental support for smooth terrain using Transvoxel http://transvoxel.org/, by using voxels as isolevels
  • Vertex-based ambient occlusion on voxel edges
  • Simple interface for deferred terrain generators (block by block using threads)
  • Uses threads to stream terrain as the camera moves
  • Optional performance statistics

What this module doesn't provides

  • Level of detail (not a priority for my project)
  • Game specific features such as cave generation or procedural trees (though it might include tools to help doing them)
  • Editor tools (only a few things are exposed)
  • Import and export of voxel formats
  • For reasons why I don't work on X or Y, see https://github.com/Zylann/godot_voxel/issues/17