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Mention VoxelLibraryMergerPCM in the readme.
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README.md
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README.md
@ -60,6 +60,16 @@ You will only have this if your godot also contains https://github.com/Relintai/
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You can assign any texture to your surfaces with this, and it will merge them together.
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### VoxelLibraryMergerPCM - (PCM = Per Chunk Material)
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You will only have this if your godot also contains https://github.com/Relintai/texture_packer
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You can assign any texture to your surfaces with this, and it will merge them together, but it will do it for every required chunk/voxel combination.
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For example if you have a chunk with voxel Grass, and voxel Stone used in it, this library will create a material with a merged texture for Stone and Grass.
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If you have an anouther chunk which only has Grass and Stone in it, this material will be reused.
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And if you have a third chunk which only has a Grass voxel used in it, it will get a new merged material and texture only containing Grass voxel.
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## Worlds
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The 2 base classes:
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