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Add godot version support section to the Readme. Also updated clone command.
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README.md
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README.md
@ -6,8 +6,16 @@ This is an engine module! Which means that you will need to compile it into Godo
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You can find a demonstration project here: https://github.com/Relintai/the_tower
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It supports both godot 3.2 and 4.0 (master [last tested commit](https://github.com/godotengine/godot/commit/b7e10141197fdd9b0dbc4cfa7890329510d36540)). Note that since 4.0 is still in very early stages I only
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check whether it works from time to time.
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## Godot Version Support
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I'm currently mostly using [Terraman](https://github.com/Relintai/terraman) instead of this, so it might get temporarily a bit behind.\
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If compile breaks, and I don't notice please report.
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3.2 - Will likely work, probably needs changes by now. (TODO check.)\
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3.3 - Will more likely work, might need smaller changes by now. (TODO check.)\
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3.4 - Should work without any issues. (TODO check.)\
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3.x - Works. [last tested commit](6ea58db2d849d9ca0ccee5bc6a6d2b919d404bc1)\
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4.0 - Have been fixing support from time to time. Currently it won't build. Mostly done with the fix though.
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## Optional Dependencies
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@ -165,8 +173,8 @@ First make sure that you can compile godot. See the official docs: https://docs.
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1. Clone the engine if you haven't already:
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If you want Godot 3.2:
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```git clone -b 3.2 https://github.com/godotengine/godot.git godot```
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If you want Godot 3.x:
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```git clone -b 3.x https://github.com/godotengine/godot.git godot```
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If you want Godot 4.0:
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```git clone https://github.com/godotengine/godot.git godot```
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