Commit Graph

40 Commits

Author SHA1 Message Date
676de9083c make_tileable node. 2021-10-24 01:01:15 +02:00
61c6ea476e Emboss node. 2021-10-23 21:36:41 +02:00
2f4912c2b9 blend node. 2021-10-23 20:10:14 +02:00
e42a25a53b sdf3d_render and sdf3d_sphere nodes. 2021-10-23 00:18:44 +02:00
577e9d705a Curve node. 2021-10-22 23:24:29 +02:00
fc8fa79624 sd_op_morph node. 2021-10-22 11:06:17 +02:00
27ba62e20a sd_op_circle_repeat node. 2021-10-22 11:01:35 +02:00
8a896d0e3d sd_repeat node. 2021-10-22 10:51:06 +02:00
d570d8aea3 sd_annular_shape node. 2021-10-22 10:15:12 +02:00
d2dd31ae72 sd_op_ronded_shape node. 2021-10-22 09:29:34 +02:00
d4da602f65 sd_op_smooth_bool node. 2021-10-21 21:41:18 +02:00
89b6600dd9 sd_op_bool node. 2021-10-21 21:33:49 +02:00
dc56ca252b sd_tf_scale, sd_tf_rotate, sd_tf_translate nodes. 2021-10-20 20:22:44 +02:00
6f2437279e Fixed curves, and the curve editor, and added curve support for sd_shape_line. 2021-10-20 19:53:05 +02:00
3841c50674 Added sd_shape_line node. Initial setup for curves, but they don't yet work properly with it. 2021-10-20 18:33:11 +02:00
17d0dc99dd Actually export the points in polygon base. 2021-10-20 17:59:50 +02:00
a690c76612 Made the polygon editor work with my setup, and added sd_polygon_shape node. 2021-10-20 17:46:31 +02:00
df1a1c59a2 sd_shape_arc and sd_shape_rhombus nodes. 2021-10-19 22:42:03 +02:00
bcd0fdbbb1 Added sd show and sd shape circle nodes. 2021-10-19 18:04:00 +02:00
47cb1b8086 Voronoi node. 2021-10-19 15:38:12 +02:00
8feda525db FBM noise node. 2021-10-19 13:43:35 +02:00
98ade190f9 Value node. 2021-10-19 12:13:15 +02:00
dade6413b3 Cleaned up the noises folder. 2021-10-18 20:20:29 +02:00
e6468b8226 Added the bricks node. 2021-10-18 15:32:30 +02:00
c634c3b882 Colorize node. 2021-10-18 13:17:25 +02:00
e04f17dac2 Added the image picker button from Material Maker. Also added image node. 2021-10-18 12:33:31 +02:00
01bb81675e Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being. 2021-10-17 21:01:54 +02:00
6a241d3051 Split the new gradient node into a gradient_base and gradient nodes. 2021-10-17 17:23:06 +02:00
c07ca3d8d8 Implement restoring node connections on opening an MMMaterian in mat_maker_gd's editor. 2021-10-09 19:30:57 +02:00
babee4f93a Fix division by zero error in shape.gd. 2021-10-09 19:07:50 +02:00
956d35fd84 Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin. 2021-10-09 18:48:01 +02:00
8758111bf6 Renamed output.gd to output_image.gd and implemented it's logic. 2021-10-09 14:47:55 +02:00
ebef2b0fd5 Update the test resource. 2021-10-09 14:09:44 +02:00
56a6bb75a9 The image property in shape.gd is not supposed to be exported. 2021-10-09 14:07:33 +02:00
c816f0e0fe Finish up the new mat_maker_gd input/output notification api and made shape use it. Now shape's image updates whenever a property changes. 2021-10-09 14:04:09 +02:00
6f5c7395ba Added a new output node. 2021-10-07 15:47:09 +02:00
e31aedbb1b Now add slot universal methods in MMGraphNode only take an universal property as argument. Also added an universal texture slot. Had to add init_properties and _init_properties, and had to change register_methods to _register_methods in subclasses. 2021-10-06 10:30:22 +02:00
9f24edd50f Now shape's radius and edge is using universal property. 2021-10-06 00:56:13 +02:00
ebb8098ba2 Initial shapes node implementation / cleanup. It still needs universal inputs. 2021-10-06 00:24:13 +02:00
679e992ef8 Add step as a parameter to add_slot_float. 2021-10-04 15:00:00 +02:00