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Updated register_types.h and cpp to the current godot 4 style.
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@ -22,6 +22,8 @@ SOFTWARE.
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#include "register_types.h"
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#include "core/object/class_db.h"
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#include "library/voxel_surface.h"
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#include "library/voxel_surface_simple.h"
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@ -77,73 +79,77 @@ SOFTWARE.
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#include "world/jobs/voxel_job.h"
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#include "world/jobs/voxel_light_job.h"
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#include "world/jobs/voxel_mesher_job_step.h"
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#include "world/jobs/voxel_prop_job.h"
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#include "world/jobs/voxel_terrain_job.h"
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#include "world/jobs/voxel_mesher_job_step.h"
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void register_voxelman_types() {
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ClassDB::register_class<VoxelMesher>();
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ClassDB::register_class<VoxelMesherDefault>();
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void initialize_voxelman_module(ModuleInitializationLevel p_level) {
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
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GDREGISTER_CLASS(VoxelMesher);
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GDREGISTER_CLASS(VoxelMesherDefault);
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ClassDB::register_class<VoxelMesherMarchingCubes>();
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ClassDB::register_class<MarchingCubesCellData>();
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GDREGISTER_CLASS(VoxelMesherMarchingCubes);
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GDREGISTER_CLASS(MarchingCubesCellData);
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ClassDB::register_class<VoxelSurface>();
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ClassDB::register_class<VoxelSurfaceSimple>();
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GDREGISTER_CLASS(VoxelSurface);
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GDREGISTER_CLASS(VoxelSurfaceSimple);
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ClassDB::register_class<VoxelLibrary>();
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ClassDB::register_class<VoxelLibrarySimple>();
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GDREGISTER_CLASS(VoxelLibrary);
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GDREGISTER_CLASS(VoxelLibrarySimple);
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ClassDB::register_class<VoxelMaterialCache>();
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GDREGISTER_CLASS(VoxelMaterialCache);
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#ifdef TEXTURE_PACKER_PRESENT
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ClassDB::register_class<VoxelSurfaceMerger>();
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ClassDB::register_class<VoxelLibraryMerger>();
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ClassDB::register_class<VoxelLibraryMergerPCM>();
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ClassDB::register_class<VoxelMaterialCachePCM>();
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GDREGISTER_CLASS(VoxelSurfaceMerger);
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GDREGISTER_CLASS(VoxelLibraryMerger);
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GDREGISTER_CLASS(VoxelLibraryMergerPCM);
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GDREGISTER_CLASS(VoxelMaterialCachePCM);
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#endif
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ClassDB::register_class<VoxelLight>();
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ClassDB::register_class<VoxelLightNode>();
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GDREGISTER_CLASS(VoxelLight);
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GDREGISTER_CLASS(VoxelLightNode);
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ClassDB::register_class<VoxelWorld>();
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ClassDB::register_class<VoxelChunk>();
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ClassDB::register_class<VoxelStructure>();
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ClassDB::register_class<BlockVoxelStructure>();
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ClassDB::register_class<EnvironmentData>();
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GDREGISTER_CLASS(VoxelWorld);
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GDREGISTER_CLASS(VoxelChunk);
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GDREGISTER_CLASS(VoxelStructure);
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GDREGISTER_CLASS(BlockVoxelStructure);
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GDREGISTER_CLASS(EnvironmentData);
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ClassDB::register_class<VoxelChunkDefault>();
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ClassDB::register_class<VoxelWorldDefault>();
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GDREGISTER_CLASS(VoxelChunkDefault);
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GDREGISTER_CLASS(VoxelWorldDefault);
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ClassDB::register_class<VoxelMesherCubic>();
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ClassDB::register_class<VoxelCubePoints>();
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GDREGISTER_CLASS(VoxelMesherCubic);
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GDREGISTER_CLASS(VoxelCubePoints);
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ClassDB::register_class<VoxelMesherBlocky>();
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ClassDB::register_class<VoxelWorldBlocky>();
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ClassDB::register_class<VoxelChunkBlocky>();
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ClassDB::register_class<VoxelMesherLiquidBlocky>();
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GDREGISTER_CLASS(VoxelMesherBlocky);
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GDREGISTER_CLASS(VoxelWorldBlocky);
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GDREGISTER_CLASS(VoxelChunkBlocky);
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GDREGISTER_CLASS(VoxelMesherLiquidBlocky);
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ClassDB::register_class<VoxelWorldMarchingCubes>();
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ClassDB::register_class<VoxelChunkMarchingCubes>();
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GDREGISTER_CLASS(VoxelWorldMarchingCubes);
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GDREGISTER_CLASS(VoxelChunkMarchingCubes);
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ClassDB::register_class<VoxelWorldCubic>();
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ClassDB::register_class<VoxelChunkCubic>();
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GDREGISTER_CLASS(VoxelWorldCubic);
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GDREGISTER_CLASS(VoxelChunkCubic);
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ClassDB::register_class<VoxelLevelGenerator>();
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ClassDB::register_class<VoxelLevelGeneratorFlat>();
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GDREGISTER_CLASS(VoxelLevelGenerator);
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GDREGISTER_CLASS(VoxelLevelGeneratorFlat);
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ClassDB::register_class<WorldArea>();
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GDREGISTER_CLASS(WorldArea);
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ClassDB::register_class<VoxelJob>();
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ClassDB::register_class<VoxelTerrainJob>();
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ClassDB::register_class<VoxelMesherJobStep>();
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ClassDB::register_class<VoxelLightJob>();
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ClassDB::register_class<VoxelPropJob>();
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GDREGISTER_CLASS(VoxelJob);
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GDREGISTER_CLASS(VoxelTerrainJob);
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GDREGISTER_CLASS(VoxelMesherJobStep);
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GDREGISTER_CLASS(VoxelLightJob);
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GDREGISTER_CLASS(VoxelPropJob);
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}
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<VoxelWorldEditorPlugin>();
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if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
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EditorPlugins::add_by_type<VoxelWorldEditorPlugin>();
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}
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#endif
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}
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void unregister_voxelman_types() {
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void uninitialize_voxelman_module(ModuleInitializationLevel p_level) {
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}
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@ -20,10 +20,12 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef VOXEL_REGISTER_TYPES_H
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#define VOXEL_REGISTER_TYPES_H
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#ifndef VOXELMAN_REGISTER_TYPES_H
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#define VOXELMAN_REGISTER_TYPES_H
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void register_voxelman_types();
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void unregister_voxelman_types();
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#include "modules/register_module_types.h"
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void initialize_voxelman_module(ModuleInitializationLevel p_level);
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void uninitialize_voxelman_module(ModuleInitializationLevel p_level);
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#endif
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