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Mention that the tower now has binaries. Also remove mentioning the broken seals repo, as it's using terraman.
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@ -4,7 +4,7 @@ A voxel engine for godot, focusing more on editor integration, gameplay-related
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This is an engine module! Which means that you will need to compile it into Godot! [See the compiling section here.](#compiling)
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You can find a demonstration project here: https://github.com/Relintai/the_tower
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You can find a demonstration project (with pre-built binaries) here: https://github.com/Relintai/the_tower
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## Godot Version Support
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@ -25,11 +25,6 @@ If compile breaks, and I don't notice please report.
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`https://github.com/Relintai/props`: You get access to a bunch of properties, and methods that can manipulate, and use props.\
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`https://github.com/Relintai/mesh_utils`: Lets you use lod levels higher than 4 by default.
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## Pre-built binaries
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You can grab a pre-built editor binary from the [Broken Seals](https://github.com/Relintai/broken_seals/releases)
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repo, should you want to. It contains all my modules.
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## Usage
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First create a scene, and add a VoxelWorldBlocky node into it. Create a VoxelLibrary, and assign it to the Library property.
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