Commit Graph

1559 Commits

Author SHA1 Message Date
6b6536ffe8 Also backported the previous change for cscript. 2023-12-20 22:49:11 +01:00
Jason Knight
929ad6b766 Far faster and more efficient method of checking if an identifer refers an autoload. 2023-12-20 22:45:03 +01:00
BlueCube3310
7633bb4d89 Fix grayscale dds loading 2023-12-20 22:41:09 +01:00
15bac2d514 Fix syntax error. 2023-12-18 00:46:28 +01:00
5133ef182d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
98912a89e8 File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
ae854d4e55 File copyright header updates pt7. 2023-12-18 00:02:58 +01:00
3afe20bdc7 More old copyright header cleanups. 2023-12-17 23:24:10 +01:00
347168197c File copyright header updates pt6. 2023-12-17 23:21:54 +01:00
443140a9e8 File copyright header updates pt5. 2023-12-17 23:07:28 +01:00
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
11945d7f1d Split material.h. 2023-12-10 21:26:28 +01:00
63c895747a Moved Curve and Gradient to core. 2023-12-10 20:23:51 +01:00
e32155717c Moved 2d shapes to core. 2023-12-10 20:03:16 +01:00
9d2309bfe1 Moved shapes to core. 2023-12-10 19:58:44 +01:00
053f083e17 Moved the Physics 2d server to core. 2023-12-10 19:42:57 +01:00
dbcc6e33da Moved the physics server to core. 2023-12-10 19:36:00 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
049440aaf1 Moved BitMap to core. 2023-12-10 18:07:25 +01:00
3902cf1924 Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
191e9e152e Added quote_style argument to get_argument_options(). 2023-12-10 16:02:08 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
763f662263 Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
deccaed2cc Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
4cbc387c53 Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
2cc42b045a Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
e50ab7fa84 Moved 2d shapes under a new shapes_2d folder. 2023-12-10 13:55:20 +01:00
de91cf5873 Mark NativeScripts as having delayed metadata. 2023-10-24 00:40:54 +02:00
3b8f836a41 Re-extracted class docs. 2023-10-20 15:06:38 +02:00
1ff5cdf911 Fix positioning the colliders from PropDataStaticBody in TerrainPropJob and VoxelPropJob. 2023-10-14 08:10:06 +02:00
9142600d70 Implemented PropDataStaticBody handling for TerrainPropJob and VoxelPropJob. 2023-10-13 21:00:25 +02:00
6ff8ae122c Codestyle fixes. 2023-10-13 20:59:57 +02:00
3f8ca3136e Codestyle fixes. 2023-10-13 20:41:22 +02:00
0fa7faf43a Added support for PropDataStaticBody in PropInstance and PropInstanceMerger. 2023-10-13 20:35:10 +02:00
2aa3fbf381 Codestyle. 2023-10-13 20:27:08 +02:00
c5ec0b8a33 Codestyle. 2023-10-13 20:26:59 +02:00
ac39ffb96b Fix typo. 2023-10-13 19:36:17 +02:00
73bdeb40c6 Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child. 2023-10-13 19:28:56 +02:00
da2daebbb8 Fixed processing collision shapes in PropDataCollisionObject. 2023-10-13 19:27:40 +02:00
f7ecfb412a Initial StaticBody support for the prop system. 2023-10-13 15:58:42 +02:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
2cd304097a Fix JSONRPC's class docs. 2023-10-12 01:58:43 +02:00
b4692f1763 Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
13f981c684 Initialize variable. 2023-10-02 19:38:51 +02:00
d4b82d2724 Added setting to enable / disable gdscript's language server. 2023-10-02 19:37:38 +02:00
84768b8f0c GDScript LSP compile fix pt2. 2023-10-02 19:22:04 +02:00
f10681e2be GDScript LSP compile fix pt1. 2023-10-02 19:06:13 +02:00
01d1d1aa24 Fix compiling the jsonrpc module. 2023-10-02 18:51:44 +02:00
96702b39c8 Added back the jsonrpc module. 2023-10-02 18:38:39 +02:00
4047443e5d Added back the language server for gdscript. 2023-10-02 18:32:24 +02:00
88e7cc8776 Fix compile errors. 2023-10-02 17:11:37 +02:00
lawnjelly
994ae99f62 Physics Interpolation - automatic resets for Camera2D and TileMap.
Extra reset required for Camera2D. TileMaps require resetting by quadrant.
2023-10-02 16:50:50 +02:00
4faeb67438 Implemented getting users using their email from the UserDB. 2023-09-22 16:33:21 +02:00
56ae9e3734 Fix typos. 2023-09-22 16:21:37 +02:00
70db9caf20 Re-extracted class docs. Also fixed smaller issues. 2023-09-10 08:42:24 +02:00
e31c09d1f4 Small fixes to the docs. 2023-09-10 08:26:35 +02:00
ccb6074ca9 Backported the editor constrol changes for the new shortcut system from godot4. 2023-09-07 13:41:05 +02:00
bd9abfc160 Fix clang format warnings. 2023-09-07 12:00:31 +02:00
9a2bf73280 Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
4fe2f00133 The CScript module is now disabled by default. It will get re-enabled once it gets finished. 2023-09-06 21:52:30 +02:00
7fab5e4c25 Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong. 2023-09-06 20:45:01 +02:00
56b812f22f Fix build. 2023-09-06 09:47:06 +02:00
b506468b53 Revert "Backport implement loading DDS textures at run-time"
This reverts commit 4b76c7e89c.

Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
0a9c9ca15e Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
2023-09-06 01:45:29 +02:00
5331ac9b85 MeshLibrary's SceneConverter will also processes the navigation layers for the items. 2023-09-05 12:25:26 +02:00
dfb5323cc1 Backported from godot4: Change GridMap navigation_layers to be per mesh_library item
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
- smix8
61f33e205c
2023-09-05 12:23:09 +02:00
c055e8aeed Use get_navigation_map() in GridMap. 2023-09-05 12:08:25 +02:00
176a0e129c Fix querying paths. 2023-09-05 11:57:53 +02:00
8880722565 Removed cell height getters and setters from the Navigation2DServer. 2023-09-05 11:57:34 +02:00
268c27458a TileMaps now support navigation map overrides. 2023-09-05 10:46:22 +02:00
43c11fcdf5 Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
73c1f1f673 Fix logic in NavMap::sync(). 2023-09-04 22:00:26 +02:00
a222159442 Backported from godot4: Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e Backported from godot4: Update navigation obstacle API
Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2 Backported from godot4: Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5 Backported from godot4: Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
dcd93ef8ba Backported from godot4: Fix NavMesh map_update_id returning 0 results in errors
- zorbathut
d0564f2466
2023-09-04 17:56:34 +02:00
e3f2ee62ca Backported from godot4: Fix pathfinding funnel adding unwanted point
Fixes pathfinding funnel adding unwanted point due to precision issues.
- smix8
c51e264446
2023-09-04 17:40:28 +02:00
8485b37515 Ported from godot4: Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
ebfba6a379 Add back the missing lines to GridMap's class doc. 2023-09-04 16:47:08 +02:00
06efbe1882 Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars. 2023-09-03 13:43:58 +02:00
f30f2b37b8 Small tweak to the tooltip of the quick prop convert buttons. 2023-09-03 13:25:00 +02:00
62840e8517 Use an icon for the quick prop conversion buttons instead of text. 2023-09-03 13:15:23 +02:00
201d6aa8e7 Added a VSeparator to the To Prop editor buttons. 2023-09-03 13:09:56 +02:00
ee8716a7e6 Added a VSeparator to the NavigationPolygonEditor and the NavigationMeshEditor. 2023-09-03 12:44:55 +02:00
2b0a9700b8 Remove the text from the bakle and clear buttons in the editor for the NavigationMeshEditorPlugin and the NavigationPolygonEditorPlugin. 2023-09-03 12:04:53 +02:00
915014b6df Bake the NavigationMesh on the main thread in the editor. 2023-09-03 10:59:33 +02:00
f84d928aff Backported from godot4: Improve NavigationServer.free() error msg when RID not found
Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
- smix8
b51cab3411
2023-09-03 09:23:39 +02:00
71fef953da Backported from godot4: Add more hints to navigation map cell size errors
Adds more hints to navigation map cell size errors.
- smix8
90e2d9fa7e
2023-09-02 13:43:37 +02:00
cb45a4b951 Backported from godot4: Fix closest possible navigation path position
Fixes closest possible navigation path position.
- smix8
e5c24f7118
2023-09-02 13:33:32 +02:00
2f1447dfe5 Backported from godot4: Add NavigationRegion rotation warning
Adds NavigationRegion rotation warning.
- smix8
4d8553ff63
2023-09-02 13:15:19 +02:00
e3f889a63b Backported from godot4: Improve navigation map synchronisation error msgs
Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
- smix8
7f2417135f
2023-09-02 13:07:00 +02:00
6db8d89ab7 Backported from godot4: Add navigation map synchronization warnings.
- smix8
fef7b4efdc
2023-09-02 13:05:19 +02:00
c55f0b4520 Backported from godot4: Fix NavigationServer free error print
Fixes error print for NavigationServer free when a RID can not be found.
- smix8
73dc680fc1
2023-09-02 12:58:49 +02:00
4d23b861d5 Fix logic in GridMap::set_navigation_map(). 2023-09-02 12:11:09 +02:00
3a7ad7b883 Backported from godot4: Add GridMap function to change navigation map for baked navigation regions
Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
- smix8
41c529a94d
2023-09-02 12:10:06 +02:00
23c793a488 Fix counting children even if the server is running in WebServer::get_configuration_warning(). 2023-08-30 15:18:41 +02:00
4874f08d9d Don't start the server on ready in the editor. 2023-08-30 15:16:52 +02:00