Small improvement to the readme.

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Relintai 2022-02-11 12:11:57 +01:00
parent 8431e73353
commit 447db3a131

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@ -19,8 +19,8 @@ If compile breaks, and I don't notice please report.
## Optional Dependencies
`https://github.com/Relintai/thread_pool`: Threaded chunk generation. Without this Voxel is single threaded! \
`https://github.com/Relintai/texture_packer`: You get access to [VoxelLibraryMerger](#voxellibrarymerger). \
`https://github.com/Relintai/thread_pool`: Threaded chunk generation. Without this Voxelman is single threaded! \
`https://github.com/Relintai/texture_packer`: You get access to [VoxelLibraryMerger](#voxellibrarymerger) and [VoxelLibraryMergerPCM](#voxellibrarymergerpcm). \
`https://github.com/Relintai/mesh_data_resource`: You get access to a bunch of properties, and methods that can manipulate meshes.\
`https://github.com/Relintai/props`: You get access to a bunch of properties, and methods that can manipulate, and use props.\
`https://github.com/Relintai/mesh_utils`: Lets you use lod levels higher than 4 by default.
@ -55,7 +55,9 @@ You will only have this if your godot also contains https://github.com/Relintai/
You can assign any texture to your surfaces with this, and it will merge them together.
### VoxelLibraryMergerPCM (PCM = Per Chunk Material)
### VoxelLibraryMergerPCM
(PCM = Per Chunk Material)
You will only have this if your godot also contains https://github.com/Relintai/texture_packer