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62536cf2e5
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Work on the procedurally generated textures.
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2020-02-09 18:48:28 +01:00 |
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0f88eb8e80
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Update to the latest ess. (Spawning rework).
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2020-02-03 18:37:11 +01:00 |
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ae09b0194e
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ESS update.
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2020-02-01 11:20:05 +01:00 |
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3044cb8275
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
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2cbc037e92
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Updated HEADS, changed world scale to 1, and texture scale to 4.
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2020-01-31 20:00:27 +01:00 |
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855002f8e2
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Update HEADS.
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2020-01-20 17:32:19 +01:00 |
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057d3d6acd
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Added a few weapon models from OGA, to test the style with.
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2020-01-19 02:43:55 +01:00 |
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4df7af7e8e
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Small tweaks.
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2020-01-17 23:57:00 +01:00 |
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6aa08476e1
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Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
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2020-01-14 23:15:46 +01:00 |
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f909042c09
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Updated voxelman to the latest. Also experimented with meshing.
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2020-01-13 00:43:45 +01:00 |
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7adabed50a
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Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
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2020-01-12 14:33:17 +01:00 |
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f49c2ac20c
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More work on the style/textures.
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2020-01-09 23:28:34 +01:00 |
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e718374c19
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More work on the textures.
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2020-01-09 17:50:34 +01:00 |
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49151412bf
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Corrected the color of the textures by hand, and removed the color correction workaround with contrast.
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2020-01-07 13:26:07 +01:00 |
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c4c5d9fe82
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Added an easy build option for the setup script. Also changed the contrast a bit.
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2020-01-06 16:59:54 +01:00 |
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afcfcea3ba
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Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on.
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2020-01-06 11:50:16 +01:00 |
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382749220c
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
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6cc3f7dd04
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Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
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2019-12-28 17:55:10 +01:00 |
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ff0c2f362c
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Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
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2019-12-25 01:36:34 +01:00 |
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78458b2d91
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Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
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2019-12-24 03:10:29 +01:00 |
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f2e4858685
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Removed one of the lights. Also increased the strength of the remaining.
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2019-12-23 22:58:52 +01:00 |
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2f39cde662
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Removed the old voxel textures. Also cleaned up voxel libraries.
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2019-12-23 22:53:51 +01:00 |
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8b153238c9
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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58f7b65e63
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Work on the character model.
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2019-12-18 20:52:38 +01:00 |
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2eaecddfa8
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Started reworking the current model's skeleton.
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2019-12-17 23:16:10 +01:00 |
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f12e3ede7c
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Update everything to the latest.
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2019-12-13 09:39:43 +01:00 |
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2b9960056d
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Disabled texture filters for the character, and the terrarin.
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2019-12-11 14:59:44 +01:00 |
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90badb366e
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Update ESS.
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2019-12-10 13:14:15 +01:00 |
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ab51e06585
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Update HEADS, and fix errors.
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2019-12-10 11:09:02 +01:00 |
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25f3e98f43
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
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0755ceb74d
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Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
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2019-12-07 17:15:08 +01:00 |
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3587693a99
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Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
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2019-12-07 17:00:32 +01:00 |
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ad8c9fb653
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
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3e0b247251
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Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
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2019-12-06 23:17:12 +01:00 |
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d4d4cfaa8a
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Added the 3 elementalist spells to elementalist!s class.
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2019-12-06 00:48:36 +01:00 |
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5d01eddfee
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
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d7b8315051
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Removed Berserker for now. It didn't have any spells implemented anyway.
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2019-12-04 00:27:42 +01:00 |
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ff1cb6c0fa
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Doubled Naturalist's base stats. Also added stats for Berserker.
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2019-12-03 23:51:56 +01:00 |
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b58f5093da
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Converted most of the SpatialMaterials to ShaderMaterial.
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2019-12-03 16:33:46 +01:00 |
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ca8bdf9ce2
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Now the characters and terrarin use the same material, and shader.
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2019-12-03 15:22:45 +01:00 |
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2d34cff90d
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Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
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2019-12-02 19:19:49 +01:00 |
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aa635c65f2
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Update for ESS.
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2019-12-01 18:54:12 +01:00 |
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c88e61ad65
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
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58ba871622
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Update ESS to latest.
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2019-12-01 00:25:55 +01:00 |
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4e76fb3c2f
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Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
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2019-11-29 14:10:45 +01:00 |
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4d1da296cd
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Removed forgotten utility ai resources.
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2019-11-27 19:57:15 +01:00 |
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8fd696c71a
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Update every module to the latest.
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2019-11-27 11:22:04 +01:00 |
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6c42a45910
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Main material now uses a simple custom shader. Updated modules to head.
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2019-11-25 12:13:16 +01:00 |
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865d97018e
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Found a better way to handle strafing. Also now animations are in place for both the left and right strafe.
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2019-11-25 02:55:01 +01:00 |
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