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https://github.com/Relintai/broken_seals.git
synced 2025-01-08 01:49:35 +01:00
Now spawned mobs will match the player's level. (For testing.)
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@ -58,7 +58,13 @@ func _generate_chunk(chunk: VoxelChunk, spawn_mobs: bool) -> void:
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get_dungeon(i).generate_chunk(chunk, spawn_mobs)
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if not Engine.editor_hint and chunk.position_y == 0 and spawn_mobs and randi() % 4 == 0:
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ESS.entity_spawner.spawn_mob(0, randi() % 3, Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
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var level : int = 1
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if chunk.get_voxel_world().has_method("get_mob_level"):
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level = chunk.get_voxel_world().get_mob_level()
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ESS.entity_spawner.spawn_mob(0, level, \
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Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
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(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
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chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
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@ -133,7 +139,13 @@ func generate_terrarin(chunk : VoxelChunk, spawn_mobs: bool) -> void:
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# chunk.build()
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if not Engine.editor_hint and chunk.position_y == 0 and spawn_mobs:
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ESS.entity_spawner.spawn_mob(0, randi() % 3, Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
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var level : int = 1
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if chunk.get_voxel_world().has_method("get_mob_level"):
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level = chunk.get_voxel_world().mob_level
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ESS.entity_spawner.spawn_mob(0, level, \
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Vector3(chunk.position_x * chunk.size_x * chunk.voxel_scale + chunk.size_x / 2,\
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(chunk.position_y + 1) * chunk.size_y * chunk.voxel_scale, \
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chunk.position_z * chunk.size_z * chunk.voxel_scale + chunk.size_z / 2))
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@ -30,7 +30,14 @@ func _process(delta):
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if Input.is_action_just_pressed("sheath"):
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get_character_skeleton().toggle_sheath()
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func _notification_slevel_up(value):
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._notification_slevel_up(value)
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var world : Node = get_node_or_null("..")
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if world:
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if world.has_method("set_mob_level"):
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world.set_mob_level(gets_level())
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func _from_dict(dict):
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._from_dict(dict)
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@ -36,6 +36,8 @@ export(bool) var use_global_chunk_settings : bool = true
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export(PropData) var test_prop : PropData
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var mob_level : int = 1
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var initial_generation : bool = true
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var spawned : bool = false
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@ -295,3 +297,9 @@ func save() -> void:
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return
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ESS.entity_spawner.save_player(_player, _player_file_name)
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func get_mob_level() -> int:
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return mob_level
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func set_mob_level(level : int) -> void:
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mob_level = level
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