broken_seals/game/data
2019-11-29 14:10:45 +01:00
..
aura_groups
auras
basic_models
biomes
character_models
character_specs
character_textures Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
crafting Data part 2. 2019-11-20 13:55:27 +01:00
cursors Data part 2. 2019-11-20 13:55:27 +01:00
dungeon_rooms Data part 2. 2019-11-20 13:55:27 +01:00
dungeons Data part 2. 2019-11-20 13:55:27 +01:00
effect_data Data part 2. 2019-11-20 13:55:27 +01:00
entities Data part 2. 2019-11-20 13:55:27 +01:00
entity_classes Update every module to the latest. 2019-11-27 11:22:04 +01:00
environments Data part 2. 2019-11-20 13:55:27 +01:00
fonts Data part 2. 2019-11-20 13:55:27 +01:00
icons Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet). 2019-11-20 23:07:05 +01:00
item_templates Data part 2. 2019-11-20 13:55:27 +01:00
item_visuals Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
materials Main material now uses a simple custom shader. Updated modules to head. 2019-11-25 12:13:16 +01:00
model_blocks Data Part 3. 2019-11-20 13:59:32 +01:00
models Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
planets Data Part 3. 2019-11-20 13:59:32 +01:00
player_character_data Data Part 3. 2019-11-20 13:59:32 +01:00
prop_models Data Part 3. 2019-11-20 13:59:32 +01:00
props Data Part 3. 2019-11-20 13:59:32 +01:00
shaders Data Part 3. 2019-11-20 13:59:32 +01:00
ship_parts Added the remaining files. 2019-11-20 15:19:47 +01:00
ships Data Part 3. 2019-11-20 13:59:32 +01:00
spell_effects Data Part 3. 2019-11-20 13:59:32 +01:00
spells Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows. 2019-11-29 14:10:45 +01:00
voxel_libraries Main material now uses a simple custom shader. Updated modules to head. 2019-11-25 12:13:16 +01:00
voxel_surfaces Swapped the grass and dirt textures. 2019-11-24 17:00:52 +01:00
voxel_textures Small change to voxel texture's readme. 2019-11-24 19:10:51 +01:00
xp Data Part 3. 2019-11-20 13:59:32 +01:00