Remove the old terrain meshing method.

This commit is contained in:
Relintai 2022-02-09 12:56:58 +01:00
parent ad311181c8
commit 18dc41c8e4
2 changed files with 4 additions and 324 deletions

View File

@ -316,332 +316,9 @@ void VoxelTerrainJob::phase_physics_process() {
next_phase();
}
//TODO Remove chunk get_lod_num!
// Or make it automatic
//Also remove VoxelChunkDefault::BUILD_FLAG_CREATE_LODS
void VoxelTerrainJob::phase_terrain_mesh() {
Ref<VoxelChunkDefault> chunk = _chunk;
if ((chunk->get_build_flags() & VoxelChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
int starti = 0;
if (has_meta("bptm_ulm")) {
starti = get_meta("bptm_ulm");
}
for (int i = starti; i < _meshers.size(); ++i) {
if (should_return()) {
set_meta("bptm_ulm", i);
}
Ref<VoxelMesher> mesher = _meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
mesher->bake_colors(_chunk);
}
starti = 0;
if (has_meta("bptm_ullm")) {
starti = get_meta("bptm_ullm");
}
for (int i = starti; i < _liquid_meshers.size(); ++i) {
if (should_return()) {
set_meta("bptm_ullm", i);
}
Ref<VoxelMesher> mesher = _liquid_meshers.get(i);
ERR_CONTINUE(!mesher.is_valid());
mesher->bake_colors(_chunk);
}
}
int starti = 0;
if (has_meta("bptm_mm")) {
starti = get_meta("bptm_mm");
}
Ref<VoxelMesher> mesher;
for (int i = starti; i < _meshers.size(); ++i) {
if (should_return()) {
set_meta("bptm_mm", i);
}
Ref<VoxelMesher> m = _meshers.get(i);
ERR_CONTINUE(!m.is_valid());
if (!mesher.is_valid()) {
mesher = m;
mesher->set_material(_chunk->get_library()->material_get(0));
continue;
}
mesher->set_material(_chunk->get_library()->material_get(0));
mesher->add_mesher(m);
}
ERR_FAIL_COND(!mesher.is_valid());
starti = 0;
if (has_meta("bptm_lmm")) {
starti = get_meta("bptm_lmm");
}
Ref<VoxelMesher> liquid_mesher;
for (int i = starti; i < _liquid_meshers.size(); ++i) {
if (should_return()) {
set_meta("bptm_lmm", i);
}
Ref<VoxelMesher> m = _liquid_meshers.get(i);
ERR_CONTINUE(!m.is_valid());
if (!liquid_mesher.is_valid()) {
liquid_mesher = m;
liquid_mesher->set_material(_chunk->get_library()->material_get(0));
continue;
}
liquid_mesher->set_material(_chunk->get_library()->material_get(0));
liquid_mesher->add_mesher(m);
}
if (mesher->get_vertex_count() == 0 && liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() == 0) {
if (has_meta("bptm_ulm")) {
remove_meta("bptm_ulm");
}
if (has_meta("bptm_ullm")) {
remove_meta("bptm_ullm");
}
if (has_meta("bptm_mm")) {
remove_meta("bptm_mm");
}
if (has_meta("bptm_lmm")) {
remove_meta("bptm_lmm");
}
reset_stages();
next_phase();
return;
}
if (mesher->get_vertex_count() != 0) {
if (should_do()) {
temp_mesh_arr = mesher->build_mesh();
if (should_return()) {
return;
}
}
RID mesh_rid = chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_TERRAIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 0);
if (should_do()) {
if (mesh_rid == RID()) {
if ((chunk->get_build_flags() & VoxelChunkDefault::BUILD_FLAG_CREATE_LODS) != 0)
chunk->meshes_create(VoxelChunkDefault::MESH_INDEX_TERRAIN, chunk->get_lod_num() + 1);
else
chunk->meshes_create(VoxelChunkDefault::MESH_INDEX_TERRAIN, 1);
mesh_rid = chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_TERRAIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 0);
}
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
#if !GODOT4
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
#else
VS::get_singleton()->mesh_clear(mesh_rid);
#endif
if (should_return()) {
return;
}
}
if (should_do()) {
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (chunk->get_library()->material_get(0).is_valid())
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->material_get(0)->get_rid());
if (should_return()) {
return;
}
}
if ((chunk->get_build_flags() & VoxelChunkDefault::BUILD_FLAG_CREATE_LODS) != 0) {
if (should_do()) {
if (chunk->get_lod_num() >= 1) {
//for lod 1 just remove uv2
temp_mesh_arr[VisualServer::ARRAY_TEX_UV2] = Variant();
VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_TERRAIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 1), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (chunk->get_library()->material_get(1).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_TERRAIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 1), 0, chunk->get_library()->material_get(1)->get_rid());
}
if (should_return()) {
return;
}
}
if (should_do()) {
if (chunk->get_lod_num() >= 2) {
Array temp_mesh_arr2 = merge_mesh_array(temp_mesh_arr);
temp_mesh_arr = temp_mesh_arr2;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_TERRAIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 2), VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr2);
if (chunk->get_library()->material_get(2).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_TERRAIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 2), 0, chunk->get_library()->material_get(2)->get_rid());
}
if (should_return()) {
return;
}
}
if (should_do()) {
if (chunk->get_lod_num() >= 3) {
Ref<ShaderMaterial> mat = chunk->get_library()->material_get(0);
Ref<SpatialMaterial> spmat = chunk->get_library()->material_get(0);
Ref<Texture> tex;
if (mat.is_valid()) {
tex = mat->get_shader_param("texture_albedo");
} else if (spmat.is_valid()) {
tex = spmat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
}
if (tex.is_valid()) {
temp_mesh_arr = bake_mesh_array_uv(temp_mesh_arr, tex);
temp_mesh_arr[VisualServer::ARRAY_TEX_UV] = Variant();
VisualServer::get_singleton()->mesh_add_surface_from_arrays(
chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_TERRAIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 3),
VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (chunk->get_library()->material_get(3).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(
chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_TERRAIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 3), 0,
chunk->get_library()->material_get(3)->get_rid());
}
}
if (should_return()) {
return;
}
}
#ifdef MESH_UTILS_PRESENT
if (should_do()) {
if (chunk->get_lod_num() > 4) {
Ref<FastQuadraticMeshSimplifier> fqms;
fqms.INSTANCE();
fqms->set_preserve_border_edges(true);
fqms->initialize(temp_mesh_arr);
for (int i = 4; i < chunk->get_lod_num(); ++i) {
fqms->simplify_mesh(temp_mesh_arr.size() * 0.8, 7);
temp_mesh_arr = fqms->get_arrays();
VisualServer::get_singleton()->mesh_add_surface_from_arrays(
chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_TERRAIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, i),
VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (chunk->get_library()->material_get(i).is_valid())
VisualServer::get_singleton()->mesh_surface_set_material(
chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_TERRAIN, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, i), 0,
chunk->get_library()->material_get(i)->get_rid());
}
}
if (should_return()) {
return;
}
}
#endif
}
}
if (liquid_mesher.is_valid() && liquid_mesher->get_vertex_count() != 0) {
if (should_do()) {
temp_mesh_arr = liquid_mesher->build_mesh();
if (should_return()) {
return;
}
}
RID mesh_rid = chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_LIQUID, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 0);
if (should_do()) {
if (mesh_rid == RID()) {
chunk->meshes_create(VoxelChunkDefault::MESH_INDEX_LIQUID, 1);
mesh_rid = chunk->mesh_rid_get_index(VoxelChunkDefault::MESH_INDEX_LIQUID, VoxelChunkDefault::MESH_TYPE_INDEX_MESH, 0);
}
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
#if !GODOT4
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
#else
VS::get_singleton()->mesh_clear(mesh_rid);
#endif
if (should_return()) {
return;
}
}
// if (should_do()) {
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (chunk->get_library()->liquid_material_get(0).is_valid())
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->liquid_material_get(0)->get_rid());
// if (should_return()) {
// return;
// }
//}
}
if (has_meta("bptm_ulm")) {
remove_meta("bptm_ulm");
}
if (has_meta("bptm_ullm")) {
remove_meta("bptm_ullm");
}
if (has_meta("bptm_mm")) {
remove_meta("bptm_mm");
}
if (has_meta("bptm_lmm")) {
remove_meta("bptm_lmm");
}
reset_stages();
next_phase();
}
void VoxelTerrainJob::new_phase_terrain_mesh() {
Ref<VoxelChunkDefault> chunk = _chunk;
ERR_FAIL_COND(_meshers.size() == 0);
if (should_return()) {

View File

@ -35,6 +35,10 @@ include_pool_vector
class VoxelMesher;
//TODO Remove chunk get_lod_num!
// Or make it automatic
//Also remove VoxelChunkDefault::BUILD_FLAG_CREATE_LODS
class VoxelTerrainJob : public VoxelJob {
GDCLASS(VoxelTerrainJob, VoxelJob);
@ -65,7 +69,6 @@ public:
void phase_collider();
void phase_physics_proces();
void phase_terrain_mesh();
void new_phase_terrain_mesh();
void phase_finalize();
void phase_physics_process();