.. |
aura_groups
|
Data part 1.
|
2019-11-20 13:52:52 +01:00 |
auras
|
Data part 1.
|
2019-11-20 13:52:52 +01:00 |
basic_models
|
Data part 1.
|
2019-11-20 13:52:52 +01:00 |
biomes
|
Data part 1.
|
2019-11-20 13:52:52 +01:00 |
character_models
|
Data part 1.
|
2019-11-20 13:52:52 +01:00 |
character_specs
|
Started work on a new class, the elementalist.
|
2019-12-05 01:00:45 +01:00 |
character_textures
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
crafting
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
cursors
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
dungeon_rooms
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
dungeons
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
effect_data
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
entities
|
ManaResource setup.
|
2019-12-01 01:18:19 +01:00 |
entity_classes
|
Added the 3 elementalist spells to elementalist!s class.
|
2019-12-06 00:48:36 +01:00 |
entity_resources
|
ManaResource setup.
|
2019-12-01 01:18:19 +01:00 |
entity_skills
|
Update for ESS.
|
2019-12-01 18:54:12 +01:00 |
environments
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
fonts
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
icons
|
Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet).
|
2019-11-20 23:07:05 +01:00 |
item_templates
|
Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
|
2019-12-02 19:19:49 +01:00 |
item_visuals
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
materials
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
model_blocks
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
models
|
Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
|
2019-12-07 17:00:32 +01:00 |
planets
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
player_character_data
|
Removed Berserker for now. It didn't have any spells implemented anyway.
|
2019-12-04 00:27:42 +01:00 |
prop_models
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
props
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
shaders
|
Converted most of the SpatialMaterials to ShaderMaterial.
|
2019-12-03 16:33:46 +01:00 |
ship_parts
|
Added the remaining files.
|
2019-11-20 15:19:47 +01:00 |
ships
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
spell_effects
|
Converted most of the SpatialMaterials to ShaderMaterial.
|
2019-12-03 16:33:46 +01:00 |
spells
|
Started work on a new class, the elementalist.
|
2019-12-05 01:00:45 +01:00 |
voxel_libraries
|
Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
|
2019-12-06 23:17:12 +01:00 |
voxel_surfaces
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
voxel_textures
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
xp
|
Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
|
2019-12-02 19:19:49 +01:00 |