broken_seals/game/data
2019-11-25 02:55:01 +01:00
..
ai Data part 1. 2019-11-20 13:52:52 +01:00
aura_groups Data part 1. 2019-11-20 13:52:52 +01:00
auras Data part 1. 2019-11-20 13:52:52 +01:00
basic_models Data part 1. 2019-11-20 13:52:52 +01:00
biomes Data part 1. 2019-11-20 13:52:52 +01:00
character_models Data part 1. 2019-11-20 13:52:52 +01:00
character_specs Data part 1. 2019-11-20 13:52:52 +01:00
character_textures Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
crafting Data part 2. 2019-11-20 13:55:27 +01:00
cursors Data part 2. 2019-11-20 13:55:27 +01:00
dungeon_rooms Data part 2. 2019-11-20 13:55:27 +01:00
dungeons Data part 2. 2019-11-20 13:55:27 +01:00
effect_data Data part 2. 2019-11-20 13:55:27 +01:00
entities Data part 2. 2019-11-20 13:55:27 +01:00
entity_classes Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
environments Data part 2. 2019-11-20 13:55:27 +01:00
fonts Data part 2. 2019-11-20 13:55:27 +01:00
icons Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet). 2019-11-20 23:07:05 +01:00
item_templates Data part 2. 2019-11-20 13:55:27 +01:00
item_visuals Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
materials Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
model_blocks Data Part 3. 2019-11-20 13:59:32 +01:00
models Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
planets Data Part 3. 2019-11-20 13:59:32 +01:00
player_character_data Data Part 3. 2019-11-20 13:59:32 +01:00
prop_models Data Part 3. 2019-11-20 13:59:32 +01:00
props Data Part 3. 2019-11-20 13:59:32 +01:00
shaders Data Part 3. 2019-11-20 13:59:32 +01:00
ship_parts Added the remaining files. 2019-11-20 15:19:47 +01:00
ships Data Part 3. 2019-11-20 13:59:32 +01:00
spell_effects Data Part 3. 2019-11-20 13:59:32 +01:00
spells Data Part 3. 2019-11-20 13:59:32 +01:00
voxel_libraries Data Part 3. 2019-11-20 13:59:32 +01:00
voxel_surfaces Swapped the grass and dirt textures. 2019-11-24 17:00:52 +01:00
voxel_textures Small change to voxel texture's readme. 2019-11-24 19:10:51 +01:00
xp Data Part 3. 2019-11-20 13:59:32 +01:00