broken_seals/game/data
2019-12-07 17:00:32 +01:00
..
aura_groups Data part 1. 2019-11-20 13:52:52 +01:00
auras Data part 1. 2019-11-20 13:52:52 +01:00
basic_models Data part 1. 2019-11-20 13:52:52 +01:00
biomes Data part 1. 2019-11-20 13:52:52 +01:00
character_models Data part 1. 2019-11-20 13:52:52 +01:00
character_specs Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
character_textures Work on the style. 2019-12-07 15:54:46 +01:00
crafting Data part 2. 2019-11-20 13:55:27 +01:00
cursors Data part 2. 2019-11-20 13:55:27 +01:00
dungeon_rooms Data part 2. 2019-11-20 13:55:27 +01:00
dungeons Data part 2. 2019-11-20 13:55:27 +01:00
effect_data Data part 2. 2019-11-20 13:55:27 +01:00
entities ManaResource setup. 2019-12-01 01:18:19 +01:00
entity_classes Added the 3 elementalist spells to elementalist!s class. 2019-12-06 00:48:36 +01:00
entity_resources ManaResource setup. 2019-12-01 01:18:19 +01:00
entity_skills Update for ESS. 2019-12-01 18:54:12 +01:00
environments Data part 2. 2019-11-20 13:55:27 +01:00
fonts Data part 2. 2019-11-20 13:55:27 +01:00
icons Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet). 2019-11-20 23:07:05 +01:00
item_templates Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
item_visuals Work on the style. 2019-12-07 15:54:46 +01:00
materials Work on the style. 2019-12-07 15:54:46 +01:00
model_blocks Data Part 3. 2019-11-20 13:59:32 +01:00
models Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults 2019-12-07 17:00:32 +01:00
planets Data Part 3. 2019-11-20 13:59:32 +01:00
player_character_data Removed Berserker for now. It didn't have any spells implemented anyway. 2019-12-04 00:27:42 +01:00
prop_models Data Part 3. 2019-11-20 13:59:32 +01:00
props Data Part 3. 2019-11-20 13:59:32 +01:00
shaders Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
ship_parts Added the remaining files. 2019-11-20 15:19:47 +01:00
ships Data Part 3. 2019-11-20 13:59:32 +01:00
spell_effects Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
spells Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
voxel_libraries Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information. 2019-12-06 23:17:12 +01:00
voxel_surfaces Work on the style. 2019-12-07 15:54:46 +01:00
voxel_textures Work on the style. 2019-12-07 15:54:46 +01:00
xp Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00