Work on fixing compile for 4.0.

This commit is contained in:
Relintai 2022-02-07 00:15:44 +01:00
parent 9ea3cf8de2
commit abe5db00cb
24 changed files with 559 additions and 58 deletions

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@ -26,7 +26,10 @@ SOFTWARE.
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/reference.h"
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#include "core/string/ustring.h"
#else
#include "core/reference.h"
@ -34,7 +37,6 @@ SOFTWARE.
#endif
#include "core/math/aabb.h"
#include "scene/resources/texture.h"
class WorldArea : public Reference {

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@ -26,7 +26,10 @@ SOFTWARE.
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/reference.h"
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#include "core/templates/vector.h"
#include "core/math/color.h"
#else

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@ -14,7 +14,8 @@
#define spatial_editor_plugin_h "editor/plugins/node_3d_editor_plugin.h"
#define camera_h "scene/3d/camera_3d.h"
#define spatial_h "scene/3d/node_3d.h"
#define navigation_h "scene/3d/navigation_3d.h"
#define navigation_h "scene/3d/node_3d.h"
#define Navigation3D Node3D
#define light_h "scene/3d/light_3d.h"
#define visual_server_h "servers/rendering_server.h"
#define mesh_instance_h "scene/3d/mesh_instance_3d.h"
@ -63,6 +64,7 @@
#define Camera Camera3D
#define ToolButton Button
#define Shape Shape3D
#define Reference RefCounted
typedef class World3D World;

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@ -57,7 +57,11 @@ void VoxelmanLibrary::material_set(const int index, const Ref<Material> &value)
}
void VoxelmanLibrary::material_remove(const int index) {
#if VERSION_MAJOR <= 3
_materials.remove(index);
#else
_materials.remove_at(index);
#endif
}
int VoxelmanLibrary::material_get_num() const {
@ -102,7 +106,11 @@ void VoxelmanLibrary::liquid_material_set(const int index, const Ref<Material> &
}
void VoxelmanLibrary::liquid_material_remove(const int index) {
#if VERSION_MAJOR <= 3
_liquid_materials.remove(index);
#else
_liquid_materials.remove_at(index);
#endif
}
int VoxelmanLibrary::liquid_material_get_num() const {
@ -147,7 +155,11 @@ void VoxelmanLibrary::prop_material_set(const int index, const Ref<Material> &va
}
void VoxelmanLibrary::prop_material_remove(const int index) {
#if VERSION_MAJOR <= 3
_prop_materials.remove(index);
#else
_prop_materials.remove_at(index);
#endif
}
int VoxelmanLibrary::prop_material_get_num() const {
@ -227,8 +239,13 @@ void VoxelmanLibrary::refresh_rects() {
}
void VoxelmanLibrary::setup_material_albedo(int material_index, Ref<Texture> texture) {
if (has_method("_setup_material_albedo"))
if (has_method("_setup_material_albedo")) {
#if VERSION_MAJOR < 4
call("_setup_material_albedo", material_index, texture);
#else
GDVIRTUAL_CALL(_setup_material_albedo, material_index, texture);
#endif
}
}
VoxelmanLibrary::VoxelmanLibrary() {
@ -246,7 +263,11 @@ void VoxelmanLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_initialized", "value"), &VoxelmanLibrary::set_initialized);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized");
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture")));
#else
GDVIRTUAL_BIND(_setup_material_albedo, "material_index", "texture");
#endif
ClassDB::bind_method(D_METHOD("material_get", "index"), &VoxelmanLibrary::material_get);
ClassDB::bind_method(D_METHOD("material_add", "value"), &VoxelmanLibrary::material_add);

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@ -124,6 +124,11 @@ public:
void setup_material_albedo(int material_index, Ref<Texture> texture);
#if VERSION_MAJOR >= 4
GDVIRTUAL2(_setup_material_albedo, int, Ref<Texture>);
#endif
VoxelmanLibrary();
~VoxelmanLibrary();

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@ -77,7 +77,11 @@ void VoxelmanLibrarySimple::voxel_surface_set(const int index, Ref<VoxelSurface>
}
void VoxelmanLibrarySimple::voxel_surface_remove(const int index) {
#if VERSION_MAJOR <= 3
_voxel_surfaces.remove(index);
#else
_voxel_surfaces.remove_at(index);
#endif
}
int VoxelmanLibrarySimple::voxel_surface_get_num() const {

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@ -26,7 +26,10 @@ SOFTWARE.
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/io/resource.h"
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#else
#include "core/resource.h"
#endif

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@ -26,7 +26,10 @@ SOFTWARE.
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/reference.h"
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#include "core/templates/vector.h"
#else
#include "core/reference.h"

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@ -26,11 +26,15 @@ SOFTWARE.
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/reference.h"
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#else
#include "core/reference.h"
#endif
#include "marching_cubes_tables.h"
using namespace MarchingCubes;

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@ -26,15 +26,16 @@ SOFTWARE.
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/reference.h"
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#else
#include "core/reference.h"
#endif
#include "../default/voxel_mesher_default.h"
#include "marching_cubes_cell_data.h"
#include "marching_cubes_tables.h"
using namespace MarchingCubes;

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@ -30,7 +30,6 @@ SOFTWARE.
#include "../world/voxel_chunk.h"
bool VoxelMesher::Vertex::operator==(const Vertex &p_vertex) const {
if (vertex != p_vertex.vertex)
return false;
@ -66,7 +65,6 @@ bool VoxelMesher::Vertex::operator==(const Vertex &p_vertex) const {
}
uint32_t VoxelMesher::VertexHasher::hash(const Vertex &p_vtx) {
uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.normal, sizeof(real_t) * 3, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.binormal, sizeof(real_t) * 3, h);
@ -295,7 +293,6 @@ void VoxelMesher::build_mesh_into(RID mesh) {
}
void VoxelMesher::generate_normals(bool p_flip) {
_format = _format | VisualServer::ARRAY_FORMAT_NORMAL;
for (int i = 0; i < _indices.size(); i += 3) {
@ -346,7 +343,11 @@ void VoxelMesher::remove_doubles() {
for (int j = 0; j < indices.size(); ++j) {
int index = indices[j];
#if VERSION_MAJOR < 4
_vertices.remove(index);
#else
_vertices.remove_at(index);
#endif
//make all indices that were bigger than the one we replaced one lower
for (int k = 0; k < _indices.size(); ++k) {
@ -398,8 +399,13 @@ void VoxelMesher::remove_doubles_hashed() {
for (int j = 0; j < indices.size(); ++j) {
int index = indices[j];
#if VERSION_MAJOR < 4
hashes.remove(index);
_vertices.remove(index);
#else
hashes.remove_at(index);
_vertices.remove_at(index);
#endif
//make all indices that were bigger than the one we replaced one lower
for (int k = 0; k < _indices.size(); ++k) {
@ -582,11 +588,9 @@ PoolVector<Vector3> VoxelMesher::build_collider() const {
return face_points;
if (_indices.size() == 0) {
int len = (_vertices.size() / 4);
for (int i = 0; i < len; ++i) {
face_points.push_back(_vertices.get(i * 4).vertex);
face_points.push_back(_vertices.get((i * 4) + 2).vertex);
face_points.push_back(_vertices.get((i * 4) + 1).vertex);
@ -607,7 +611,7 @@ PoolVector<Vector3> VoxelMesher::build_collider() const {
return face_points;
}
void VoxelMesher::bake_lights(MeshInstance *node, Vector<Ref<VoxelLight> > &lights) {
void VoxelMesher::bake_lights(MeshInstance *node, Vector<Ref<VoxelLight>> &lights) {
ERR_FAIL_COND(node == NULL);
Color darkColor(0, 0, 0, 1);
@ -649,13 +653,13 @@ void VoxelMesher::bake_lights(MeshInstance *node, Vector<Ref<VoxelLight> > &ligh
v_lightDiffuse += value;
/*
float dist2 = Mathf.Clamp(Vector3.Distance(transformedLights[i], vertices), 0f, 15f);
dist2 /= 35f;
float dist2 = Mathf.Clamp(Vector3.Distance(transformedLights[i], vertices), 0f, 15f);
dist2 /= 35f;
Vector3 value = Vector3.one;
value *= ((float) lights[i].Strength) / 255f;
value *= (1 - dist2);
v_lightDiffuse += value;*/
Vector3 value = Vector3.one;
value *= ((float) lights[i].Strength) / 255f;
value *= (1 - dist2);
v_lightDiffuse += value;*/
}
Color f = vertexv.color;
@ -742,7 +746,11 @@ Vector3 VoxelMesher::get_vertex(const int idx) const {
}
void VoxelMesher::remove_vertex(const int idx) {
#if VERSION_MAJOR < 4
_vertices.remove(idx);
#else
_vertices.remove_at(idx);
#endif
}
PoolVector<Vector3> VoxelMesher::get_normals() const {
@ -890,7 +898,11 @@ int VoxelMesher::get_index(const int idx) const {
}
void VoxelMesher::remove_index(const int idx) {
#if VERSION_MAJOR < 4
_indices.remove(idx);
#else
_indices.remove_at(idx);
#endif
}
VoxelMesher::VoxelMesher(const Ref<VoxelmanLibrary> &library) {
@ -927,9 +939,15 @@ VoxelMesher::~VoxelMesher() {
}
void VoxelMesher::_bind_methods() {
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_add_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
BIND_VMETHOD(MethodInfo("_bake_colors", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
BIND_VMETHOD(MethodInfo("_bake_liquid_colors", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
#else
GDVIRTUAL_BIND(_add_chunk, "chunk");
GDVIRTUAL_BIND(_bake_colors, "chunk");
GDVIRTUAL_BIND(_bake_liquid_colors, "chunk");
#endif
ClassDB::bind_method(D_METHOD("get_channel_index_type"), &VoxelMesher::get_channel_index_type);
ClassDB::bind_method(D_METHOD("set_channel_index_type", "value"), &VoxelMesher::set_channel_index_type);
@ -983,7 +1001,12 @@ void VoxelMesher::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_mesh_data_resource_transform_colored", "mesh", "transform", "colors", "uv_rect"), &VoxelMesher::add_mesh_data_resource_transform_colored, DEFVAL(Rect2(0, 0, 1, 1)));
#endif
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_add_mesher", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "VoxelMesher")));
#else
GDVIRTUAL_BIND(_add_mesher, "mesher");
#endif
ClassDB::bind_method(D_METHOD("add_mesher", "mesher"), &VoxelMesher::add_mesher);
ClassDB::bind_method(D_METHOD("_add_mesher", "mesher"), &VoxelMesher::_add_mesher);

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@ -26,7 +26,10 @@ SOFTWARE.
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/reference.h"
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#include "core/templates/vector.h"
#include "core/math/color.h"
#else
@ -189,6 +192,13 @@ public:
void remove_index(const int idx);
void add_indices(const int index);
#if VERSION_MAJOR >= 4
GDVIRTUAL1(_add_chunk, Ref<VoxelChunk>);
GDVIRTUAL1(_bake_colors, Ref<VoxelChunk>);
GDVIRTUAL1(_bake_liquid_colors, Ref<VoxelChunk>);
GDVIRTUAL1(_add_mesher, Ref<VoxelMesher>);
#endif
VoxelMesher(const Ref<VoxelmanLibrary> &library);
VoxelMesher();
~VoxelMesher();

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@ -179,13 +179,25 @@ Ref<VoxelChunk> VoxelWorldDefault::_create_chunk(int x, int y, int z, Ref<VoxelC
if (chunk->job_get_count() == 0) {
Ref<VoxelTerrarinJob> tj;
#if VERSION_MAJOR < 4
tj.instance();
#else
tj.instantiate();
#endif
Ref<VoxelLightJob> lj;
#if VERSION_MAJOR < 4
lj.instance();
#else
lj.instantiate();
#endif
Ref<VoxelPropJob> pj;
#if VERSION_MAJOR < 4
pj.instance();
#else
pj.instantiate();
#endif
pj->set_prop_mesher(Ref<VoxelMesher>(memnew(VoxelMesherDefault)));
chunk->job_add(lj);

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@ -61,8 +61,13 @@ void EnvironmentData::set_indirect_energy(const int index, const float value) {
}
void EnvironmentData::setup(WorldEnvironment *world_environment, DirectionalLight *primary_light, DirectionalLight *secondary_light) {
if (has_method("_setup"))
if (has_method("_setup")) {
#if VERSION_MAJOR < 4
call("_setup", world_environment, primary_light, secondary_light);
#else
GDVIRTUAL_CALL(_setup, world_environment, primary_light, secondary_light);
#endif
}
}
void EnvironmentData::setup_bind(Node *world_environment, Node *primary_light, Node *secondary_light) {
setup(Object::cast_to<WorldEnvironment>(world_environment), Object::cast_to<DirectionalLight>(primary_light), Object::cast_to<DirectionalLight>(secondary_light));
@ -84,7 +89,11 @@ EnvironmentData::~EnvironmentData() {
}
void EnvironmentData::_bind_methods() {
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_setup", PropertyInfo(Variant::OBJECT, "world_environment", PROPERTY_HINT_RESOURCE_TYPE, "WorldEnvironment"), PropertyInfo(Variant::OBJECT, "primary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight"), PropertyInfo(Variant::OBJECT, "secondary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight")));
#else
GDVIRTUAL_BIND(_setup, "world_environment", "primary_light", "secondary_light");
#endif
ClassDB::bind_method(D_METHOD("get_environment"), &EnvironmentData::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "value"), &EnvironmentData::set_environment);

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@ -57,6 +57,10 @@ public:
void setup(WorldEnvironment *world_environment, DirectionalLight *primary_light, DirectionalLight *secondary_light);
void setup_bind(Node *world_environment, Node *primary_light, Node *secondary_light);
#if VERSION_MAJOR >= 4
GDVIRTUAL3(_setup, WorldEnvironment*, DirectionalLight*, DirectionalLight*);
#endif
EnvironmentData();
~EnvironmentData();

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@ -32,7 +32,10 @@ SOFTWARE.
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/reference.h"
#include "core/object/ref_counted.h"
#ifndef Reference
#define Reference RefCounted
#endif
#else
#include "core/reference.h"
#endif

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@ -230,7 +230,11 @@ void VoxelChunk::job_set(int index, const Ref<VoxelJob> &job) {
void VoxelChunk::job_remove(const int index) {
ERR_FAIL_INDEX(index, _jobs.size());
#if VERSION_MAJOR < 4
_jobs.remove(index);
#else
_jobs.remove_at(index);
#endif
}
void VoxelChunk::job_add(const Ref<VoxelJob> &job) {
_jobs.push_back(job);
@ -284,9 +288,13 @@ Ref<VoxelJob> VoxelChunk::job_get_current() {
//Voxel Data
void VoxelChunk::channel_setup() {
#if VERSION_MAJOR < 4
ERR_FAIL_COND_MSG(!has_method("_channel_setup"), "VoxelChunk: _setup_channels() is missing! Please implement it!");
call("_channel_setup");
#else
GDVIRTUAL_CALL(_channel_setup);
#endif
}
void VoxelChunk::set_size(const int size_x, const int size_y, const int size_z, const int margin_start, const int margin_end) {
@ -583,13 +591,22 @@ void VoxelChunk::voxel_structure_remove(const Ref<VoxelStructure> &structure) {
int index = _voxel_structures.find(structure);
if (index != -1)
if (index != -1) {
#if VERSION_MAJOR < 4
_voxel_structures.remove(index);
#else
_voxel_structures.remove_at(index);
#endif
}
}
void VoxelChunk::voxel_structure_remove_index(const int index) {
ERR_FAIL_INDEX(index, _voxel_structures.size());
#if VERSION_MAJOR < 4
_voxel_structures.remove(index);
#else
_voxel_structures.remove_at(index);
#endif
}
void VoxelChunk::voxel_structure_clear() {
_voxel_structures.clear();
@ -625,7 +642,11 @@ void VoxelChunk::build() {
ERR_FAIL_COND(!get_voxel_world()->is_inside_tree());
ERR_FAIL_COND(!is_in_tree());
#if VERSION_MAJOR < 4
call("_build");
#else
GDVIRTUAL_CALL(_build);
#endif
}
void VoxelChunk::_build() {
@ -646,25 +667,44 @@ void VoxelChunk::clear() {
}
void VoxelChunk::finalize_build() {
#if VERSION_MAJOR < 4
if (has_method("_finalize_build")) {
call("_finalize_build");
}
#else
GDVIRTUAL_CALL(_finalize_build);
#endif
}
void VoxelChunk::bake_lights() {
if (has_method("_bake_lights"))
#if VERSION_MAJOR < 4
if (has_method("_bake_lights")) {
call("_bake_lights");
}
#else
GDVIRTUAL_CALL(_bake_lights);
#endif
}
void VoxelChunk::bake_light(Ref<VoxelLight> light) {
if (!light.is_valid())
return;
if (has_method("_bake_lights"))
#if VERSION_MAJOR < 4
if (has_method("_bake_light")) {
call("_bake_light", light);
}
#else
GDVIRTUAL_CALL(_bake_light, light);
#endif
}
void VoxelChunk::clear_baked_lights() {
if (has_method("_clear_baked_lights"))
#if VERSION_MAJOR < 4
if (has_method("_clear_baked_lights")) {
call("_clear_baked_lights");
}
#else
GDVIRTUAL_CALL(_clear_baked_lights);
#endif
}
#if PROPS_PRESENT
@ -693,7 +733,11 @@ int VoxelChunk::prop_get_count() const {
void VoxelChunk::prop_remove(const int index) {
ERR_FAIL_INDEX(index, _props.size());
#if VERSION_MAJOR < 4
_props.remove(index);
#else
_props.remove_at(index);
#endif
}
void VoxelChunk::props_clear() {
_props.clear();
@ -735,8 +779,13 @@ int VoxelChunk::mesh_data_resource_addv(const Vector3 &local_data_pos, const Ref
_mesh_data_resources.push_back(e);
if (has_method("_mesh_data_resource_added"))
#if VERSION_MAJOR < 4
if (has_method("_mesh_data_resource_added")) {
call("_mesh_data_resource_added", index);
}
#else
GDVIRTUAL_CALL(_mesh_data_resource_added, index);
#endif
return index;
}
@ -774,8 +823,13 @@ int VoxelChunk::mesh_data_resource_add(const Transform &local_transform, const R
_mesh_data_resources.push_back(e);
if (has_method("_mesh_data_resource_added"))
#if VERSION_MAJOR < 4
if (has_method("_mesh_data_resource_added")) {
call("_mesh_data_resource_added", index);
}
#else
GDVIRTUAL_CALL(_mesh_data_resource_added, index);
#endif
return index;
}
@ -926,7 +980,11 @@ int VoxelChunk::collider_get_count() const {
void VoxelChunk::collider_remove(const int index) {
ERR_FAIL_INDEX(index, _colliders.size());
#if VERSION_MAJOR < 4
_colliders.remove(index);
#else
_colliders.remove_at(index);
#endif
}
void VoxelChunk::colliders_clear() {
_colliders.clear();
@ -935,43 +993,92 @@ void VoxelChunk::colliders_clear() {
void VoxelChunk::enter_tree() {
_is_in_tree = true;
if (has_method("_enter_tree"))
#if VERSION_MAJOR < 4
if (has_method("_enter_tree")) {
call("_enter_tree");
}
#else
GDVIRTUAL_CALL(_enter_tree);
#endif
}
void VoxelChunk::exit_tree() {
_is_in_tree = false;
if (has_method("_exit_tree"))
#if VERSION_MAJOR < 4
if (has_method("_exit_tree")) {
call("_exit_tree");
}
#else
GDVIRTUAL_CALL(_exit_tree);
#endif
}
void VoxelChunk::process(const float delta) {
if (has_method("_process"))
#if VERSION_MAJOR < 4
if (has_method("_process")) {
call("_process", delta);
}
#else
GDVIRTUAL_CALL(_process, delta);
#endif
}
void VoxelChunk::physics_process(const float delta) {
if (has_method("_physics_process"))
#if VERSION_MAJOR < 4
if (has_method("_physics_process")) {
call("_physics_process", delta);
}
#else
GDVIRTUAL_CALL(_physics_process, delta);
#endif
}
void VoxelChunk::world_transform_changed() {
call("_world_transform_changed");
#if VERSION_MAJOR < 4
call("_world_transform_changed");
#else
GDVIRTUAL_CALL(_world_transform_changed);
#endif
}
void VoxelChunk::visibility_changed(const bool visible) {
if (has_method("_visibility_changed"))
#if VERSION_MAJOR < 4
if (has_method("_visibility_changed")) {
call("_visibility_changed", _is_visible);
}
#else
GDVIRTUAL_CALL(_visibility_changed, _is_visible);
#endif
}
void VoxelChunk::world_light_added(const Ref<VoxelLight> &light) {
if (has_method("_world_light_added"))
#if VERSION_MAJOR < 4
if (has_method("_world_light_added")) {
call("_world_light_added", light);
}
#else
GDVIRTUAL_CALL(_world_light_added, light);
#endif
}
void VoxelChunk::world_light_removed(const Ref<VoxelLight> &light) {
if (has_method("_world_light_removed"))
#if VERSION_MAJOR < 4
if (has_method("_world_light_removed")) {
call("_world_light_removed", light);
}
#else
GDVIRTUAL_CALL(_world_light_removed, light);
#endif
}
void VoxelChunk::generation_process(const float delta) {
#if VERSION_MAJOR < 4
call("_generation_process", delta);
#else
GDVIRTUAL_CALL(_generation_process, delta);
#endif
}
void VoxelChunk::generation_physics_process(const float delta) {
#if VERSION_MAJOR < 4
call("_generation_physics_process", delta);
#else
GDVIRTUAL_CALL(_generation_physics_process, delta);
#endif
}
Transform VoxelChunk::get_transform() const {
@ -982,19 +1089,16 @@ void VoxelChunk::set_transform(const Transform &transform) {
}
Transform VoxelChunk::get_global_transform() const {
ERR_FAIL_COND_V(!get_voxel_world(), Transform());
return get_voxel_world()->get_global_transform() * _transform;
}
Vector3 VoxelChunk::to_local(Vector3 p_global) const {
return get_global_transform().affine_inverse().xform(p_global);
}
Vector3 VoxelChunk::to_global(Vector3 p_local) const {
return get_global_transform().xform(p_local);
}
@ -1195,6 +1299,7 @@ void VoxelChunk::_get_property_list(List<PropertyInfo> *p_list) const {
void VoxelChunk::_bind_methods() {
ADD_SIGNAL(MethodInfo("mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_mesh_data_resource_added", PropertyInfo(Variant::INT, "index")));
BIND_VMETHOD(MethodInfo("_channel_setup"));
@ -1202,11 +1307,21 @@ void VoxelChunk::_bind_methods() {
BIND_VMETHOD(MethodInfo("_bake_lights"));
BIND_VMETHOD(MethodInfo("_bake_light", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "VoxelLight")));
BIND_VMETHOD(MethodInfo("_clear_baked_lights"));
#else
GDVIRTUAL_BIND(_mesh_data_resource_added, "index");
GDVIRTUAL_BIND(_channel_setup);
GDVIRTUAL_BIND(_bake_lights);
GDVIRTUAL_BIND(_bake_light, "light");
GDVIRTUAL_BIND(_clear_baked_lights);
#endif
ClassDB::bind_method(D_METHOD("bake_lights"), &VoxelChunk::bake_lights);
ClassDB::bind_method(D_METHOD("bake_light", "light"), &VoxelChunk::bake_light);
ClassDB::bind_method(D_METHOD("clear_baked_lights"), &VoxelChunk::clear_baked_lights);
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
@ -1220,6 +1335,21 @@ void VoxelChunk::_bind_methods() {
BIND_VMETHOD(MethodInfo("_generation_physics_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_finalize_build"));
#else
GDVIRTUAL_BIND(_enter_tree);
GDVIRTUAL_BIND(_exit_tree);
GDVIRTUAL_BIND(_process, "delta");
GDVIRTUAL_BIND(_physics_process, "delta");
GDVIRTUAL_BIND(_world_transform_changed);
GDVIRTUAL_BIND(_visibility_changed, "visible");
GDVIRTUAL_BIND(_world_light_added, "light");
GDVIRTUAL_BIND(_world_light_removed, "light");
GDVIRTUAL_BIND(_generation_process, "delta");
GDVIRTUAL_BIND(_generation_physics_process, "delta");
GDVIRTUAL_BIND(_finalize_build);
#endif
ClassDB::bind_method(D_METHOD("enter_tree"), &VoxelChunk::enter_tree);
ClassDB::bind_method(D_METHOD("exit_tree"), &VoxelChunk::exit_tree);
@ -1437,7 +1567,12 @@ void VoxelChunk::_bind_methods() {
ClassDB::bind_method(D_METHOD("collider_remove", "index"), &VoxelChunk::collider_remove);
ClassDB::bind_method(D_METHOD("colliders_clear"), &VoxelChunk::colliders_clear);
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_build"));
#else
GDVIRTUAL_BIND(_build);
#endif
ClassDB::bind_method(D_METHOD("build"), &VoxelChunk::build);
ClassDB::bind_method(D_METHOD("_build"), &VoxelChunk::_build);

View File

@ -26,15 +26,15 @@ SOFTWARE.
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/config/engine.h"
#include "core/io/resource.h"
#include "core/string/ustring.h"
#include "core/config/engine.h"
#include "core/variant/array.h"
#else
#include "core/array.h"
#include "core/engine.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "core/engine.h"
#include "core/array.h"
#endif
#include "../defines.h"
@ -62,11 +62,14 @@ include_pool_vector
#if VERSION_MAJOR >= 4
#define Texture Texture2D
#include "core/math/transform_3d.h"
typedef class Transform3D Transform;
#endif
#include "../library/voxel_surface.h"
#include "../library/voxelman_library.h"
; //hackfix for a clang format issue
; //hackfix for a clang format issue
class VoxelJob;
class VoxelWorld;
@ -292,6 +295,31 @@ public:
Vector3 to_local(Vector3 p_global) const;
Vector3 to_global(Vector3 p_local) const;
#if VERSION_MAJOR >= 4
GDVIRTUAL1(_mesh_data_resource_added, int);
GDVIRTUAL0(_channel_setup);
GDVIRTUAL0(_bake_lights);
GDVIRTUAL1(_bake_light, Ref<VoxelLight>);
GDVIRTUAL0(_clear_baked_lights);
GDVIRTUAL0(_enter_tree);
GDVIRTUAL0(_exit_tree);
GDVIRTUAL1(_process, float);
GDVIRTUAL1(_physics_process, float);
GDVIRTUAL0(_world_transform_changed);
GDVIRTUAL1(_visibility_changed, bool);
GDVIRTUAL1(_world_light_added, Ref<VoxelLight>);
GDVIRTUAL1(_world_light_removed, Ref<VoxelLight>);
GDVIRTUAL1(_generation_process, float);
GDVIRTUAL1(_generation_physics_process, float);
GDVIRTUAL0(_finalize_build);
GDVIRTUAL0(_build);
#endif
VoxelChunk();
~VoxelChunk();
@ -372,11 +400,11 @@ protected:
float _voxel_scale;
int _current_job;
Vector<Ref<VoxelJob> > _jobs;
Vector<Ref<VoxelJob>> _jobs;
Ref<VoxelmanLibrary> _library;
Vector<Ref<VoxelStructure> > _voxel_structures;
Vector<Ref<VoxelStructure>> _voxel_structures;
#if PROPS_PRESENT
Vector<PropDataStore> _props;

View File

@ -66,8 +66,13 @@ void VoxelStructure::set_position(const int x, const int y, const int z) {
void VoxelStructure::write_to_chunk(Ref<VoxelChunk> chunk) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_write_to_chunk"))
#if VERSION_MAJOR < 4
if (has_method("_write_to_chunk")) {
call("_write_to_chunk", chunk);
}
#else
GDVIRTUAL_CALL(_write_to_chunk, chunk);
#endif
}
VoxelStructure::VoxelStructure() {
@ -81,7 +86,11 @@ VoxelStructure::~VoxelStructure() {
}
void VoxelStructure::_bind_methods() {
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_write_to_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
#else
GDVIRTUAL_BIND(_write_to_chunk, "chunk");
#endif
ClassDB::bind_method(D_METHOD("get_use_aabb"), &VoxelStructure::get_use_aabb);
ClassDB::bind_method(D_METHOD("set_use_aabb", "value"), &VoxelStructure::set_use_aabb);

View File

@ -29,19 +29,18 @@ SOFTWARE.
#include "core/io/resource.h"
#include "core/templates/hash_map.h"
#else
#include "core/resource.h"
#include "core/hash_map.h"
#include "core/resource.h"
#endif
#include "../defines.h"
#include pool_vector_h
include_pool_vector
#include "core/math/aabb.h"
#include "voxel_chunk.h"
class VoxelStructure : public Resource {
class VoxelStructure : public Resource {
GDCLASS(VoxelStructure, Resource);
public:
@ -64,6 +63,10 @@ public:
void write_to_chunk(Ref<VoxelChunk> chunk);
#if VERSION_MAJOR >= 4
GDVIRTUAL1(_write_to_chunk, Ref<VoxelChunk>);
#endif
VoxelStructure();
~VoxelStructure();

View File

@ -197,7 +197,11 @@ void VoxelWorld::world_area_add(const Ref<WorldArea> &area) {
void VoxelWorld::world_area_remove(const int index) {
ERR_FAIL_INDEX(index, _world_areas.size());
#if VERSION_MAJOR < 4
_world_areas.remove(index);
#else
_world_areas.remove_at(index);
#endif
}
void VoxelWorld::world_areas_clear() {
_world_areas.clear();
@ -222,13 +226,22 @@ void VoxelWorld::voxel_structure_remove(const Ref<VoxelStructure> &structure) {
int index = _voxel_structures.find(structure);
if (index != -1)
if (index != -1) {
#if VERSION_MAJOR < 4
_voxel_structures.remove(index);
#else
_voxel_structures.remove_at(index);
#endif
}
}
void VoxelWorld::voxel_structure_remove_index(const int index) {
ERR_FAIL_INDEX(index, _voxel_structures.size());
#if VERSION_MAJOR < 4
_voxel_structures.remove(index);
#else
_voxel_structures.remove_at(index);
#endif
}
void VoxelWorld::voxel_structures_clear() {
_voxel_structures.clear();
@ -280,8 +293,13 @@ void VoxelWorld::chunk_add(Ref<VoxelChunk> chunk, const int x, const int y, cons
if (is_inside_tree())
chunk->enter_tree();
if (has_method("_chunk_added"))
if (has_method("_chunk_added")) {
#if VERSION_MAJOR < 4
call("_chunk_added", chunk);
#else
GDVIRTUAL_CALL(_chunk_added, chunk);
#endif
}
}
bool VoxelWorld::chunk_has(const int x, const int y, const int z) const {
return _chunks.has(IntPos(x, y, z));
@ -304,7 +322,11 @@ Ref<VoxelChunk> VoxelWorld::chunk_remove(const int x, const int y, const int z)
for (int i = 0; i < _chunks_vector.size(); ++i) {
if (_chunks_vector.get(i) == chunk) {
#if VERSION_MAJOR < 4
_chunks_vector.remove(i);
#else
_chunks_vector.remove_at(i);
#endif
break;
}
}
@ -321,7 +343,11 @@ Ref<VoxelChunk> VoxelWorld::chunk_remove_index(const int index) {
ERR_FAIL_INDEX_V(index, _chunks_vector.size(), NULL);
Ref<VoxelChunk> chunk = _chunks_vector.get(index);
#if VERSION_MAJOR < 4
_chunks_vector.remove(index);
#else
_chunks_vector.remove_at(index);
#endif
_chunks.erase(IntPos(chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z()));
chunk->exit_tree();
@ -361,7 +387,12 @@ Ref<VoxelChunk> VoxelWorld::chunk_get_or_create(int x, int y, int z) {
}
Ref<VoxelChunk> VoxelWorld::chunk_create(const int x, const int y, const int z) {
#if VERSION_MAJOR < 4
Ref<VoxelChunk> c = call("_create_chunk", x, y, z, Ref<VoxelChunk>());
#else
Ref<VoxelChunk> c;
GDVIRTUAL_CALL(_create_chunk, x, y, z, Ref<VoxelChunk>(), c);
#endif
generation_queue_add_to(c);
@ -371,12 +402,21 @@ Ref<VoxelChunk> VoxelWorld::chunk_create(const int x, const int y, const int z)
void VoxelWorld::chunk_setup(Ref<VoxelChunk> chunk) {
ERR_FAIL_COND(!chunk.is_valid());
#if VERSION_MAJOR < 4
call("_create_chunk", chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z(), chunk);
#else
Ref<VoxelChunk> c;
GDVIRTUAL_CALL(_create_chunk, chunk->get_position_x(), chunk->get_position_y(), chunk->get_position_z(), chunk, c);
#endif
}
Ref<VoxelChunk> VoxelWorld::_create_chunk(const int x, const int y, const int z, Ref<VoxelChunk> chunk) {
if (!chunk.is_valid()) {
#if VERSION_MAJOR < 4
chunk.instance();
#else
chunk.instantiate();
#endif
}
//no meshers here
@ -405,10 +445,19 @@ Ref<VoxelChunk> VoxelWorld::_create_chunk(const int x, const int y, const int z,
void VoxelWorld::chunk_generate(Ref<VoxelChunk> chunk) {
ERR_FAIL_COND(!chunk.is_valid());
if (has_method("_prepare_chunk_for_generation"))
if (has_method("_prepare_chunk_for_generation")) {
#if VERSION_MAJOR < 4
call("_prepare_chunk_for_generation", chunk);
#else
GDVIRTUAL_CALL(_prepare_chunk_for_generation, chunk);
#endif
}
#if VERSION_MAJOR < 4
call("_generate_chunk", chunk);
#else
GDVIRTUAL_CALL(_generate_chunk, chunk);
#endif
chunk->build();
}
@ -517,7 +566,11 @@ Ref<VoxelChunk> VoxelWorld::generation_queue_get_index(int index) {
void VoxelWorld::generation_queue_remove_index(int index) {
ERR_FAIL_INDEX(index, _generation_queue.size());
#if VERSION_MAJOR < 4
_generation_queue.remove(index);
#else
_generation_queue.remove_at(index);
#endif
}
int VoxelWorld::generation_queue_get_size() const {
return _generation_queue.size();
@ -536,7 +589,11 @@ Ref<VoxelChunk> VoxelWorld::generation_get_index(const int index) {
void VoxelWorld::generation_remove_index(const int index) {
ERR_FAIL_INDEX(index, _generating.size());
#if VERSION_MAJOR < 4
_generating.remove(index);
#else
_generating.remove_at(index);
#endif
}
int VoxelWorld::generation_get_size() const {
return _generating.size();
@ -589,7 +646,11 @@ void VoxelWorld::prop_add(Transform tarnsform, const Ref<PropData> &prop, const
if (!sc.is_valid())
continue;
#if VERSION_MAJOR < 4
Node *n = sc->instance();
#else
Node *n = sc->instantiate();
#endif
add_child(n);
n->set_owner(this);
@ -837,11 +898,24 @@ Ref<VoxelChunk> VoxelWorld::get_or_create_chunk_at_world_position(const Vector3
}
void VoxelWorld::set_voxel_with_tool(const bool mode_add, const Vector3 hit_position, const Vector3 hit_normal, const int selected_voxel, const int isolevel) {
#if VERSION_MAJOR < 4
call("_set_voxel_with_tool", mode_add, hit_position, hit_normal, selected_voxel, isolevel);
#else
GDVIRTUAL_CALL(_set_voxel_with_tool, mode_add, hit_position, hit_normal, selected_voxel, isolevel);
#endif
}
int VoxelWorld::get_channel_index_info(const VoxelWorld::ChannelTypeInfo channel_type) {
#if VERSION_MAJOR < 4
return call("_get_channel_index_info", channel_type);
#else
int ret;
if (GDVIRTUAL_CALL(_get_channel_index_info, channel_type, ret)) {
return ret;
}
return 0;
#endif
}
VoxelWorld::VoxelWorld() {
@ -951,7 +1025,11 @@ void VoxelWorld::_notification(int p_what) {
#endif
_is_priority_generation = false;
#if VERSION_MAJOR < 4
call("_generation_finished");
#else
GDVIRTUAL_CALL(_generation_finished);
#endif
emit_signal("generation_finished");
@ -962,7 +1040,11 @@ void VoxelWorld::_notification(int p_what) {
Ref<VoxelChunk> chunk = _generating.get(i);
if (!chunk.is_valid() || !chunk->get_is_generating()) {
#if VERSION_MAJOR < 4
_generating.remove(i);
#else
_generating.remove_at(i);
#endif
--i;
continue;
}
@ -976,7 +1058,12 @@ void VoxelWorld::_notification(int p_what) {
while (_generating.size() < _max_concurrent_generations && _generation_queue.size() != 0) {
Ref<VoxelChunk> chunk = _generation_queue.get(0);
#if VERSION_MAJOR < 4
_generation_queue.remove(0);
#else
_generation_queue.remove_at(0);
#endif
ERR_FAIL_COND(!chunk.is_valid());
@ -1112,7 +1199,11 @@ void VoxelWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("voxel_structures_set"), &VoxelWorld::voxel_structures_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "17/17:VoxelStructure", PROPERTY_USAGE_DEFAULT, "VoxelStructure"), "voxel_structures_set", "voxel_structures_get");
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_chunk_added", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
#else
GDVIRTUAL_BIND(_chunk_added, "chunk");
#endif
ClassDB::bind_method(D_METHOD("chunk_add", "chunk", "x", "y", "z"), &VoxelWorld::chunk_add);
ClassDB::bind_method(D_METHOD("chunk_has", "x", "y", "z"), &VoxelWorld::chunk_has);
@ -1140,11 +1231,19 @@ void VoxelWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("generation_get_size"), &VoxelWorld::generation_get_size);
ADD_SIGNAL(MethodInfo("generation_finished"));
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_generation_finished"));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), "_create_chunk", PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
BIND_VMETHOD(MethodInfo("_prepare_chunk_for_generation", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
BIND_VMETHOD(MethodInfo("_generate_chunk", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk")));
#else
GDVIRTUAL_BIND(_generation_finished);
GDVIRTUAL_BIND(_create_chunk, "chunk", "x", "y", "z", "chunk", "ret");
GDVIRTUAL_BIND(_prepare_chunk_for_generation, "chunk");
GDVIRTUAL_BIND(_generate_chunk, "chunk");
#endif
ClassDB::bind_method(D_METHOD("chunk_get_or_create", "x", "y", "z"), &VoxelWorld::chunk_get_or_create);
ClassDB::bind_method(D_METHOD("chunk_create", "x", "y", "z"), &VoxelWorld::chunk_create);
@ -1176,17 +1275,25 @@ void VoxelWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_chunk_at_world_position", "world_position"), &VoxelWorld::get_chunk_at_world_position);
ClassDB::bind_method(D_METHOD("get_or_create_chunk_at_world_position", "world_position"), &VoxelWorld::get_or_create_chunk_at_world_position);
BIND_VMETHOD(MethodInfo("_get_channel_index_info", PropertyInfo(Variant::INT, "channel_type", PROPERTY_HINT_ENUM, BINDING_STRING_CHANNEL_TYPE_INFO)));
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::INT, "ret", "_get_channel_index_info", PropertyInfo(Variant::INT, "channel_type", PROPERTY_HINT_ENUM, BINDING_STRING_CHANNEL_TYPE_INFO)));
#else
GDVIRTUAL_BIND(_get_channel_index_info, "channel_type", "ret");
#endif
ClassDB::bind_method(D_METHOD("get_channel_index_info", "channel_type"), &VoxelWorld::get_channel_index_info);
ClassDB::bind_method(D_METHOD("_get_channel_index_info", "channel_type"), &VoxelWorld::_get_channel_index_info);
#if VERSION_MAJOR < 4
BIND_VMETHOD(MethodInfo("_set_voxel_with_tool",
PropertyInfo(Variant::BOOL, "mode_add"),
PropertyInfo(Variant::VECTOR3, "hit_position"),
PropertyInfo(Variant::VECTOR3, "hit_normal"),
PropertyInfo(Variant::INT, "selected_voxel"),
PropertyInfo(Variant::INT, "isolevel")));
#else
GDVIRTUAL_BIND(_set_voxel_with_tool, "mode_add", "hit_position", "hit_normal", "selected_voxel", "isolevel");
#endif
ClassDB::bind_method(D_METHOD("set_voxel_with_tool", "mode_add", "hit_position", "hit_normal", "selected_voxel", "isolevel"), &VoxelWorld::set_voxel_with_tool);
ClassDB::bind_method(D_METHOD("_set_voxel_with_tool", "mode_add", "hit_position", "hit_normal", "selected_voxel", "isolevel"), &VoxelWorld::_set_voxel_with_tool);

View File

@ -191,6 +191,20 @@ public:
int get_channel_index_info(const ChannelTypeInfo channel_type);
#if VERSION_MAJOR >= 4
GDVIRTUAL1(_chunk_added, Ref<VoxelChunk>);
GDVIRTUAL0(_generation_finished);
GDVIRTUAL4R(Ref<VoxelChunk>, _create_chunk, int, int, int, Ref<VoxelChunk>);
GDVIRTUAL1(_prepare_chunk_for_generation, Ref<VoxelChunk>);
GDVIRTUAL1(_generate_chunk, Ref<VoxelChunk>);
GDVIRTUAL1R(int, _get_channel_index_info, int);
GDVIRTUAL5(_set_voxel_with_tool, bool, Vector3, Vector3, int, int);
#endif
VoxelWorld();
~VoxelWorld();

View File

@ -42,6 +42,7 @@ SOFTWARE.
#include spatial_editor_plugin_h
#include camera_h
#if VERSION_MAJOR < 4
bool VoxelWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!_world || !_world->get_editable()) {
return false;
@ -68,6 +69,39 @@ bool VoxelWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<I
return false;
}
#else
EditorPlugin::AfterGUIInput VoxelWorldEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!_world || !_world->get_editable()) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->is_pressed()) {
Ref<VoxelmanLibrary> lib = _world->get_library();
if (!lib.is_valid())
return EditorPlugin::AFTER_GUI_INPUT_PASS;
if (mb->get_button_index() == MouseButton::LEFT) {
if (do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true)) {
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
} else {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
//return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
}
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
#endif
bool VoxelWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
if (!spatial_editor || !_world || !_world->is_inside_world())
@ -85,7 +119,18 @@ bool VoxelWorldEditor::do_input_action(Camera *p_camera, const Point2 &p_point,
PhysicsDirectSpaceState::RayResult res;
#if VERSION_MAJOR >= 4
PhysicsDirectSpaceState::RayParameters keyparams;
keyparams.from = from;
keyparams.to = to;
#endif
#if VERSION_MAJOR < 4
if (ss->intersect_ray(from, to, res)) {
#else
if (ss->intersect_ray(keyparams, res)) {
#endif
int selected_voxel = 0;
int channel = 0;
@ -158,7 +203,11 @@ void VoxelWorldEditor::edit(VoxelWorld *p_world) {
Button *button = memnew(Button);
button->set_text(text);
#if VERSION_MAJOR < 4
button->set_text_align(Button::ALIGN_LEFT);
#else
button->set_text_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_LEFT);
#endif
button->set_meta("index", i);
button->set_toggle_mode(true);
button->set_button_group(_surfaces_button_group);
@ -196,10 +245,18 @@ VoxelWorldEditor::VoxelWorldEditor(EditorNode *p_editor) {
spatial_editor_hb = memnew(HBoxContainer);
spatial_editor_hb->set_h_size_flags(SIZE_EXPAND_FILL);
#if VERSION_MAJOR < 4
spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN);
#else
spatial_editor_hb->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
#endif
SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
#if VERSION_MAJOR < 4
_tool_button_group.instance();
#else
_tool_button_group.instantiate();
#endif
ToolButton *add_button = memnew(ToolButton);
add_button->set_text("Add");
@ -210,7 +267,12 @@ VoxelWorldEditor::VoxelWorldEditor(EditorNode *p_editor) {
add_button->CONNECT("button_up", this, VoxelWorldEditor, _on_tool_button_pressed);
#if VERSION_MAJOR < 4
add_button->set_shortcut(ED_SHORTCUT("voxelman_world_editor/add_mode", "Add Mode", KEY_A));
#else
add_button->set_shortcut(ED_SHORTCUT("voxelman_world_editor/add_mode", "Add Mode", Key::A));
#endif
spatial_editor_hb->add_child(add_button);
ToolButton *remove_button = memnew(ToolButton);
@ -221,7 +283,12 @@ VoxelWorldEditor::VoxelWorldEditor(EditorNode *p_editor) {
remove_button->CONNECT("button_up", this, VoxelWorldEditor, _on_tool_button_pressed);
#if VERSION_MAJOR < 4
remove_button->set_shortcut(ED_SHORTCUT("voxelman_world_editor/remove_mode", "Remove Mode", KEY_S));
#else
remove_button->set_shortcut(ED_SHORTCUT("voxelman_world_editor/remove_mode", "Remove Mode", Key::S));
#endif
spatial_editor_hb->add_child(remove_button);
ToolButton *insert_buton = memnew(ToolButton);
@ -229,7 +296,12 @@ VoxelWorldEditor::VoxelWorldEditor(EditorNode *p_editor) {
insert_buton->CONNECT("button_up", this, VoxelWorldEditor, _on_insert_block_at_camera_button_pressed);
#if VERSION_MAJOR < 4
insert_buton->set_shortcut(ED_SHORTCUT("voxelman_world_editor/instert_block_at_camera", "Insert at camera", KEY_B));
#else
insert_buton->set_shortcut(ED_SHORTCUT("voxelman_world_editor/instert_block_at_camera", "Insert at camera", Key::B));
#endif
spatial_editor_hb->add_child(insert_buton);
set_custom_minimum_size(Size2(200 * EDSCALE, 0));
@ -256,7 +328,11 @@ VoxelWorldEditor::VoxelWorldEditor(EditorNode *p_editor) {
scs->add_child(_surfaces_vbox_container);
_surfaces_vbox_container->set_h_size_flags(SIZE_EXPAND_FILL);
#if VERSION_MAJOR < 4
_surfaces_button_group.instance();
#else
_surfaces_button_group.instantiate();
#endif
}
VoxelWorldEditor::~VoxelWorldEditor() {
_world = NULL;
@ -299,7 +375,12 @@ void VoxelWorldEditor::_on_insert_block_at_camera_button_pressed() {
if (!vp)
return;
#if VERSION_MAJOR < 4
Camera *cam = vp->get_camera();
#else
Camera *cam = vp->get_camera_3d();
#endif
if (!cam)
return;
@ -337,7 +418,7 @@ void VoxelWorldEditorPlugin::_notification(int p_what) {
case 1: { // Right.
SpatialEditor::get_singleton()->get_palette_split()->move_child(voxel_world_editor, 1);
} break;
#else
#else
case 0: { // Left.
SpatialEditor::get_singleton()->move_control_to_left_panel(voxel_world_editor);
} break;

View File

@ -28,6 +28,11 @@ SOFTWARE.
#include "../defines.h"
#if VERSION_MAJOR > 3
#include "core/math/transform_3d.h"
typedef class Transform3D Transform;
#endif
class VoxelWorld;
class SpatialEditorPlugin;
@ -41,7 +46,11 @@ public:
};
public:
#if VERSION_MAJOR < 4
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
#else
EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
#endif
void edit(VoxelWorld *p_world);
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
@ -91,7 +100,13 @@ protected:
void _notification(int p_what);
public:
virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
#if VERSION_MAJOR < 4
bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
virtual bool forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
#else
EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(int p_index, Camera *p_camera, const Ref<InputEvent> &p_event) { return voxel_world_editor->forward_spatial_input_event(p_camera, p_event); }
#endif
virtual String get_name() const { return "VoxelWorldEditor"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);