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5da696a64c
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Found a really cool dungeon tileset on OpenGameArt (https://opengameart.org/content/3d-walls-props) and added it as a module.
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2020-08-18 21:25:24 +02:00 |
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e138746d36
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As a hackfix reduced the spawn height temporarily, so the dungeon loads in properly.
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2020-08-16 18:21:39 +02:00 |
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988abb7849
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Set the world's voxel scale to 2.6.
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2020-08-14 14:33:20 +02:00 |
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6342dccbf4
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The LootWindow now closes when the player moves.
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2020-08-12 15:54:40 +02:00 |
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8a46084f00
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The character creation menu's anchors is now properly set to right wide.
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2020-08-12 14:59:45 +02:00 |
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0f907d9c90
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Fixed the model's animations in the blender file, and re exported everything. Also fixed the death animation.
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2020-08-11 21:38:50 +02:00 |
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02b647471b
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Implemented the character window. Also fixed a typo with stats.
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2020-08-04 20:10:01 +02:00 |
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a37e8f5976
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Added weapon damage stats. Also work on the character window.
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2020-08-04 19:30:17 +02:00 |
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819371fd73
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Now the mob level will be also be set properly to match player's on load.
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2020-08-03 22:05:35 +02:00 |
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1299b928b2
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The target unit frame will now show the target's level.
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2020-08-03 21:58:38 +02:00 |
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adad0c0778
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Now spawned mobs will match the player's level. (For testing.)
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2020-08-03 21:51:09 +02:00 |
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d37e190c2f
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Entities now raycast from above for their initial placement. (Temporarily.)
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2020-08-03 19:17:13 +02:00 |
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4e3e9d4bbf
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Added chunk spawn range, and chunk lod falloff (this is where lod level 0 changes to lod level 1) to the settings, and increased spawn height so mountains are not cut off anymore, and a few small tweaks. Also updated Voxelman to get the lod falloff property.
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2020-08-03 19:13:17 +02:00 |
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1e264ec9c8
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Now the game will remember it's window position and size.
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2020-08-03 14:51:06 +02:00 |
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3405bb21fe
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The inventory window is now a bit smaller.
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2020-08-03 13:34:29 +02:00 |
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e12f3b1c08
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Anchor the character selection menu as "Right Wide" so it scales properly.
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2020-08-03 13:31:36 +02:00 |
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e5fc8314f5
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Added a ui_scale, and ui_scale_touch setting. The default for ui_scale is 1.3, which makes every ui element smaller when not in touchscreen mode.
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2020-08-03 13:29:45 +02:00 |
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b05eec6bf0
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Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
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2020-07-31 02:12:23 +02:00 |
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c9d53f5801
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Implement keybindings.
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2020-07-31 01:15:13 +02:00 |
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39f80386e8
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Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme.
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2020-07-29 22:46:52 +02:00 |
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68794c63ae
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Update ESS to get the Damage and heal Info cleanups, also added a five rank talent to Strike.
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2020-07-29 18:29:31 +02:00 |
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3be8851297
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Tweaked the values of the naturalist's spells, and added 3 talents for regrow.
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2020-07-29 17:01:13 +02:00 |
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92c7bd803e
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Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
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2020-07-29 15:35:48 +02:00 |
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485d2c3124
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Update the engine, and ESS to get the backend support for EntityResource mods. Reimplemented speed changing aura, and consequently fixed Nature's Swiftness.
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2020-07-29 14:38:53 +02:00 |
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555d2e1878
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Let's not call update_lods() in a loop. This fixes the framerate drops on weaker devices, like phones. Also increase the chunk despawn range by one.
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2020-07-28 22:15:29 +02:00 |
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fec2b2bd46
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Update signal handler arguments.
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2020-07-27 22:56:07 +02:00 |
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a3bfaf9e2a
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Now closing windows will properly reset their opener toggles.
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2020-07-27 22:52:58 +02:00 |
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58ce8bb9d6
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Aspect of Scorpions now has a 1.5 seconds cast time. Also added 3 talents that can reduce it back to 1.2 seconds.
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2020-07-27 22:35:48 +02:00 |
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c658f1c26f
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Add missing parameter.
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2020-07-27 22:13:37 +02:00 |
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59d57669fa
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Now the movement keys are bindable.
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2020-07-27 18:47:40 +02:00 |
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1222ad6c7c
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Update mesh data resource to the latest to get the improvements, and the engine.
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2020-07-26 23:30:39 +02:00 |
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5504efaee5
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Update the engine, and ESS to get the talent point fix.
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2020-07-25 23:38:45 +02:00 |
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37bebc1cae
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Update the talent window to use the new class interfaces.
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2020-07-25 23:26:22 +02:00 |
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5f53e390b9
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Added 3 specs for the naturalist, and small tweaks to the talent window.
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2020-07-25 23:01:29 +02:00 |
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d3c7d4afbe
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Re-enabled spell points, and disabled auto spell learning.
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2020-07-24 22:38:10 +02:00 |
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2a0eaa8610
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Only set placed to true if the raycast actually found something.
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2020-07-23 20:15:56 +02:00 |
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d990f2e15e
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Comment out debug message.
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2020-07-23 19:46:44 +02:00 |
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949f186928
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Now the dungeon can have multiple levels.
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2020-07-23 19:44:15 +02:00 |
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7b5712a996
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Make the teleporter work with the dungeon even when it's noit loaded, also fixed and enablen mob spawning in the dungeon.
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2020-07-23 00:12:19 +02:00 |
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e95f5ac67e
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Now the dungeon gets generated properly at any y coordinate. Set it to -50.
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2020-07-22 22:05:10 +02:00 |
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6044d301c1
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Update world generator to the latest to get the new instancing improvement.
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2020-07-22 02:02:53 +02:00 |
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45534fa29b
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Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now.
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2020-07-21 23:02:06 +02:00 |
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7770879003
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Implemented mob spawning (turned it off for now). Also now the menu now won't spawn in the dungeon.
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2020-07-21 00:30:06 +02:00 |
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41a528a892
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Fix entrance position.
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2020-07-20 23:48:21 +02:00 |
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7a5b0336a9
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Set approximated box colliders to the core wall models.
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2020-07-20 21:48:06 +02:00 |
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a95b386d01
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Implement texture mapping for the dungeon.
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2020-07-20 21:25:54 +02:00 |
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8997fae8c2
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Now the dungeon (mostly) properly gets written to chunks based on it's map's data. I implemented wall post processing with bit shifting, and since using bit shifting with scripting languages is not as common I threw in a few comments on how it works, hopefully someone will find it useful. Also fix 2 line's indentation level.
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2020-07-20 15:03:57 +02:00 |
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3e3b480ac3
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Update the engine.
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2020-07-20 01:35:53 +02:00 |
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56deab2de7
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Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation.
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2020-07-20 01:17:47 +02:00 |
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07107af461
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Added mdr walls looking at every direction. Also added a test prop crypt entrance.
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2020-07-19 15:03:51 +02:00 |
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b147b81e01
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Add range check to the new teleporter.
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2020-07-18 22:50:10 +02:00 |
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f96a66300b
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Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation.
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2020-07-18 22:42:50 +02:00 |
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4084debdad
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Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements.
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2020-07-18 18:30:39 +02:00 |
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5f8cfba661
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Re-enabled batching, as after a scons cache clean I can't seem to be able to reproduce those crashes anymore.
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2020-07-18 14:14:18 +02:00 |
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69deb6002b
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Disable batching for now, it seems like it causes some crashes now. It might not be the root cause though.
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2020-07-18 13:35:09 +02:00 |
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ec8e8d0406
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Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes.
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2020-07-18 12:50:17 +02:00 |
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c6429124fb
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Update the WorldGenerator module to get the instance() helpers.
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2020-07-17 20:54:49 +02:00 |
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630db200dc
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Fix signal handler argument count mismatch.
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2020-07-17 19:36:28 +02:00 |
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be6ebf48f3
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Update ESS to get the aura damage calculation update.
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2020-07-17 19:29:24 +02:00 |
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1c4c3a5d55
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Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
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2020-07-16 16:07:30 +02:00 |
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dda00d0491
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Moved the menu into a new folder.
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2020-07-12 19:46:30 +02:00 |
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c294b4a008
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Fix a few settings for Nature's Switfness. And small tweaks.
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2020-07-11 21:08:45 +02:00 |
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8168adc914
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Remove leftover print.
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2020-07-11 18:39:46 +02:00 |
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08ebbd24f8
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Fix global cooldowns.
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2020-07-11 18:37:41 +02:00 |
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33ed628aa3
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Attributions for the test character textures.
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2020-07-11 15:30:39 +02:00 |
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faae05e1a9
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Removed the steering ai framework as it was not used.
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2020-07-11 15:18:01 +02:00 |
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e0d90b5925
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Removed a few now unused textures.
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2020-07-11 15:04:59 +02:00 |
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647cf4e904
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Convert the icon attributions to the new format.
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2020-07-11 15:01:41 +02:00 |
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69a68c52a1
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Convert the font's license to the new format.
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2020-07-11 14:38:12 +02:00 |
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f352fc85c5
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Convert the test weapons Attributions file to the new format.
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2020-07-11 14:32:27 +02:00 |
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5a529c8d07
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Small improvements, and the implementation now also supports the File tag.
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2020-07-11 14:32:06 +02:00 |
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741c1542bd
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Implemented the third party attibutions tab.
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2020-07-11 14:14:11 +02:00 |
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5688f44ea2
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Moe tweaks to the sky.
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2020-07-11 01:12:41 +02:00 |
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77c50691b6
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Change the color of the sky to blue.
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2020-07-11 01:03:27 +02:00 |
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8a20ca0f3e
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Start mesh build job at the end of build in Skeleton.
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2020-07-11 01:00:25 +02:00 |
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2a2a6a555d
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Rename the continue button to load in the menu.
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2020-07-10 21:56:59 +02:00 |
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cd0ed54744
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Fix parameters for signal handler.
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2020-07-10 21:55:19 +02:00 |
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7f79741267
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Update logic.
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2020-07-10 21:52:07 +02:00 |
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19b158c877
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Update ESS to get the XPData rework.
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2020-07-10 17:18:03 +02:00 |
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67e327f471
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Update ESS to get the Entity level simplifications.
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2020-07-10 15:25:32 +02:00 |
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2e3e0d88f4
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Restored the ability to have multiple characters, and also turned off class learning/xp. I'm not yet sure how to go about it, maybe class levels could give some xp boost, will experiment more when the project is more mature.
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2020-07-10 11:16:02 +02:00 |
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836949b205
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The initial sheathing setup is also called as deferred now.
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2020-07-10 10:34:25 +02:00 |
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e986d8d488
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build_model is now called as deferred.
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2020-07-10 10:31:09 +02:00 |
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d68d49b5de
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Reduce the amount of crashes.
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2020-07-10 10:29:07 +02:00 |
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149d7f4bb2
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Update WorldGenerator to the latest.
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2020-07-10 02:40:12 +02:00 |
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1c584d9477
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Increase the version to 0.3. The focus is mostly on the gameplay from now on (finally).
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2020-07-09 00:47:33 +02:00 |
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ea4514374b
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Update ESS, to get a bugfix.
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2020-07-09 00:41:59 +02:00 |
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94a90d989c
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Update the engine and Voxelman to grab the prop related changes.
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2020-07-07 18:40:24 +02:00 |
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3baf2addec
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Added in a few test props.
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2020-07-06 22:40:44 +02:00 |
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432d0bf312
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Reduced the default entity visibility range.
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2020-07-06 22:38:48 +02:00 |
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f3169ccf82
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Spawn mobs more sporadically.
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2020-07-06 22:38:07 +02:00 |
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90be9898d9
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The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed.
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2020-07-06 22:37:54 +02:00 |
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8fabc6159a
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Set levels to a few abilities.
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2020-07-06 22:34:49 +02:00 |
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3cacc01945
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Update the game to go with the new modules.
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2020-07-06 22:33:56 +02:00 |
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c3171a00eb
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Remove the old PropTool test data.
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2020-07-06 22:29:09 +02:00 |
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d528010273
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Moved around a few autoloads.
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2020-07-04 20:30:42 +02:00 |
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73d13bee12
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The spell book will now show not yet learned class spell.
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2020-06-23 21:59:23 +02:00 |
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1f52100aaa
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Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
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2020-06-23 20:58:14 +02:00 |
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b587a63f60
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Brought back the old VoxelChunk prop spawning implementation. I only made it compile error free for now.
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2020-06-23 01:23:35 +02:00 |
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d3ad430b8b
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Fix naturalist's mana EntityResource reference.
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2020-06-20 21:03:22 +02:00 |
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