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643f76f7e8
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Also add the reset code to VoxelPropJob.
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2020-10-01 23:51:10 +02:00 |
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8ff53e4299
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Added VoxelPropJob.
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2020-10-01 23:43:04 +02:00 |
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9cca71355f
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Added VoxelLightJob.
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2020-10-01 21:44:59 +02:00 |
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3f23be12bc
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VoxelTerrarinJob now has the necessary code in it as methods.
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2020-10-01 21:31:39 +02:00 |
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bf17467879
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Clear the 2 vectors in the destructor.
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2020-10-01 21:05:37 +02:00 |
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394214b758
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Added the meshers and liquid meshers api from VoxelChunk into VoxelTerrarinJob.
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2020-10-01 21:01:39 +02:00 |
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579e4263d0
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Added VoxelTerrarinJob.
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2020-10-01 20:57:42 +02:00 |
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be2cd7a4b3
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Added a vector of jobs and an api for it into VoxelChunk.
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2020-10-01 20:49:54 +02:00 |
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71f69666cd
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Moved VoxelJob to a new folder. Also added generate_ao and generate_random_ao from voxel chunk into it.
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2020-10-01 20:18:43 +02:00 |
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6f8e54879b
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Added channel allocation queries to VoxelChunk.
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2020-09-05 20:06:23 +02:00 |
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eea8309352
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Implement texture scale for the blocky mesher. Also added an option to add vertex colors even whe n lighting is off.
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2020-08-26 00:11:32 +02:00 |
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64b9476eca
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Moved the texture scale property to VoxelMesher.
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2020-08-25 23:09:41 +02:00 |
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142809d0cb
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Add an alternative type and isolevel to the default channels enum.
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2020-08-21 20:02:47 +02:00 |
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5938f7f783
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Now the type and isolevel channels are customizable in the meshers.
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2020-08-21 20:02:22 +02:00 |
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4921252475
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Set light.a to 1.
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2020-08-21 12:34:56 +02:00 |
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3ade810606
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Removed leftover debug operation.
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2020-08-21 12:21:47 +02:00 |
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de6c2d6ffa
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Texture scaling for the cubic mesher.
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2020-08-21 12:19:18 +02:00 |
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fc153bae06
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Surface support for the cubic mesher.
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2020-08-21 12:10:15 +02:00 |
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5358c99646
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Now VoxelChunkDefault supports coloring MeshDataResources that span multiple chunks.
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2020-08-16 18:20:16 +02:00 |
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d8cf2af059
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Same change to BUILD_PHASE_MESH_DATA_RESOURCES aswell.
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2020-08-04 15:36:03 +02:00 |
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6af711322d
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BUILD_PHASE_TERRARIN_MESH now can also distribute it's calculations onto multiple frames.
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2020-08-04 15:30:34 +02:00 |
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469927cc3b
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Now BUILD_PHASE_COLLIDER, and BUILD_PHASE_LIGHTS can both distribute their work onto multiple frames.
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2020-08-04 14:53:10 +02:00 |
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0a4d07c582
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The terrarin mesh setup phase can now distribute it's calculations onto multiple frames.. Also small fixes to the single threaded logic.
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2020-08-04 14:40:40 +02:00 |
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b0a888d595
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Removed limit execution time, and made everything a simple stub when ThreadPool is not present.
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2020-08-04 10:52:27 +02:00 |
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f1bee24803
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Set start time in execute().
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2020-08-04 10:21:01 +02:00 |
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58af069429
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Add ThreadPool into the readme as an optional dependency.
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2020-08-04 10:08:31 +02:00 |
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919620031b
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Fix compile if ThreadPool is not present.
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2020-08-04 10:08:04 +02:00 |
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10b588f576
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Cancel the job if complete is false.
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2020-08-04 09:51:16 +02:00 |
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bf58b94a99
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Removed the thread from VoxelChunkDefault.
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2020-08-04 09:49:40 +02:00 |
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cff203fc49
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Now the threading is handled by ThreadPool.
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2020-08-04 09:44:18 +02:00 |
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b95f055acd
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Add lod falloff property to VoxelWorldDefault. Also improved _update_lods().
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2020-08-03 19:05:40 +02:00 |
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768728139e
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Fix compile for 4.0.
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2020-07-29 00:02:42 +02:00 |
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35cf2037df
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Use a level lower heading for the pre-built binaries section.
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2020-07-28 15:26:03 +02:00 |
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b139773b03
|
Fix newline.
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2020-07-28 15:25:00 +02:00 |
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66d388b62b
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Mention, that BrokenSeals now has more up to date binaries, and the props module is used now.
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2020-07-28 15:24:43 +02:00 |
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e9dc7d18dd
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Fix get_prop_uv_rect, and prop texture merging/setting in VoxelmanLibraryMerger.
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2020-07-20 21:22:17 +02:00 |
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a0f01044a1
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Add has_prop() to the library's api.
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2020-07-20 21:21:28 +02:00 |
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f8663879dd
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bake_mesh_array_uv in VoxelChunk now can't index outside the image's size.
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2020-07-20 21:21:09 +02:00 |
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c9ee935af3
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Added an add_mesh_data_resource variant to VoxelChunk, also added the apply_voxel_scale parameter to them. Also added a few transform helpers.
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2020-07-20 01:06:34 +02:00 |
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698f6083ea
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Add MESH_DATA_RESOURCE_PRESENT around a piece of code.
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2020-07-18 14:19:13 +02:00 |
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18ad178b1e
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Moved the create_meshers call from BUILD_PHASE_SETUP to _build. This causes it to run on the main thread. This is the first time I got a crash related to this, also the engine docs suggests that only scenetree manipulation is unsafe from threads, so this might have been caused by something else.
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2020-07-18 13:12:29 +02:00 |
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dee38b1588
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Fix light's position, as it expects it's coordinates in voxel world data space. Will probably change this eventually.
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2020-07-07 18:01:21 +02:00 |
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5ee5b12a4e
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Update _bake_light in VoxelChunkDefault to use the new apis.
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2020-07-07 17:35:44 +02:00 |
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eac68265c1
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Fix transforms in add_prop.
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2020-07-07 17:02:30 +02:00 |
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b8aaaf499b
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Implemented add_prop in VoxelWorld. (Some of the transform calculations still need to be fixed.)
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2020-07-07 02:22:45 +02:00 |
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6f7c4fbc8a
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Removed VoxelChunkPropData, the api of VoxelWorld, and VoxelChunk now uses PropDatas directly.
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2020-07-07 01:06:46 +02:00 |
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ff48f3738a
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Update for the prop module's PropDataMesh rename.
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2020-07-05 18:49:00 +02:00 |
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96fdd00754
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Fix include.
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2020-07-05 14:54:37 +02:00 |
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1355c301e8
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Update draw_debug_mdr_colliders's logic to use the new api. Also fix error spam when a mesh data doens't have a collider.
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2020-06-30 20:28:37 +02:00 |
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3190217284
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Moved simple collider storage from VoxelChunkDefault to VoxelChunk and separated it from the mesh data resource api.
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2020-06-30 18:55:50 +02:00 |
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