broken_seals/game/data
2019-12-22 19:20:38 +01:00
..
aura_groups Data part 1. 2019-11-20 13:52:52 +01:00
auras Data part 1. 2019-11-20 13:52:52 +01:00
basic_models Data part 1. 2019-11-20 13:52:52 +01:00
biomes Data part 1. 2019-11-20 13:52:52 +01:00
character_models Work on the character model. 2019-12-18 20:52:38 +01:00
character_specs Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
character_textures Work on the style. 2019-12-07 15:54:46 +01:00
crafting Data part 2. 2019-11-20 13:55:27 +01:00
cursors Data part 2. 2019-11-20 13:55:27 +01:00
dungeon_rooms Data part 2. 2019-11-20 13:55:27 +01:00
dungeons Data part 2. 2019-11-20 13:55:27 +01:00
effect_data Data part 2. 2019-11-20 13:55:27 +01:00
entities ManaResource setup. 2019-12-01 01:18:19 +01:00
entity_classes Added the 3 elementalist spells to elementalist!s class. 2019-12-06 00:48:36 +01:00
entity_resources ManaResource setup. 2019-12-01 01:18:19 +01:00
entity_skills Update for ESS. 2019-12-01 18:54:12 +01:00
environments Data part 2. 2019-11-20 13:55:27 +01:00
fonts Data part 2. 2019-11-20 13:55:27 +01:00
icons Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet). 2019-11-20 23:07:05 +01:00
item_templates Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00
item_visuals Work on the character model. 2019-12-18 20:52:38 +01:00
materials Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
model_blocks Data Part 3. 2019-11-20 13:59:32 +01:00
models Work on the character model. 2019-12-18 20:52:38 +01:00
planets Data Part 3. 2019-11-20 13:59:32 +01:00
player_character_data Removed Berserker for now. It didn't have any spells implemented anyway. 2019-12-04 00:27:42 +01:00
prop_models Data Part 3. 2019-11-20 13:59:32 +01:00
props Data Part 3. 2019-11-20 13:59:32 +01:00
shaders Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
ship_parts Added the remaining files. 2019-11-20 15:19:47 +01:00
ships Data Part 3. 2019-11-20 13:59:32 +01:00
spell_effects Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
spells Update everything to the latest. 2019-12-13 09:39:43 +01:00
voxel_libraries Disabled texture filters for the character, and the terrarin. 2019-12-11 14:59:44 +01:00
voxel_surfaces Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
voxel_textures Changed the license to MIT. 2019-12-22 19:20:38 +01:00
world_spells Update ESS. 2019-12-10 13:14:15 +01:00
xp Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00