.. |
addons
|
Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
|
2020-06-05 19:45:42 +02:00 |
autoload
|
Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
|
2020-07-16 16:07:30 +02:00 |
cursors
|
Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation.
|
2020-07-18 22:42:50 +02:00 |
fonts
|
Convert the font's license to the new format.
|
2020-07-11 14:38:12 +02:00 |
menu
|
Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now.
|
2020-07-21 23:02:06 +02:00 |
modules
|
Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
|
2020-07-31 02:12:23 +02:00 |
player
|
Update ESS to get the body_changed signal. NamePlates now automatically hide themselves when an entity's body gets hidden.
|
2020-07-29 15:35:48 +02:00 |
scenes
|
Update mesh data resource to the latest to get the improvements, and the engine.
|
2020-07-26 23:30:39 +02:00 |
scripts
|
Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme.
|
2020-07-29 22:46:52 +02:00 |
test_props
|
Attributions for the test character textures.
|
2020-07-11 15:30:39 +02:00 |
test_weapons
|
Convert the test weapons Attributions file to the new format.
|
2020-07-11 14:32:27 +02:00 |
texture_tools
|
Added missing copyright header.
|
2020-02-19 16:50:55 +01:00 |
ui
|
Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png.
|
2020-07-31 02:12:23 +02:00 |
voxelman
|
Let's not call update_lods() in a loop. This fixes the framerate drops on weaker devices, like phones. Also increase the chunk despawn range by one.
|
2020-07-28 22:15:29 +02:00 |
.gitignore
|
Added export.cfg into .gitignore.
|
2019-11-20 14:38:46 +01:00 |
default_bus_layout.tres
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
ess_data.json
|
Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again.
|
2020-04-26 13:38:11 +02:00 |
icon.png
|
Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
|
2019-11-22 18:02:19 +01:00 |
icon.png.flags
|
Added the remaining files.
|
2019-11-20 15:19:47 +01:00 |
icon.png.import
|
Added the remaining files.
|
2019-11-20 15:19:47 +01:00 |
InputMapEditor.tscn
|
Implement keybindings.
|
2020-07-31 01:15:13 +02:00 |
project.godot
|
Implement keybindings.
|
2020-07-31 01:15:13 +02:00 |