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Ported TerrainMesherJobStep from Terraman
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@ -78,6 +78,7 @@ sources = [
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"world/jobs/voxel_job.cpp",
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"world/jobs/voxel_terrain_job.cpp",
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"world/jobs/voxel_mesher_job_step.cpp",
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"world/jobs/voxel_light_job.cpp",
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"world/jobs/voxel_prop_job.cpp",
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]
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@ -64,6 +64,7 @@ def get_doc_classes():
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"VoxelTerrainJob",
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"VoxelLightJob",
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"VoxelPropJob",
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"VoxelMesherJobStep",
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]
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41
doc_classes/VoxelMesherJobStep.xml
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41
doc_classes/VoxelMesherJobStep.xml
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@ -0,0 +1,41 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VoxelMesherJobStep" inherits="Reference" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="fqms" type="FastQuadraticMeshSimplifier" setter="set_fqms" getter="get_fqms">
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</member>
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<member name="job_type" type="int" setter="set_job_type" getter="get_job_type" enum="VoxelMesherJobStep.VoxelMesherJobStepType" default="0">
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</member>
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<member name="lod_index" type="int" setter="set_lod_index" getter="get_lod_index" default="0">
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</member>
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<member name="simplification_agressiveness" type="float" setter="set_simplification_agressiveness" getter="get_simplification_agressiveness" default="7.0">
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</member>
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<member name="simplification_step_ratio" type="float" setter="set_simplification_step_ratio" getter="get_simplification_step_ratio" default="0.8">
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</member>
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<member name="simplification_steps" type="int" setter="set_simplification_steps" getter="get_simplification_steps" default="2">
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</member>
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</members>
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<constants>
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<constant name="TYPE_NORMAL" value="0" enum="VoxelMesherJobStepType">
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</constant>
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<constant name="TYPE_NORMAL_LOD" value="1" enum="VoxelMesherJobStepType">
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</constant>
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<constant name="TYPE_DROP_UV2" value="2" enum="VoxelMesherJobStepType">
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</constant>
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<constant name="TYPE_MERGE_VERTS" value="3" enum="VoxelMesherJobStepType">
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</constant>
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<constant name="TYPE_BAKE_TEXTURE" value="4" enum="VoxelMesherJobStepType">
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</constant>
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<constant name="TYPE_SIMPLIFY_MESH" value="5" enum="VoxelMesherJobStepType">
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</constant>
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<constant name="TYPE_OTHER" value="6" enum="VoxelMesherJobStepType">
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</constant>
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</constants>
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</class>
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@ -79,6 +79,7 @@ SOFTWARE.
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#include "world/jobs/voxel_light_job.h"
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#include "world/jobs/voxel_prop_job.h"
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#include "world/jobs/voxel_terrain_job.h"
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#include "world/jobs/voxel_mesher_job_step.h"
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void register_voxelman_types() {
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ClassDB::register_class<VoxelMesher>();
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@ -135,6 +136,7 @@ void register_voxelman_types() {
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ClassDB::register_class<VoxelJob>();
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ClassDB::register_class<VoxelTerrainJob>();
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ClassDB::register_class<VoxelMesherJobStep>();
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ClassDB::register_class<VoxelLightJob>();
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ClassDB::register_class<VoxelPropJob>();
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123
world/jobs/voxel_mesher_job_step.cpp
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123
world/jobs/voxel_mesher_job_step.cpp
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "voxel_mesher_job_step.h"
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const String VoxelMesherJobStep::BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh";
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VoxelMesherJobStep::VoxelMesherJobStepType VoxelMesherJobStep::get_job_type() const {
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return _job_type;
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}
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void VoxelMesherJobStep::set_job_type(const VoxelMesherJobStep::VoxelMesherJobStepType value) {
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_job_type = value;
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}
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int VoxelMesherJobStep::get_lod_index() const {
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return _lod_index;
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}
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void VoxelMesherJobStep::set_lod_index(const int value) {
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_lod_index = value;
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}
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#ifdef MESH_UTILS_PRESENT
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Ref<FastQuadraticMeshSimplifier> VoxelMesherJobStep::get_fqms() {
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return _fqms;
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}
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void VoxelMesherJobStep::set_fqms(const Ref<FastQuadraticMeshSimplifier> &val) {
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_fqms = val;
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}
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float VoxelMesherJobStep::get_simplification_step_ratio() const {
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return _simplification_step_ratio;
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}
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void VoxelMesherJobStep::set_simplification_step_ratio(const float value) {
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_simplification_step_ratio = value;
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}
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int VoxelMesherJobStep::get_simplification_steps() const {
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return _simplification_steps;
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}
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void VoxelMesherJobStep::set_simplification_steps(const int value) {
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_simplification_steps = value;
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}
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float VoxelMesherJobStep::get_simplification_agressiveness() const {
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return _simplification_agressiveness;
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}
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void VoxelMesherJobStep::set_simplification_agressiveness(const float value) {
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_simplification_agressiveness = value;
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}
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#endif
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VoxelMesherJobStep::VoxelMesherJobStep() {
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_job_type = TYPE_NORMAL;
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_lod_index = 0;
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#ifdef MESH_UTILS_PRESENT
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_simplification_step_ratio = 0.8;
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_simplification_steps = 2;
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_simplification_agressiveness = 7;
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#endif
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}
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VoxelMesherJobStep::~VoxelMesherJobStep() {
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#ifdef MESH_UTILS_PRESENT
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_fqms.unref();
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#endif
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}
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void VoxelMesherJobStep::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_job_type"), &VoxelMesherJobStep::get_job_type);
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ClassDB::bind_method(D_METHOD("set_job_type", "value"), &VoxelMesherJobStep::set_job_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "job_type", PROPERTY_HINT_ENUM, VoxelMesherJobStep::BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE), "set_job_type", "get_job_type");
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ClassDB::bind_method(D_METHOD("get_lod_index"), &VoxelMesherJobStep::get_lod_index);
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ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &VoxelMesherJobStep::set_lod_index);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_index"), "set_lod_index", "get_lod_index");
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#ifdef MESH_UTILS_PRESENT
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ClassDB::bind_method(D_METHOD("get_fqms"), &VoxelMesherJobStep::get_fqms);
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ClassDB::bind_method(D_METHOD("set_fqms", "value"), &VoxelMesherJobStep::set_fqms);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fqms", PROPERTY_HINT_RESOURCE_TYPE, "FastQuadraticMeshSimplifier"), "set_fqms", "get_fqms");
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ClassDB::bind_method(D_METHOD("get_simplification_step_ratio"), &VoxelMesherJobStep::get_simplification_step_ratio);
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ClassDB::bind_method(D_METHOD("set_simplification_step_ratio", "value"), &VoxelMesherJobStep::set_simplification_step_ratio);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_step_ratio"), "set_simplification_step_ratio", "get_simplification_step_ratio");
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ClassDB::bind_method(D_METHOD("get_simplification_steps"), &VoxelMesherJobStep::get_simplification_steps);
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ClassDB::bind_method(D_METHOD("set_simplification_steps", "value"), &VoxelMesherJobStep::set_simplification_steps);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "simplification_steps"), "set_simplification_steps", "get_simplification_steps");
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ClassDB::bind_method(D_METHOD("get_simplification_agressiveness"), &VoxelMesherJobStep::get_simplification_agressiveness);
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ClassDB::bind_method(D_METHOD("set_simplification_agressiveness", "value"), &VoxelMesherJobStep::set_simplification_agressiveness);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "simplification_agressiveness"), "set_simplification_agressiveness", "get_simplification_agressiveness");
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#endif
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BIND_ENUM_CONSTANT(TYPE_NORMAL);
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BIND_ENUM_CONSTANT(TYPE_NORMAL_LOD);
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BIND_ENUM_CONSTANT(TYPE_DROP_UV2);
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BIND_ENUM_CONSTANT(TYPE_MERGE_VERTS);
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BIND_ENUM_CONSTANT(TYPE_BAKE_TEXTURE);
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BIND_ENUM_CONSTANT(TYPE_SIMPLIFY_MESH);
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BIND_ENUM_CONSTANT(TYPE_OTHER);
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}
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100
world/jobs/voxel_mesher_job_step.h
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100
world/jobs/voxel_mesher_job_step.h
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@ -0,0 +1,100 @@
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef VOXEL_MESHER_JOB_STEP_H
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#define VOXEL_MESHER_JOB_STEP_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/ref_counted.h"
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#ifndef Reference
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#define Reference RefCounted
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#endif
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#else
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#include "core/reference.h"
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#endif
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#ifdef MESH_UTILS_PRESENT
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#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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class VoxelMesherJobStep : public Reference {
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GDCLASS(VoxelMesherJobStep, Reference);
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public:
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//todo add:
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//type generate lighting,
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//type skip (this would leave the mesh empty)
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//type previous mesh (this would set the previous mesh's rid to the current lod level)
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enum VoxelMesherJobStepType {
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TYPE_NORMAL = 0,
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TYPE_NORMAL_LOD,
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TYPE_DROP_UV2,
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TYPE_MERGE_VERTS,
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TYPE_BAKE_TEXTURE,
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TYPE_SIMPLIFY_MESH,
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TYPE_OTHER,
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};
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static const String BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE;
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VoxelMesherJobStepType get_job_type() const;
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void set_job_type(const VoxelMesherJobStepType value);
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int get_lod_index() const;
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void set_lod_index(const int value);
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#ifdef MESH_UTILS_PRESENT
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Ref<FastQuadraticMeshSimplifier> get_fqms();
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void set_fqms(const Ref<FastQuadraticMeshSimplifier> &val);
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float get_simplification_step_ratio() const;
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void set_simplification_step_ratio(const float value);
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int get_simplification_steps() const;
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void set_simplification_steps(const int value);
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float get_simplification_agressiveness() const;
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void set_simplification_agressiveness(const float value);
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#endif
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VoxelMesherJobStep();
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~VoxelMesherJobStep();
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protected:
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static void _bind_methods();
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VoxelMesherJobStepType _job_type;
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int _lod_index;
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#ifdef MESH_UTILS_PRESENT
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Ref<FastQuadraticMeshSimplifier> _fqms;
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float _simplification_step_ratio;
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int _simplification_steps;
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float _simplification_agressiveness;
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#endif
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};
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VARIANT_ENUM_CAST(VoxelMesherJobStep::VoxelMesherJobStepType);
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#endif
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