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Remove default channel from is_uniform()
to prevent mistakes
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227bf5ad36
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0f378fe218
@ -304,7 +304,7 @@ void VoxelBuffer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("copy_from", "other", "channel"), &VoxelBuffer::_copy_from_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("copy_from_area", "other", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_copy_from_area_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform);
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ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::optimize);
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BIND_ENUM_CONSTANT(CHANNEL_TYPE);
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@ -76,7 +76,7 @@ public:
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_FORCE_INLINE_ void fill_iso(float value, unsigned int channel = 0) { fill(iso_to_byte(value), channel); }
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void fill_area(int defval, Vector3i min, Vector3i max, unsigned int channel_index = 0);
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bool is_uniform(unsigned int channel_index = 0) const;
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bool is_uniform(unsigned int channel_index) const;
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void optimize();
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