broken_seals/game/data
2020-02-01 11:20:05 +01:00
..
aura_groups Data part 1. 2019-11-20 13:52:52 +01:00
auras Data part 1. 2019-11-20 13:52:52 +01:00
basic_models Data part 1. 2019-11-20 13:52:52 +01:00
biomes Data part 1. 2019-11-20 13:52:52 +01:00
character_models Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
character_specs Started work on a new class, the elementalist. 2019-12-05 01:00:45 +01:00
character_textures Work on the style. 2019-12-07 15:54:46 +01:00
crafting Data part 2. 2019-11-20 13:55:27 +01:00
cursors Data part 2. 2019-11-20 13:55:27 +01:00
dungeon_rooms Data part 2. 2019-11-20 13:55:27 +01:00
dungeons Data part 2. 2019-11-20 13:55:27 +01:00
effect_data Data part 2. 2019-11-20 13:55:27 +01:00
entities ManaResource setup. 2019-12-01 01:18:19 +01:00
entity_classes Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on. 2020-01-06 11:50:16 +01:00
entity_resources ManaResource setup. 2019-12-01 01:18:19 +01:00
entity_skills Update for ESS. 2019-12-01 18:54:12 +01:00
environments Data part 2. 2019-11-20 13:55:27 +01:00
fonts Data part 2. 2019-11-20 13:55:27 +01:00
icons Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet). 2019-11-20 23:07:05 +01:00
item_templates ESS update. 2020-02-01 11:20:05 +01:00
item_visuals Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts. 2019-12-24 03:10:29 +01:00
materials Updated voxelman to the latest. Also experimented with meshing. 2020-01-13 00:43:45 +01:00
model_blocks Data Part 3. 2019-11-20 13:59:32 +01:00
models Updated HEADS, changed world scale to 1, and texture scale to 4. 2020-01-31 20:00:27 +01:00
planets Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update. 2019-12-28 17:55:10 +01:00
player_character_data Removed Berserker for now. It didn't have any spells implemented anyway. 2019-12-04 00:27:42 +01:00
prop_models Data Part 3. 2019-11-20 13:59:32 +01:00
props Data Part 3. 2019-11-20 13:59:32 +01:00
shaders Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
ship_parts Added the remaining files. 2019-11-20 15:19:47 +01:00
ships Data Part 3. 2019-11-20 13:59:32 +01:00
spell_effects Converted most of the SpatialMaterials to ShaderMaterial. 2019-12-03 16:33:46 +01:00
spells Added an easy build option for the setup script. Also changed the contrast a bit. 2020-01-06 16:59:54 +01:00
voxel_libraries Small tweaks. 2020-01-17 23:57:00 +01:00
voxel_surfaces Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS. 2020-01-14 23:15:46 +01:00
voxel_textures Update the license for 2020. 2020-01-31 20:01:34 +01:00
world_spells Update ESS. 2019-12-10 13:14:15 +01:00
xp Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update. 2019-12-02 19:19:49 +01:00