broken_seals/game/data
2020-02-09 18:48:28 +01:00
..
aura_groups
auras
basic_models
biomes
character_models
character_specs
character_textures
crafting
cursors
dungeon_rooms
dungeons
effect_data
entities
entity_classes Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on. 2020-01-06 11:50:16 +01:00
entity_resources
entity_skills
environments
fonts
icons
item_templates ESS update. 2020-02-01 11:20:05 +01:00
item_visuals
materials Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
model_blocks
models Updated HEADS, changed world scale to 1, and texture scale to 4. 2020-01-31 20:00:27 +01:00
planets
player_character_data
prop_models
props
shaders
ship_parts
ships
species Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
spell_effects
spells Added an easy build option for the setup script. Also changed the contrast a bit. 2020-01-06 16:59:54 +01:00
voxel_libraries Small tweaks. 2020-01-17 23:57:00 +01:00
voxel_surfaces Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
voxel_textures Work on the procedurally generated textures. 2020-02-09 18:48:28 +01:00
world_spells
xp