broken_seals/game
2020-06-23 01:23:35 +02:00
..
addons Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
autoload Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton. 2020-06-15 19:27:49 +02:00
cursors Moved cursors out from data. 2020-04-26 12:34:12 +02:00
fonts Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
modules Fix naturalist's mana EntityResource reference. 2020-06-20 21:03:22 +02:00
player Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
scenes Added an about menu. Done every tab except for the third parties for this project, will finish it soon. 2020-06-16 20:40:09 +02:00
scripts Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
steering_ai_framework
test_weapons Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
texture_tools
ui Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
voxelman Brought back the old VoxelChunk prop spawning implementation. I only made it compile error free for now. 2020-06-23 01:23:35 +02:00
.gitignore
default_bus_layout.tres
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png
icon.png.flags
icon.png.import
project.godot Increase the MessageQueue's max size, as Godot was complaining on import. 2020-06-20 16:12:41 +02:00