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ea20b2fd09
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Fix input and draw for the rect view nodes.
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2022-04-14 01:04:20 +02:00 |
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29972b6f6d
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Also ported the uv rect editor's ui.
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2022-04-14 00:57:27 +02:00 |
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dfa336c427
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Fixed the uv previewer node.
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2022-04-13 23:56:34 +02:00 |
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7abae74f96
|
Cleanups and smaller fixes to MDIEd.
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2022-04-13 23:54:26 +02:00 |
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52f53b785d
|
Fix signal already connected error.
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2022-04-13 23:48:02 +02:00 |
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68591bb15c
|
Fix nonexistent signal error.
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2022-04-13 23:45:16 +02:00 |
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4dba63cb69
|
Properly give separate button groups for handle selection types and pivots.
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2022-04-13 23:34:03 +02:00 |
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4d49128e4c
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Bind a few methods to fix undo redo support, and events for mdr ed.
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2022-04-13 23:31:23 +02:00 |
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10b7d20418
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Fix crash.
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2022-04-13 23:10:48 +02:00 |
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c7de534f03
|
Fully ported mdr editor's main ui.
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2022-04-13 22:22:40 +02:00 |
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34607ff21e
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Ported the actions buttons for mdr ed's ui.
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2022-04-13 20:39:17 +02:00 |
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496b1b7f34
|
Small cleanups, and enabled / registered the mesh data instance editor plugins. Editing itself seems to work, however the UI still need to be fixed.
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2022-04-13 19:39:55 +02:00 |
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cd3366f6c4
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Implement the uv editor popup.
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2022-04-13 18:23:43 +02:00 |
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f930ee6063
|
Also update the SCSub file.
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2022-04-13 17:42:33 +02:00 |
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233fcf39ff
|
Renamed the uv rect editor popup aswell.
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2022-04-13 17:39:35 +02:00 |
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4e025703f8
|
Renamed MDIEdUVEditor to MDIEdUVPreviewer.
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2022-04-13 17:32:14 +02:00 |
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bb4504d2f7
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Finished the initial logic port for mdr ed's classses.
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2022-04-13 14:59:40 +02:00 |
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b0c2deab78
|
Work on the logic port for the rest of mdr ed's classes.
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2022-04-13 02:08:30 +02:00 |
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49d2b181a1
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Initial logic port of mdr ed's uv editor.
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2022-04-12 21:46:03 +02:00 |
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0cc14121fa
|
Added const qualifiers, and made everything I could references in the mesh utils class.
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2022-04-12 13:20:19 +02:00 |
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5b8a89216b
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Also port the logic in the mesh utils.
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2022-04-12 13:04:53 +02:00 |
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f5c1a5eec1
|
Ported the logic of the mesh outline generator.
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2022-04-11 20:56:59 +02:00 |
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4af170d9fb
|
Fix shadowed declaration.
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2022-04-11 15:10:28 +02:00 |
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30a2cda543
|
Ported the logic of MDREDMeshDecompose to c++, and added it to the build.
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2022-04-11 15:06:09 +02:00 |
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8c1c9e53d1
|
Turned the remaining mesh data resource editor gdscript classes into skeleton c++ classes.
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2022-04-11 13:42:49 +02:00 |
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534d758c54
|
Removed mdr ed's icons and button groups.
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2022-04-11 10:21:45 +02:00 |
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eff1e7d5a9
|
Added skeleton classes for mesh data resource editor's utilities.
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2022-04-11 10:17:54 +02:00 |
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d3118e1d4b
|
Initial skeleton conversion of mdr_ed_mesh_utils.
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2022-04-11 02:35:31 +02:00 |
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200b4b0405
|
Added skeleton classes for mesh data resource editor's uv rect editor.
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2022-04-11 01:42:33 +02:00 |
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6c6684b0c3
|
Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting.
|
2022-04-10 21:14:56 +02:00 |
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c7b653adc4
|
Removed the webp and webm modules.
|
2022-03-27 14:21:07 +02:00 |
|
|
089b16f281
|
Fix an another shadowed variable warning.
|
2022-03-24 22:43:58 +01:00 |
|
|
8300dbee0f
|
Fix shadowed variable warning.
|
2022-03-24 22:23:49 +01:00 |
|
|
57ffe2211b
|
Added material cache support for Voxelman, and Terraman's bake texture mesher step type.
|
2022-03-24 21:50:16 +01:00 |
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|
69af01b0c6
|
Fix inconsistent override warning.
|
2022-03-24 11:55:45 +01:00 |
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accd8458c8
|
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
|
2022-03-24 11:10:56 +01:00 |
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|
cc4dc1e5a8
|
Backported: Fix create skeleton bone position - Blackiris - 480543f681
|
2022-03-24 10:43:53 +01:00 |
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da03f96abe
|
Re-extracted the class docs.
|
2022-03-24 01:22:45 +01:00 |
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327f58b236
|
Set up doc classes properly for the network synchronizer.
|
2022-03-24 01:22:14 +01:00 |
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32f148ac0c
|
Mass replaced godot to pandemonium.
|
2022-03-23 20:46:05 +01:00 |
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66d40632fe
|
Fix uninitialized variable warning.
|
2022-03-23 15:23:17 +01:00 |
|
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b4973c944d
|
Fixed compile for all network synchronizer classes, and added them to the build.
|
2022-03-23 15:07:15 +01:00 |
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75fbda2418
|
Fixed up netowrk synchronizer's DataBuffer, and added it to the build.
|
2022-03-23 13:57:14 +01:00 |
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|
d1587aaa6b
|
Removed bullet.
|
2022-03-23 13:28:35 +01:00 |
|
|
e16d80eecb
|
Re-enabled the network synchronizer module, and started cleaning it / porting it.
|
2022-03-22 02:10:27 +01:00 |
|
|
c9b612f012
|
Added StringName as a variant type, with eventually the help of 3c0059650d .
|
2022-03-21 21:29:06 +01:00 |
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|
b67082e9dd
|
Added gdscript support for the new types .
|
2022-03-21 15:09:56 +01:00 |
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|
6adee8f1b0
|
Added the NetworkedController & SceneRewinder module from https://github.com/godotengine/godot/pull/37200. It's disabled for now, it needs to be ported.
|
2022-03-20 23:30:30 +01:00 |
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|
d9022a845c
|
Removed TMeshInstance.
|
2022-03-20 14:15:53 +01:00 |
|
|
8dbfe124f7
|
Moved my module specific docs under a new central folder.
|
2022-03-20 12:30:04 +01:00 |
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|
cff20866e4
|
Re extracted class docs.
|
2022-03-20 08:51:22 +01:00 |
|
|
e89f0b56dc
|
After thinking about it removed the webrtc module alltogether.
|
2022-03-20 08:47:21 +01:00 |
|
|
ca1d12b6b6
|
Made WebrctPeerConnection instantiable by it's own.
|
2022-03-20 08:43:41 +01:00 |
|
|
ae9f5b9bee
|
Fixed the remaining potential crashes found by the godot test tool.
|
2022-03-20 02:29:14 +01:00 |
|
|
e55f856fa2
|
Fixed more potential issues found by the tool.
|
2022-03-19 18:44:49 +01:00 |
|
|
0a5ed34bb7
|
Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
|
2022-03-19 13:52:08 +01:00 |
|
|
77ed14e2f8
|
Fix 2 runtime errors found by tools.
|
2022-03-19 10:23:56 +01:00 |
|
|
d740ef5d18
|
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
|
2022-03-19 04:08:34 +01:00 |
|
|
7fd581f987
|
An another set of header include cleanups for the classes in the engine directory.
|
2022-03-19 03:10:01 +01:00 |
|
|
bca78798ef
|
Header include cleanups for the classes in the editor folder.
|
2022-03-19 02:25:58 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
f8e54698e4
|
Include cleanups for resources.
|
2022-03-18 18:48:49 +01:00 |
|
|
49fcf7ad80
|
Removed unneeded variable from TerrainWorld's IntPos struct.
|
2022-03-18 17:51:50 +01:00 |
|
|
cc52a10ac7
|
Fix potential crash.
|
2022-03-18 17:19:59 +01:00 |
|
|
a3ee13ecbc
|
Removed the jsonrpc module.
|
2022-03-18 16:53:11 +01:00 |
|
|
10bb377587
|
Removed the gdscript language server.
|
2022-03-18 16:47:53 +01:00 |
|
|
7b1eadb465
|
Removed the CALL macros.
|
2022-03-18 10:56:48 +01:00 |
|
|
4050779e1f
|
Removed the CONNECT and DISCONNECT macros.
|
2022-03-18 10:32:50 +01:00 |
|
|
acf01d3cec
|
Check if the ESS singleton exists before accessing it in CharacterSkeleton's set_entity_type.
|
2022-03-18 10:18:54 +01:00 |
|
|
029467ab2c
|
More include and macro cleanups.
|
2022-03-18 04:10:09 +01:00 |
|
|
48805f5f8f
|
Removed now unnecessary version.h includes.
|
2022-03-18 03:56:41 +01:00 |
|
|
1f0652741c
|
More version check cleanups.
|
2022-03-18 03:46:14 +01:00 |
|
|
32acbf4252
|
Also check if the item's template is valid in Bag::add_item.
|
2022-03-18 03:44:08 +01:00 |
|
|
d3f5ed6511
|
Cleaned up the props module aswell.
|
2022-03-18 03:22:03 +01:00 |
|
|
dc34206f3a
|
Cleaned up more version checks.
|
2022-03-18 03:08:46 +01:00 |
|
|
441f7a3694
|
Cleaned up props_2d's version checks.
|
2022-03-18 02:55:27 +01:00 |
|
|
3039645b4a
|
Cleaned up Terraman's version checks.
|
2022-03-18 02:41:08 +01:00 |
|
|
24c8c121a5
|
Check if aura is valid in AuraData's _to_dict.
|
2022-03-18 02:22:23 +01:00 |
|
|
0e78fdbf03
|
Cleaned up Terraman2d from version checks.
|
2022-03-18 02:20:01 +01:00 |
|
|
ef952b88b7
|
More module cleanups.
|
2022-03-18 02:05:18 +01:00 |
|
|
77d4171dff
|
More cleanups to voxelman.
|
2022-03-18 01:52:47 +01:00 |
|
|
d95760ac9e
|
Cleanups to voxelman.
|
2022-03-18 00:54:25 +01:00 |
|
|
1f4f9c761e
|
Version include cleanups to ESS.
|
2022-03-18 00:38:45 +01:00 |
|
|
12ea0b735a
|
Add ERR_FAIL_INDEX macro to ActionBarProfile's remove_action_bar.
|
2022-03-17 23:11:53 +01:00 |
|
|
1bc3c2594c
|
Same change to classes under modules.
|
2022-03-17 22:33:22 +01:00 |
|
|
30a413ca78
|
Format Entity.cpp.
|
2022-03-17 22:04:02 +01:00 |
|
|
95ce2f224f
|
Null check the ESS singleton in Entity's update()/.
|
2022-03-17 21:49:14 +01:00 |
|
|
3965d70ac5
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
|
|
13eb5ab431
|
Check if the ESS singleton is null in spell's constructor.
|
2022-03-17 14:22:23 +01:00 |
|
|
2c88c46101
|
Moved more includes to cpp files.
|
2022-03-17 11:28:57 +01:00 |
|
|
31e29ebd71
|
Check it the ESS singleton is null in LevelStatData's constructor.
|
2022-03-17 11:16:56 +01:00 |
|
|
5997c7dc4d
|
Null check the Prop2DCache sincgleton in Prop2DMesher's constructor.
|
2022-03-17 10:31:08 +01:00 |
|
|
052027dce4
|
Moved more includes to cpp files.
|
2022-03-17 10:26:23 +01:00 |
|
|
48fc41e3c6
|
Check if the ESS singleton is present before accessing it in ItemTemplate's constructor.
|
2022-03-17 09:32:10 +01:00 |
|
|
c621049e61
|
Moved more includes to cpp files.
|
2022-03-17 09:07:18 +01:00 |
|
|
87e792b920
|
Check if the ESS singleton exists in EquipmentData's constructor.
|
2022-03-17 08:41:22 +01:00 |
|
|
c1ebd9905a
|
Moved more includes.
|
2022-03-16 21:09:41 +01:00 |
|
|
eeb7c04aaf
|
Moved more includes to cpp files.
|
2022-03-16 20:53:38 +01:00 |
|
|
f105eba923
|
Moved more includes from headers to cpp files.
|
2022-03-16 20:40:41 +01:00 |
|
|
e2b43374d0
|
Fix a crash when running tests.
|
2022-03-16 18:33:44 +01:00 |
|