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FastQuadraticMeshSimplifier should have been allocated for the voxel jobs.
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parent
32b98c0b45
commit
a67bc1eeba
@ -31,6 +31,10 @@ SOFTWARE.
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#include "../jobs/voxel_prop_job.h"
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#include "../jobs/voxel_terrain_job.h"
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#ifdef MESH_UTILS_PRESENT
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#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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Ref<VoxelChunk> VoxelWorldBlocky::_create_chunk(int x, int y, int z, Ref<VoxelChunk> chunk) {
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if (!chunk.is_valid()) {
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chunk = Ref<VoxelChunk>(memnew(VoxelChunkBlocky));
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@ -62,6 +66,9 @@ Ref<VoxelChunk> VoxelWorldBlocky::_create_chunk(int x, int y, int z, Ref<VoxelCh
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#ifdef MESH_UTILS_PRESENT
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s.instance();
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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s->set_fqms(fqms);
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s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
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s->set_simplification_step_ratio(0.8);
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s->set_simplification_agressiveness(7);
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@ -91,7 +98,6 @@ Ref<VoxelChunk> VoxelWorldBlocky::_create_chunk(int x, int y, int z, Ref<VoxelCh
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
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#ifdef MESH_UTILS_PRESENT
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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s->set_fqms(fqms);
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s->set_simplification_steps(2);
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@ -29,6 +29,10 @@ SOFTWARE.
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#include "../jobs/voxel_prop_job.h"
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#include "../jobs/voxel_terrain_job.h"
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#ifdef MESH_UTILS_PRESENT
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#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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Ref<VoxelChunk> VoxelWorldCubic::_create_chunk(int x, int y, int z, Ref<VoxelChunk> chunk) {
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if (!chunk.is_valid()) {
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chunk = Ref<VoxelChunk>(memnew(VoxelChunkCubic));
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@ -60,6 +64,9 @@ Ref<VoxelChunk> VoxelWorldCubic::_create_chunk(int x, int y, int z, Ref<VoxelChu
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#ifdef MESH_UTILS_PRESENT
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s.instance();
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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s->set_fqms(fqms);
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s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
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s->set_simplification_step_ratio(0.8);
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s->set_simplification_agressiveness(7);
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@ -92,7 +99,6 @@ Ref<VoxelChunk> VoxelWorldCubic::_create_chunk(int x, int y, int z, Ref<VoxelChu
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
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#ifdef MESH_UTILS_PRESENT
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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s->set_fqms(fqms);
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s->set_simplification_steps(2);
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@ -31,6 +31,10 @@ SOFTWARE.
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#include "../jobs/voxel_prop_job.h"
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#include "../jobs/voxel_terrain_job.h"
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#ifdef MESH_UTILS_PRESENT
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#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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_FORCE_INLINE_ int VoxelWorldDefault::get_build_flags() const {
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return _build_flags;
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}
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@ -207,6 +211,9 @@ Ref<VoxelChunk> VoxelWorldDefault::_create_chunk(int x, int y, int z, Ref<VoxelC
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#ifdef MESH_UTILS_PRESENT
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s.instance();
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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s->set_fqms(fqms);
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s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
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s->set_simplification_step_ratio(0.8);
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s->set_simplification_agressiveness(7);
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@ -236,7 +243,6 @@ Ref<VoxelChunk> VoxelWorldDefault::_create_chunk(int x, int y, int z, Ref<VoxelC
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
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#ifdef MESH_UTILS_PRESENT
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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s->set_fqms(fqms);
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s->set_simplification_steps(2);
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@ -29,6 +29,10 @@ SOFTWARE.
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#include "../jobs/voxel_prop_job.h"
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#include "../jobs/voxel_terrain_job.h"
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#ifdef MESH_UTILS_PRESENT
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#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
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#endif
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Ref<VoxelChunk> VoxelWorldMarchingCubes::_create_chunk(int x, int y, int z, Ref<VoxelChunk> chunk) {
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if (!chunk.is_valid()) {
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chunk = Ref<VoxelChunk>(memnew(VoxelChunkMarchingCubes));
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@ -60,6 +64,9 @@ Ref<VoxelChunk> VoxelWorldMarchingCubes::_create_chunk(int x, int y, int z, Ref<
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#ifdef MESH_UTILS_PRESENT
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s.instance();
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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s->set_fqms(fqms);
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s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
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s->set_simplification_step_ratio(0.8);
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s->set_simplification_agressiveness(7);
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@ -93,7 +100,6 @@ Ref<VoxelChunk> VoxelWorldMarchingCubes::_create_chunk(int x, int y, int z, Ref<
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s.instance();
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s->set_job_type(VoxelMesherJobStep::TYPE_SIMPLIFY_MESH);
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#ifdef MESH_UTILS_PRESENT
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Ref<FastQuadraticMeshSimplifier> fqms;
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fqms.instance();
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s->set_fqms(fqms);
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s->set_simplification_steps(2);
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