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382749220c
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
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8ff112bde6
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Update everything.
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2020-01-02 00:19:33 +01:00 |
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6cc3f7dd04
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Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
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2019-12-28 17:55:10 +01:00 |
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ff0c2f362c
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Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
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2019-12-25 01:36:34 +01:00 |
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4d02ca12d1
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Fix all warnings, and an error.
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2019-12-24 10:22:56 +01:00 |
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78458b2d91
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Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
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2019-12-24 03:10:29 +01:00 |
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f2e4858685
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Removed one of the lights. Also increased the strength of the remaining.
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2019-12-23 22:58:52 +01:00 |
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2f39cde662
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Removed the old voxel textures. Also cleaned up voxel libraries.
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2019-12-23 22:53:51 +01:00 |
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8b153238c9
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
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f0a85e99ef
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Update everything.
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2019-12-22 22:14:58 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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dadcdbb66d
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Added ess_data.json. HEADS will be updated later.
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2019-12-21 02:50:44 +01:00 |
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58f7b65e63
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Work on the character model.
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2019-12-18 20:52:38 +01:00 |
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2eaecddfa8
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Started reworking the current model's skeleton.
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2019-12-17 23:16:10 +01:00 |
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f12e3ede7c
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Update everything to the latest.
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2019-12-13 09:39:43 +01:00 |
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c75e309ab8
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ESS update.
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2019-12-12 19:01:10 +01:00 |
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2b9960056d
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Disabled texture filters for the character, and the terrarin.
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2019-12-11 14:59:44 +01:00 |
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90badb366e
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Update ESS.
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2019-12-10 13:14:15 +01:00 |
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ab51e06585
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Update HEADS, and fix errors.
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2019-12-10 11:09:02 +01:00 |
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919cea2ba9
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Now the castbar won't show the percent.
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2019-12-08 20:01:45 +01:00 |
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25f3e98f43
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
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582f2298f2
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Actionbars are now using built in control functionality for layout. Also Vsync is on now.
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2019-12-07 19:01:34 +01:00 |
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0755ceb74d
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Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
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2019-12-07 17:15:08 +01:00 |
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3587693a99
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Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
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2019-12-07 17:00:32 +01:00 |
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054bb18cd3
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Improved the menu a bit.
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2019-12-07 16:12:27 +01:00 |
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ad8c9fb653
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
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3e0b247251
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Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
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2019-12-06 23:17:12 +01:00 |
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d4d4cfaa8a
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Added the 3 elementalist spells to elementalist!s class.
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2019-12-06 00:48:36 +01:00 |
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5d01eddfee
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
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d7b8315051
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Removed Berserker for now. It didn't have any spells implemented anyway.
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2019-12-04 00:27:42 +01:00 |
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ff1cb6c0fa
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Doubled Naturalist's base stats. Also added stats for Berserker.
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2019-12-03 23:51:56 +01:00 |
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4ee06625ce
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Unitframes now display the actual health values. Also smaller improvements to them.
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2019-12-03 23:22:35 +01:00 |
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b58f5093da
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
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ca8bdf9ce2
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Now the characters and terrarin use the same material, and shader.
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2019-12-03 15:22:45 +01:00 |
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af1fd0bb12
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Fix null reference exception.
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2019-12-02 21:33:59 +01:00 |
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2d34cff90d
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Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2019-12-02 19:19:49 +01:00 |
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633c380f08
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ESS update, and gdscript compile fixes.
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2019-12-02 00:43:24 +01:00 |
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a9177a92e0
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Added the MIT license text to all files, I previously marked as MIT.
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2019-12-01 23:21:48 +01:00 |
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2bf21a27b4
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ESS update.
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2019-12-01 23:21:17 +01:00 |
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aa635c65f2
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Update for ESS.
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2019-12-01 18:54:12 +01:00 |
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c88e61ad65
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
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58ba871622
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Update ESS to latest.
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2019-12-01 00:25:55 +01:00 |
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4e76fb3c2f
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Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
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2019-11-29 14:10:45 +01:00 |
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ea654acf7f
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Item count support for the ui.
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2019-11-29 10:18:17 +01:00 |
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824fd02d0f
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Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category.
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2019-11-29 09:18:01 +01:00 |
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4d1da296cd
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Removed forgotten utility ai resources.
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2019-11-27 19:57:15 +01:00 |
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8fd696c71a
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Update every module to the latest.
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2019-11-27 11:22:04 +01:00 |
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08971de608
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The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it.
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2019-11-25 15:03:55 +01:00 |
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6c42a45910
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Main material now uses a simple custom shader. Updated modules to head.
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2019-11-25 12:13:16 +01:00 |
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865d97018e
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Found a better way to handle strafing. Also now animations are in place for both the left and right strafe.
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2019-11-25 02:55:01 +01:00 |
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