Commit Graph

503 Commits

Author SHA1 Message Date
d7953005c6 Updated the readme. 2023-01-09 21:17:47 +01:00
089f70ccba Work on fixing compile. 2023-01-09 20:03:16 +01:00
a3ceb1d866 Work on fixing compile. 2023-01-09 14:10:00 +01:00
efc9f895bd Work on fixing compile. 2023-01-09 01:16:03 +01:00
1374ff1636 Updated register_types.h and cpp to the current godot 4 style. 2023-01-08 15:55:17 +01:00
7ea59f855a Fix typo. 2022-02-26 23:37:44 +01:00
5f9412f9fb Also update the godot docs link to 3.x in the readme. 2022-02-11 12:53:26 +01:00
c6cf197ccd Small fix to the readme. 2022-02-11 12:52:33 +01:00
7bb7f8b977 Fix link syntax. 2022-02-11 12:50:32 +01:00
5bfd8812c7 More improvements to the readme. 2022-02-11 12:49:23 +01:00
6c656963ba Update how lod levels and materials work now in readme. 2022-02-11 12:37:57 +01:00
5031187a59 More improvements to the readme. 2022-02-11 12:33:19 +01:00
447db3a131 Small improvement to the readme. 2022-02-11 12:11:57 +01:00
8431e73353 Mention that the tower now has binaries. Also remove mentioning the broken seals repo, as it's using terraman. 2022-02-11 12:10:36 +01:00
cb906e04e3 Reword a sentence in the readme. 2022-02-09 15:15:23 +01:00
f1b465e97b Fix the project's name in the readme. 2022-02-09 15:12:58 +01:00
9b8e327ff3 Small style fix. 2022-02-09 15:11:17 +01:00
84891a3d6d Mention VoxelLibraryMergerPCM in the readme. 2022-02-09 15:10:47 +01:00
b0cfd7d5a1 Add godot version support section to the Readme. Also updated clone command. 2022-02-09 15:03:58 +01:00
65485930a2 Call make_visible(false) instead of just hiding voxel_world_editor. This fixes #7. Thanks. 2022-02-09 14:38:05 +01:00
bdf5c36711 Now VoxelWorldDefault will update lods if a player is set by default. This can be turned off via a new use_default_lod_update property. Also smaller fixes to the default lod update algorithm. 2022-02-09 14:25:32 +01:00
0ab76c86bc Set num_lods in _create_chunk for now, it really needs to be removed though. 2022-02-09 14:10:58 +01:00
a67bc1eeba FastQuadraticMeshSimplifier should have been allocated for the voxel jobs. 2022-02-09 13:57:19 +01:00
32b98c0b45 Removed now obsolete old code. By the way with the previous commit #6 should be fixed now. Thanks. 2022-02-09 13:50:19 +01:00
cf36f5369a Now the prop job is using the job steps. 2022-02-09 13:48:13 +01:00
9ee54a48c4 Add the new prop job setup to all 4 (3) VoxelWorlds. 2022-02-09 13:34:24 +01:00
08be795296 Brought over the prop job step code from Terraman. (It's not yet enabled.) 2022-02-09 13:12:16 +01:00
7ac23679e5 Fix typo. 2022-02-09 13:07:09 +01:00
6032336aef Move todo text. 2022-02-09 12:57:29 +01:00
18dc41c8e4 Remove the old terrain meshing method. 2022-02-09 12:56:58 +01:00
ad311181c8 Switched to the new scriptable terrain meshing system. 2022-02-09 12:54:46 +01:00
e0b2ac8d79 Material cache keys weren't supposed to be serialized. I did keep , PROPERTY_USAGE_EDITOR, so they are visible in the editor. It's nice to have for debugging purposes. 2022-02-09 12:53:44 +01:00
a01988fb06 Update initialization of all 3 VoxelWorld implementations to use the new style. (It is not yet enabled.) 2022-02-09 12:45:32 +01:00
277182a73e Add note. 2022-02-09 10:25:06 +01:00
8d7289b0b3 Changed the default lod stup for VoxelWorldDefault::_create_chunk, as nothing supports normal lods in this module. (Normal lods would be lods created with the Transvoxel algorithm for example.) 2022-02-09 10:24:49 +01:00
edfd23365a Also mention 5 suggested material to VoxelLibrary::prop_material_lod_get's error message. 2022-02-09 10:20:43 +01:00
048469148a Better error messages when no materials are set into the VoxelLibrary. 2022-02-09 01:08:20 +01:00
e5bae8fb7e Remove unnecessary check. 2022-02-09 00:37:19 +01:00
1486959067 Fix SpatialMaterial support for the merger libraries. 2022-02-09 00:34:54 +01:00
e9269bc0b3 Also update VoxelWorldDefault::_create_chunk. 2022-02-09 00:19:26 +01:00
f1e10c89b0 Ported the phase_terrain_mesh from Terraman to the terrain job. I added it as a new method for now. I haven't yet switched to it. 2022-02-09 00:15:43 +01:00
53f3ff60c1 Ported the helper methods for the terrain job from Terraman. Did not touch the ectual meshing code yet, 2022-02-09 00:05:16 +01:00
9940dedb88 Port lod index parameter to VexelMesher from Terraman. 2022-02-09 00:04:24 +01:00
96d00c4068 Also port the new methods that are required for caching from Terraman to VoxelLibrary. 2022-02-08 23:41:17 +01:00
c694c04768 Ported TerrainMesherJobStep from Terraman 2022-02-08 22:53:50 +01:00
3410575387 Ported the Material Cache and the VoxelLibraryMergerPCM classes from Terraman. 2022-02-08 22:47:06 +01:00
fe4a83b909 Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
950453f9eb Fix typo. 2022-02-07 00:25:51 +01:00
abe5db00cb Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
9ea3cf8de2 Fixed compile for recent versions of 3.x. Closes #4, thanks! 2022-02-06 18:10:10 +01:00